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Home   >  Research  >  Publications


Publications and conferences involving the Center's own teaching staff over the last five years.


  • de Gelder, B., Poyo-Solanas, M., & Seinfeld, S. (2022). The aggressive body. Understanding aggression combining virtual reality, computational movement features and neuroimaging. In Martin, C., Preedy, V. R., Patel, V. B., (Eds.) Handbook of Anger, Aggression, and Violence. Springer Nature Group. In press.
  • Fernández, M., & Poveda, M.A. (2022). Comunicación experiencial y realidad virtual vinculada a la promoción de estrenos cinematográficos. I Congreso Internacional de Nuevas Narrativas en la Sociedad Digital. Universidad de Castilla la Mancha, Universidad Politécnica de Valencia.
  • Freixa P., Sora-Domenjó C., & Soler-Adillon, J. (2022). Webdocs: social interaction and transmedia. In: Freixa P., Codina L, Pérez-Montoro M, & Guallar J. Visualisations and narratives in digital media: methods and current trends. Barcelona: Universitat Pompeu Fabra, Ediciones Profesionales de la Información; 2022. p. 82-100.
  • Iriondo I., Petchamé J., Villegas E., & Fonseca D. (2022). First day of class activities implemented at La Salle URL in line with the New Learning Context. 2nd Research and Teaching Innovation Conference. March 23th 2022. ISBN: 978-84-946969-8-5.
  • Johnston, T., Seinfeld, S., Gonzalez-Liencres, C., Barnes, N., Slater, M., & Sanchez-Vives, M. V. (2022). Virtual reality for the rehabilitation and prevention of intimate partner violence: from brain to behavior. A narrative review. Frontiers in Psychology, 7504. In press.
  • Lamberti F., Cannavo, A., Seinfeld, S., Kapralos, B., & Zhang, C. (2022). Organization of the 1st IEEE VR 2022. Workshop on 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences. IEEE Conference on Virtual Reality and 3D User Interfaces 2022 (New Zealand).
  • Mela-Contreras, J., Torelló, J., & Cobos, D. (2022). Cinema, Diversity and Childhood: Project Cineduka in Chilean Elementary Schools. Anagramas Rumbos Y Sentidos De La Comunicación, 21(41), 1-21.
  • Palomar-Garcia, C.; Fernández-Planells, A. & Sora-Domenjó, Carles. (2022). The ethics of user-centered design: a literature review and a tool for evaluating mobile applications design. International Association for Media and Communication Research -IAMCR. Beijing, 2022.
  • Piña, M., Estables, MJ., Fernández, M., & Contreras, R. (2022). Reputation systems and informal learning in the gig economy. 72nd Annual ICA Conference.
  • Puente Bienvenido, H; Fernández, M., & Ruiz Torres, D. (2022). Affordances de interacción, emergencia y socialidad en videojuegos con realidad aumentada móvil., 25, 123-136.
  • Seinfeld S. (2022). Representing the Body in Virtual Reality. Invited speaker in the annual seminar organized by EU Project "An-Iconology: History, Theory, and Practices of Environmental Images". Gargnano, Italy.
  • Seinfeld S. (2022). Virtual and Augmented Reality (Basic Concepts). Invited class in the Master Degree of Media and Interaction Design of the University of Bergen. Bergen, Norway.
  • Seinfeld S. (2022). Embodiment in virtual reality. How changing virtual bodies impacts attitudes and behaviors. Talk in Zip-Scene Conference. Budapest, Hungary.
  • Seinfeld, S., Hasler, B. S., Banakou, D., & Levy, J. (2022). Virtual reality and empathy. Frontiers in Psychology, 13.
  • Seinfeld, S., Hortensius, R., Arroyo-Palacios, J., Iruretagoyena, G., Zapata, L. E., de Gelder, B., Slater, M. & Sanchez-Vives, M. V. (2022). Domestic violence from a child perspective: impact of an immersive virtual reality experience on men with a history of intimate partner violent behavior. Journal of interpersonal violence.
  • Seinfeld, S., Schmidt, I., & Müller, J. (2022). Evoking realistic affective touch experiences in virtual reality.
  • Sequeiros, C., Puente Bienvenido, H., & Fernández, M. (2022). Persuasión en los videojuegos: la construcción de identidades. Teknokultura. Revista de Cultura Digital y Movimientos Sociales, 19 (1), 33 - 41.
  • Serna, R., & Fernández, M. (2022). De historietas interactivas a videojuegos con viñetas. Acercamientos conceptuales y metodológicos a las relaciones entre el cómic y los videojuegos. UNICÓMIC 2022. XXIV Jornadas del Cómic de la Universitat d'Alacant. Universidad de Alicante.
  • Serna, R., & Fernández, M. (2022). Posibilidades del binomio multimodal cómic-videojuego para el desarrollo de la alfabetización transmedia desde la educación superior. I Congreso Internacional Teaching with Comics. Universidad de Valencia.
  • Sora-Domenjó C. (2022). Creativity and AI, Three case studies from the AI + Music S+T+ARTS Festival. Invited speaker. Sonar+D, Sonar Festival.
  • Sora-Domenjó C. (2022). Disrupting the "empathy machine": The power and perils of virtual reality in addressing social issues. Frontiers of Psychology 13:2022.
  • Sora-Domenjó C. (2022). La cara oculta dels videojocs. El Periódico.
  • Sora-Domenjó C. (2022). STARTS Academy Repairing the Present. Invited speaker. Universitat Politècnica de Catalunya.
  • Sora-Domenjó C. (2022). ¿El museo hacia el metaverso? Experiencias inmersivas en los museos. Invited speaker in Museos en Tránsito, Irún, Spain.
  • Sora-Domenjó, C., & Kapur, A. (2022). Documentary Impact. A Framework for Analyzing Engagement Strategies Used in I-docs. In: Interactive Documentary. Decolonizing Practice-Based Research. Eds (Kathleen M. Ryan, David Staton). Routledge: New York.
  • Torelló, J., & Kétlerova, M. (2022). Esencia, estética y técnica en el cine de Sokúrov. Filmhistoria Online, 32(2).
  • Torelló, J., & Swarbrick, J. (2022). La "imagen musicada": una estética conjunta de la música y la imagen en los filmes. Imago: Revista de emblemática y cultura visual, 14.







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