COVID-19 protocols for activities at the CITM
These protocols are subject to ongoing review. All teachers and students at the CITM must ensure compliance with them.
Use of cookies
We use our own and third-party cookies to improve our services. You can get more information and set your preferences.
Information on our cookies policy
The bachelor's degree in Design Animation and Digital Art is an official university degree, complying with the requirements of the European Higher Education Area (EHEA).
Price: 106 €/ECTS (€6,360 for each academic year of 60 credits)*.
Information about scholarships, loans and grants
* The discounts indicated by the BOE on the public part of the price of the credit will be applied.
Applicants are given the option of making a voluntary €5 contribution when formalising their enrolment. As part of the UPC's 0.7% Campaign, this donation will go towards meeting charitable needs in developing countries.
Do you want to be part of the animation and the digital art industry, make audiovisual productions and work in real projects in the field of design and image?
Train to achieve the profiles of animator, artistic producer and creative designer, putting into practice the new technologies of the image, the art and the animation to the most current supports of the context.
Your best choice is to study at the Universitat Politècnica de Catalunya (UPC).
This degree is available at the TR12 (c/ de la Igualtat, 33, Terrassa). You can view the centre and its facilities in this 360º virtual tour.
The aim of the bachelor's degree in Design, Animation and Digital Art is to develop your artistic and creative side, by means of projects of digital design, animation and modeling of scenarios, characters, interactive objects and graphic interfaces, crossing the field of art, communication, advertising and other disciplines.
You will develop the necessary skills for creation and artistic expression, using different media and techniques of graphic and audiovisual production and dominating the tools for the elaboration of digital contents and images. All this, participating in individual projects and in multidisciplinary teams based around the professional market of design and digital art.
In this section you will find all the information related to the Quality Assurance Internal System.
In this section you will find the academic regulations and support plans that we apply to the degree.
The studies providing access to this official qualification are:
To access our studies by this means, you must:
To access our studies by this means, you must:
Access to any bachelor's degree is possible from undergraduate training cycles, although the access grade (mean grade for the studies) or the weighted admission grade will be taken into account for admission to the studies depending on how the subjects in the specific University entrance tests are related to the knowledge area of the degree course for which access is sought. More information to the Universities Channel of the Generalitat of Catalonia. You can also consult the Table of weightings of the subjects in the degrees of the CITM.
The UPC provides official recognition for subjects and credits is some of the bachelor's degree courses for those who have completed specific undergraduate training cycles. Check which subjects in undergraduate training cycles this recognition of credits applies to on the Government of Catalonia website or by consulting the CITM Degree Validation Board.
To access our studies by this means, you must:
To access our studies by this means, you must:
After you have been awarded a place at our centre, you will have to apply to your home university for an "academic record transfer".
To access our studies by this means, you must do the following:
These students can access the university by different routes depending on the country of origin, the existence of agreements and the situation of residence in Spain.
You will find the detailed information on the website of the Secretaría de Universidades e Investigación de la Generalitat de Cataluña.
People over 40 years of age can access the university by accrediting work or professional experience related to a degree study, if they do not have an academic qualification that enables them to access the university by another access route.
Access to the university for over 40 years is convened once a year and can only be requested for a single study centre of Catalan universities.
The centre will reserve 1% of the places. +INFO
To access our studies by this means, you must do the following:
ECTS credits | |
---|---|
Basic Training | 60 |
History | 6 |
Artistic Expression | 36 |
Communication | 6 |
Psychology | 6 |
Business | 6 |
Compulsory Training | 84 |
Image and Photography | 12 |
3D Design | 18 |
Animation | 18 |
Interactivity | 6 |
Management and Company | 12 |
Projects | 18 |
Elective Training *2 | 24 |
Elective Subjects | 24 |
TFG Final Degree Project | 12 |
Total | 180 |
Subjects | Type | Term | ECTS credits |
---|---|---|---|
History of Art | Compulsory | 1st Semester | 6 |
Digital Art Industry | Basic | 1st Semester | 6 |
Design Fundamentals | Basic | 1st Semester | 6 |
Illustration and Conceptual Art | Basic | 1st Semester | 6 |
3d Modeling | Compulsory | 1st Semester | 6 |
Graphic Design | Compulsory | 2nd Semester | 6 |
Character Design | Compulsory | 2nd Semester | 6 |
Lighting | Compulsory | 2nd Semester | 6 |
Audiovisual Narrative | Basic | 2nd Semester | 6 |
Project 1 *1 | Compulsory | 2nd Semester | 6 |
Total | 60 |
Subjects | Type | Term | ECTS credits |
---|---|---|---|
Photography | Compulsory | 1st Semester | 6 |
Advertising | Compulsory | 1st Semester | 6 |
2D Animation | Basic | 1st Semester | 6 |
Scenaries 3D | Basic | 1st Semester | 6 |
User Experience | Compulsory | 1st Semester | 6 |
Digital Treatment | Compulsory | 2nd Semester | 6 |
Interfaces Design | Basic | 2nd Semester | 6 |
3D Animation | Basic | 2nd Semester | 6 |
Postproduction and Visual Effects | Compulsory | 2nd Semester | 6 |
Project 2 *1 | Compulsory | 2nd Semester | 6 |
Total | 60 |
Subjects | Type | Term | ECTS credits |
---|---|---|---|
Art Direction and Communication | Compulsory | 1st Semester | 6 |
Distribution and Business Models | Compulsory | 1st Semester | 6 |
Elective Subjects | Elective | 1st & 2nd Semester | 24 |
Project 3 *1 | Compulsory | 1st Semester | 6 |
Interactive Applications | Compulsory | 2nd Semester | 6 |
TFG Final Degree Project (normative) | Compulsory | 2nd Semester | 12 |
Total | 60 |
Elective Subjects | Type | Term | ECTS credits |
---|---|---|---|
Digital Creativity | Elective | 1st Semester | 6 |
Cinematography | Elective | 1st Semester | 6 |
Advanced Animation | Elective | 1st Semester | 6 |
Game Design | Elective | 1st Semester | 6 |
LC - Creative Lab | Elective | 2nd Semester | 6 |
Transmedia Production | Elective | 2nd Semester | 6 |
Advanced Postproduction | Elective | 2nd Semester | 6 |
3D Video Games | Elective | 2nd Semester | 6 |
Narratives for Real-Time | Elective | 2nd Semester | 6 |
Serious-Games Design | Elective | 2nd Semester | 6 |
Fundamentals, Design and Sound Editing | Elective | 2nd Semester | 6 |
Animation and Stop Motion | Elective | 2nd Semester | 6 |
Applied Multimedia Technologies V | Elective | 2nd Semester | 6 |
In Company Practice *2 | Elective | 1st or 2nd Semester | 12 |
*1 By the end of the course, students will have learnt and will be able to prove their knowledge with the practical exercises for each of the course subjects; furthermore, students will participate in a group project every year to strengthen and materialize their curriculum.
*2 In the 3rd year of the bachelor's degree in Design, Animation and Digital Art, the 24 optional ECTS can be obtained by taking optional subjects in the curriculum or in two blocks: 12 ECTS of external internships and 12 ECTS of optional subjects.
Clarification notice:
The CITM recommends students to follow the normal itinerary of 60 credits per academic year. The curriculum for this degree programme includes the possibility of external practice work (companies, public organizations…) that is considered as an optional subject area for students. As well, it is possible to take these courses in other foreign universities.
Degree:
Projects and Professional Experience:
Projects manager at La Farinera Visual Arts Centre in Vic.
More than 10 years of experience working in image post-production and CGI.
Works with the CGI Laboratory at the Image Processing and Multimedia Technology Center (CITM).
Areas of training:
Projects and Professional Experience:
Digital creator, artist and 3D illustrator linked to the video games sector, advertising, multimedia art and developing user experiences in interactive applications.
An expert in drawing, 3D modelling, illustration, photography, post-production, video editing, multimedia application development, art direction for graphic projects and scripts.
Areas of training:
Degree:
Projects and Professional Experience:
Director of the Pau Gargallo Higher School of Art and Design.
Co-founder and director of KALEIDOSCOPI Cartoons.
Co-author and author of several books and manuals on 2D and 3D Modelling and Animation.
Areas of training:
Degree:
Projects and Professional Experience:
Founder of Coloresdelaire, a multidisciplinary image company.
Expert in communication and graphic design.
Areas of training:
Degree:
Projects and Professional Experience:
Works in the clinical field as a psychologist, and writes health content for online publications.
Has worked on research projects related to the application of technologies in the same field (e.g. using virtual reality to treat specific phobias, panic disorders and agoraphobia).
Currently focused on the study of human behaviour in interaction with video games and computer applications in general.
Degree:
Projects and Professional Experience:
More than 10 years of experience in the field of multimedia design, working for clients including Oxfam, Editorial Planeta, FC Barcelona, Lacoste, Estrella Damm, PSC and Barcelona Provincial Council.
For the past five years, he has been working in the world of mobile gaming, creating and developing games for the indie studio Appnormals Team (including PixelWorld games and Super Barista) and as a freelance game artist/animator for other developers and studios such as Jesse Freeman (Long Island, NY), CS54 (Brooklyn, NY) and iSquared Games (London, UK).
Currently involved in the Game BCN incubation/acceleration programme, a selection of the city's 8 best video game startups.
Areas of training:
Degree:
Projects and Professional Experience:
CEO at Digital Work Force.
Researcher in Video games and gamification of education. Project Engineering and Construction Dept., UPC. Member of the Digital Games Research Association (DIGRA). Member of the GIE-UPC Research Group.
He has published books on gamification and graphic design and articles in academic journals, and gives international lectures on new information and communication technologies.
Areas of training:
Degree:
Projects and Professional Experience:
Researcher in Human-Computer Interaction and the coordinator of the Human-Computer Interaction Laboratory at the CITM.
Director of the Image Processing and Multimedia Technology Center at the UPC.
Research Lines: Psychology of Human-Computer Interaction (HCI): The Human Factor in accessibility and usability.
Co-Coordinator of CITM Degree Final Project and HCI Laboratory Coordinator.
Areas of training:
Projects and Professional Experience:
Investigadora en el área de los Game Studies con interés en la experiencia de usuario y la intersección entre las humanidades y la tecnología.
Ha sido docente en el ámbito universitario y en el de formación profesional en el área de videojuegos, medios interactivos y narrativa transmedia.
Ha trabajado en la creación y edición de contenidos multimedia, en la implementación de interfaces de usuario y en la gestión de proyectos orientados a la formación deportiva.
En 2014 co-fundó Labhipermedia, spin off de la Universidad Carlos III de Madrid.
Ha publicado en revistas nacionales e internacionales como Icono 14, Brumal, Teknokultura, Computers and Education y Education and Information Technologies.
Areas of training:
Degree:
Projects and Professional Experience:
Lecturer at ENTI-UB, UVIC, Teknós and UPC.
CEO at Applicamos
Designer of characters and application environments for: Nació Digital, Play Creatividad, Clipouneds, UVIC, Gotika group and Play Attitude.
3D animator for a short film directed by Anthony Wong for Pixar/Disney.
Areas of training:
Degree:
Degree Holder in Fine Arts (UB)
Projects and Professional Experience:
Certified by Human Factor International as an HFI-Certified Usability Analyst.
Senior Art Director & UX Designer at King-eClient.
Areas of training:
Degree:
Projects and Professional Experience:
Director of photography
Expert in advertising and audiovisual communication
Areas of training:
Projects and Professional Experience:
Presente:
Directora de Animac, Muestra Internacional de Cine de Animación de Cataluña.
Comisaria de la Sección Oficial Competitiva de Animación de FICG México (Festival Internacional de Cine de Guadalajara, México).
Comisaria invitada en Animario, Festival Internacional de Animación Contemporánea de Madrid.
Anterior:
Directora de Xcèntric, el cine del CCCB. 12 años de temporadas anuales de proyecciones, actividades pedagógicas y publicaciones.
Comisaria de ciclo audiovisual itinerante From Doodles to Pixels, Over 100 Years of Spanish Animation. (AC/E-CCCB). Proyección en el festival de Annecy, el MoMA de NY y 30 sedes internacionales más. Publicación con Cameo.
Comisaria de la exposición Metamorfosis, visiones fantásticas de Starewitch, Švankmajeels Hermanos Quay (CCCB y La Casa Encendida de Madrid).
Realizadora de publicidad en Tesauro SL (Madrid y Barcelona) y Group Films (Barcelona)
Guionista y realizadora independiente TV (TVE, Canal Plus)
Productora creativa y realizadora MTV Music Television en la sede de Miami (USA).
Co-creadora, programadora y coordinadora de la sección oficial Anima't. Sitges. Festival Internacional de Cine Fantástico de Cataluña. 10 años de programas, exposiciones y publicaciones.
Animadora y realizadora independiente
Areas of training:
Degree:
Projects and Professional Experience:
Researcher working on video image quality measurement systems.
External work placement and degree final project coordinator at the CITM. Image Quality Laboratory.
Areas of training:
Degree:
Projects and Professional Experience:
A specialist in financing and business models, entrepreneurship, video games and introduction to finance. Worked from 1996 to 2008 for multinationals including Ford (Germany), Nokia (Germany and Finland) and Nike, as Product Manager and Marketing Manager. Subsequently, in technological start-ups, founding the Apps to Win consultancy, the production company Big Imagination Games, and undertaking projects in sport, e-commerce and the IoT.
Areas of training:
Degree:
Projects and Professional Experience:
CEO and Lead Artist at The Game Forger.
Lecturer in 3D design and video games at BAU and ETSEIB and on the UPC School master's degree course in Video Game Design and Creation.
Coordinator of video game development courses at TEC in Monterrey, Mexico.
Areas of training:
Projects and Professional Experience:
Experta en aplicaciones de realidad virtual, interacción humano-ordenador, psicología y neurociencia.
Doctorada en el Institut d'Investigacions Biomèdiques August Pi i Sunyer (IDIBAPS) i Event Lab (UB), investiga el uso de la realidad virtual para disminuir actitudes racistas, mejorar la empatía en maltratadores y también para mejorar el tratamiento de fobias.
Durante sus estudios de doctorado, realiza una estancia pre-doctoral en la Universidad de Maastricht (Holanda) con el fin de utilizar técnicas de neuroimagen para comprender mejor el impacto de la realidad virtual en el cerebro. Posteriormente, lleva a cabo una estancia postdoctoral de casi 3 años en la Universidad de Bayreuth (Baviera, Alemania), donde se centra en aplicar conocimientos de las ciencias cognitivas para mejorar el diseño de interfaces como la realidad virtual o también para el desarrollo de nuevas interfaces basadas en levitación por ultrasonidos para crear contenidos digitales que se pueden ver, escuchar y tocar. Ha trabajado en diversos proyectos de investigación financiados por la Unión Europea como Levitate y VERE.
Ha publicado varios artículos científicos en revistas internacionales de alto impacto, centrados en la realidad virtual y en el campo de la interacción humano-ordenador. Ver resumen de estas publicaciones.
Areas of training:
Projects and Professional Experience:
Director del Centro de la Imagen y la Tecnología Multimedia de la Universitat Politècnica de Catalunya.
Investigador colaborador del Grupo de investigación DIGIDOC de la UPF.
Ha sido profesor del Departamento de Comunicación de la UPF hasta 2019 y también ha impartido docencia en la UB, ELISAVA y BAU. Fue, de 2017 a 2019, Fulbright Postdoctoral Fellow en el Massachusetts Institute of Technology (MIT) de Estados Unidos de América.
Ha participado en 9 proyectos competitivos de investigación. Publicó su tesis doctoral en UOC Press Comunicación (Temporalidades Digitales, 2016). Ha publicado artículos en revistas indexadas y ha sido revisor de varias revistas académicas nacionales e internacionales, así como de agencias de evaluación de investigación europeas.
Ha presentado su trabajo académico y artístico en diversos foros internacionales como Ciudad de Quebec, París, Buenos Aires (VE), México DF, Bristol (i-Docs), Lisbone, Lugano (ECREA), Boston (MIT) o CCCB (Barcelona).
Ha trabajado en más de 25 proyectos profesionales de artes visuales, teatro y difusión científica. Fue miembro fundador del estudio de proyectos expositivos Touché (2009-2012) y director del programa de posgrado Escena Digital (2010). Fue fundador del programa de incubación Starting Lab y coordinador del Grado en Comunicación Audiovisual de la UPF. Su actividad académica la ha llevado a hacer más de 40 conferencias en varias universidades, congresos y centros culturales, destacando Emerson College (Boston), MIT (Boston) y UPV (Valencia).
Areas of training:
Degree:
Projects and Professional Experience:
Postdoctoral Research at St. Petersburg State University (Russian Federation).
Member of the Interactive Media Laboratory consolidated inter-university Research Group recognised by the Government of Catalonia (2014 SGR 604).
Areas of training:
Degree:
Projects and Professional Experience:
Team Manager in the Digital Content /CGI area at EGM Laboratorios Color S.A.
A specialist in Photography for Industry and Advertising.
Drone Skills Pilot and Operator for AESA.
Areas of training:
You will work with different formats, languages and visual contents such as photography, lighting, cinematography, interactive applications or video games, acquiring the necessary technical bases for the digital creative treatment of each format. At the same time, you will approach the digital design industry, animation and gamification, also applying the necessary knowledge of management, entrepreneurship and marketing.
All this participating in individual projects and in multidisciplinary teams based around the professional market of design and digital art.