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COVID-19 protocols for activities at the CITM
These protocols are subject to ongoing review. All teachers and students at the CITM must ensure compliance with them.
The aim of the bachelor's degree in Design, Animation and Digital Art is to develop your artistic and creative side, by means of projects of digital design, animation and modeling of scenarios, characters, interactive objects and graphic interfaces, crossing the field of art, communication, advertising and other disciplines.
You will develop the necessary skills for creation and artistic expression, using different media and techniques of graphic and audiovisual production and dominating the tools for the elaboration of digital contents and images. All this, participating in individual projects and in multidisciplinary teams based around the professional market of design and digital art.
The bachelor's degree in Design Animation and Digital Art is an official university degree, complying with the requirements of the European Higher Education Area (EHEA) being phased out.
In this section you will find all the information related to the Quality Assurance Internal System.
In this section you will find the academic regulations and support plans that we apply to the degree.

| ECTS credits | |
|---|---|
| Basic Training | 60 |
| History | 6 |
| Artistic Expression | 36 |
| Communication | 6 |
| Psychology | 6 |
| Business | 6 |
| Compulsory Training | 84 |
| Image and Photography | 12 |
| 3D Design | 18 |
| Animation | 18 |
| Interactivity | 6 |
| Management and Company | 12 |
| Projects | 18 |
| Elective Training *2 | 24 |
| Elective Subjects | 24 |
| TFG Final Degree Project | 12 |
| Total | 180 |
| Subjects | Type | Period | ECTS credits |
|---|---|---|---|
| History of Art | Compulsory | 1st Semester | 6 |
| Digital Art Industry | Basic | 1st Semester | 6 |
| Design Fundamentals | Basic | 1st Semester | 6 |
| Illustration and Conceptual Art | Basic | 1st Semester | 6 |
| 3d Modelling | Compulsory | 1st Semester | 6 |
| Graphic Design | Compulsory | 2nd Semester | 6 |
| Character Design | Compulsory | 2nd Semester | 6 |
| Lighting | Compulsory | 2nd Semester | 6 |
| Audiovisual Narrative | Basic | 2nd Semester | 6 |
| Project 1 *1 | Compulsory | 2nd Semester | 6 |
| Total | 60 |
| Subjects | Type | Period | ECTS credits |
|---|---|---|---|
| Photography | Compulsory | 1st Semester | 6 |
| Advertising | Compulsory | 1st Semester | 6 |
| 2D Animation | Basic | 1st Semester | 6 |
| Scenaries 3D | Basic | 1st Semester | 6 |
| User Experience | Compulsory | 1st Semester | 6 |
| Digital Treatment | Compulsory | 2nd Semester | 6 |
| Interfaces Design | Basic | 2nd Semester | 6 |
| 3D Animation | Basic | 2nd Semester | 6 |
| Postproduction and Visual Effects | Compulsory | 2nd Semester | 6 |
| Project 2 *1 | Compulsory | 2nd Semester | 6 |
| Total | 60 |
| Subjects | Type | Period | ECTS credits |
|---|---|---|---|
| Art Direction and Communication | Compulsory | 1st Semester | 6 |
| Distribution and Business Models | Compulsory | 1st Semester | 6 |
| Elective Subjects | Elective | 1st & 2nd Semester | 24 |
| Project 3 *1 | Compulsory | 1st Semester | 6 |
| Interactive Applications | Compulsory | 2nd Semester | 6 |
| TFG Final Degree Project (Regulations) | Compulsory | 2nd Semester | 12 |
| Total | 60 |
| Elective Subjects | Type | Period | ECTS credits |
|---|---|---|---|
| Digital Creativity | Elective | 1st Semester | 6 |
| Cinematography | Elective | 1st Semester | 6 |
| Advanced Animation | Elective | 2nd Semester | 6 |
| Advanced Postproduction | Elective | 2nd Semester | 6 |
| Serious-Games Design | Elective | 1st Semester | 6 |
| 3D Video Games | Elective | 2nd Semester | 6 |
| Narratives for Real-Time | Elective | 2nd Semester | 6 |
| Fundamentals, Design and Sound Editing | Elective | 2nd Semester | 6 |
| Animation and Stop Motion | Elective | 2nd Semester | 6 |
| Digital Entertainment and Video Game Design | Elective | 2nd Semester | 6 |
| Generative Art and Processing | Elective | 2nd Semester | 6 |
| Creative Lab | Elective | 1st Semester | 6 |
| Producción Transmedia | Elective | 1st Semester | 6 |
| In Company Practice *2 | Elective | 1st or 2nd Semester | 12 |
| Documentary Animation | Elective | 1st Semester | 6 |
*1 By the end of the course, students will have learnt and will be able to prove their knowledge with the practical exercises for each of the course subjects; furthermore, students will participate in a group project every year to strengthen and materialize their curriculum.
*2 In the 3rd year of the bachelor's degree in Design, Animation and Digital Art, the 24 optional ECTS can be obtained by taking optional subjects in the curriculum or in two blocks: 12 ECTS of external internships and 12 ECTS of optional subjects.
Clarification notice:
The CITM recommends students to follow the normal itinerary of 60 credits per academic year. The curriculum for this degree programme includes the possibility of external practice work (companies, public organizations…) that is considered as an optional subject area for students. As well, it is possible to take these courses in other foreign universities.
| Name | Type of teaching staff member | ||
|---|---|---|---|
| Fernández Ruiz, Marta | marta.fernandez.ruiz@citm.upc.edu | Profesorado CITM-UPC | Mes info |
Projects and Professional Experience: Marta Fernández Ruiz es profesora y coordinadora del Grado en Diseño y Desarrollo de Videojuegos del Centro de la Imagen y la Tecnología Multimedia de la Universidad Politécnica de Cataluña, y responsable del área de Game Studies del Grupo de Investigación DiCode: Digital Culture and Creative Tecnologías. Sus líneas de investigación se centran en los videojuegos y ecología de los medios; el impacto de los videojuegos en ámbitos más allá del entretenimiento; y las estéticas de juego vinculadas a las tecnologías emergentes. Ha participado en proyectos relacionados con los videojuegos indie (siendo codirectora de contenidos de la primera edición del congreso Indie Games TRS) y con el aprendizaje mediado por el juego, los entornos virtuales y el storytelling (asumiendo el coliderazgo de iniciativas como Ciudad y Juego). Con anterioridad ha sido profesora en La Salle Centro Universitario, la Universidad Carlos III de Madrid y el Istituto Europeo di Design. Asimismo, cofundó Labhipermedia, spin-off de la Universidad Carlos III centrada en el desarrollo de aplicaciones multimedia interactivas centradas en la formación deportiva. Ha publicado en revistas como Computers & Education, Education and Information Technologies, Interaction Design & Architecture, Catalan Journal of Communication & Cultural Studies e Icono 14. |
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| Hurtado Torres, Daniel | daniel.hurtado.torres@citm.upc.edu | Profesorado CITM-UPC | Mes info |
Projects and Professional Experience: Investigador en el área del diseño de juegos y serious games aplicados a las Ciencias Sociales, con participación en proyectos competitivos de investigación y publicación de artículos científicos. Docente universitario y formador de docentes en los ámbitos del diseño de juegos, la narrativa y el diseño de interfaces y experiencia de usuario (UI/UX). Alterna la docencia con trabajos profesionales como Guionista y Narrative Designer de videojuegos. Areas of training:
External links professional profile: |
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| Omedas Morera, Pedro | pedro.omedas@citm.upc.edu | Collaborating professor | Mes info |
Degree:
Projects and Professional Experience: Desarrollador de software y consultor independiente a través de la empresa XR Consulting, con experiencia en tecnologías de realidad extendida (XR), aplicaciones interactivas y realidad virtual. Ha trabajado desarrollando proyectos con startups, universidades y empresas de distintos sectores, desarrollando soluciones innovadoras para salud, comercio, educación y entretenimiento. Experiencia como desarrollador en Unity3D, C#, C++ y tecnologías cloud.
External links professional profile: |
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