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Home   >  Courses  >  Bachelor's degree in Design, Animation and Digital Art
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Bachelor's degree in Design, Animation and Digital Art

General information

Teaching goals

The aim of the bachelor's degree in Design, Animation and Digital Art is to develop your artistic and creative side, by means of projects of digital design, animation and modeling of scenarios, characters, interactive objects and graphic interfaces, crossing the field of art, communication, advertising and other disciplines.

You will develop the necessary skills for creation and artistic expression, using different media and techniques of graphic and audiovisual production and dominating the tools for the elaboration of digital contents and images. All this, participating in individual projects and in multidisciplinary teams based around the professional market of design and digital art.

General Information

The bachelor's degree in Design Animation and Digital Art is an official university degree, complying with the requirements of the European Higher Education Area (EHEA) being phased out.

Quality of the degree

In this section you will find all the information related to the Quality Assurance Internal System.

Academic information

In this section you will find the academic regulations and support plans that we apply to the degree.

Syllabus

Bachelor's degree in Design, Animation and Digital Art

Modular structure

ECTS credits
Basic Training 60
History 6
Artistic Expression 36
Communication 6
Psychology 6
Business 6
Compulsory Training 84
Image and Photography 12
3D Design 18
Animation 18
Interactivity 6
Management and Company 12
Projects 18
Elective Training *2 24
Elective Subjects 24
TFG Final Degree Project 12
Total 180

1st Course

Subjects Type Period ECTS credits
History of Art
Compulsory 1st Semester 6
Digital Art Industry
Basic 1st Semester 6
Design Fundamentals
Basic 1st Semester 6
Illustration and Conceptual Art
Basic 1st Semester 6
3d Modelling
Compulsory 1st Semester 6
Graphic Design
Compulsory 2nd Semester 6
Character Design
Compulsory 2nd Semester 6
Lighting
Compulsory 2nd Semester 6
Audiovisual Narrative
Basic 2nd Semester 6
Project 1 *1
Compulsory 2nd Semester 6
Total 60

2nd Course

Subjects Type Period ECTS credits
Photography
Compulsory 1st Semester 6
Advertising
Compulsory 1st Semester 6
2D Animation
Basic 1st Semester 6
Scenaries 3D
Basic 1st Semester 6
User Experience
Compulsory 1st Semester 6
Digital Treatment
Compulsory 2nd Semester 6
Interfaces Design
Basic 2nd Semester 6
3D Animation
Basic 2nd Semester 6
Postproduction and Visual Effects
Compulsory 2nd Semester 6
Project 2 *1
Compulsory 2nd Semester 6
Total 60

3rd Course

Subjects Type Period ECTS credits
Art Direction and Communication
Compulsory 1st Semester 6
Distribution and Business Models
Compulsory 1st Semester 6
Elective Subjects
Elective 1st & 2nd Semester 24
Project 3 *1
Compulsory 1st Semester 6
Interactive Applications
Compulsory 2nd Semester 6
TFG Final Degree Project (Regulations)
Compulsory 2nd Semester 12
Total 60
Elective Subjects Type Period ECTS credits
Digital Creativity
Elective 1st Semester 6
Cinematography
Elective 1st Semester 6
Advanced Animation
Elective 2nd Semester 6
Advanced Postproduction
Elective 2nd Semester 6
Serious-Games Design
Elective 1st Semester 6
3D Video Games
Elective 2nd Semester 6
Narratives for Real-Time
Elective 2nd Semester 6
Fundamentals, Design and Sound Editing
Elective 2nd Semester 6
Animation and Stop Motion
Elective 2nd Semester 6
Digital Entertainment and Video Game Design
Elective 2nd Semester 6
Generative Art and Processing
Elective 2nd Semester 6
Creative Lab
Elective 1st Semester 6
Producción Transmedia
Elective 1st Semester 6
In Company Practice *2
Elective 1st or 2nd Semester 12
Documentary Animation
Elective 1st Semester 6

*1 By the end of the course, students will have learnt and will be able to prove their knowledge with the practical exercises for each of the course subjects; furthermore, students will participate in a group project every year to strengthen and materialize their curriculum.

*2 In the 3rd year of the bachelor's degree in Design, Animation and Digital Art, the 24 optional ECTS can be obtained by taking optional subjects in the curriculum or in two blocks: 12 ECTS of external internships and 12 ECTS of optional subjects.

Clarification notice:

The CITM recommends students to follow the normal itinerary of 60 credits per academic year. The curriculum for this degree programme includes the possibility of external practice work (companies, public organizations…) that is considered as an optional subject area for students. As well, it is possible to take these courses in other foreign universities.

Management & Faculty

Name E-mail Type of teaching staff member
Fernández Ruiz, Marta marta.fernandez.ruiz@citm.upc.edu Profesorado CITM-UPC Mes info
Marta Fernández Ruiz

Projects and Professional Experience:

Marta Fernández Ruiz es profesora y coordinadora del Grado en Diseño y Desarrollo de Videojuegos del Centro de la Imagen y la Tecnología Multimedia de la Universidad Politécnica de Cataluña, y responsable del área de Game Studies del Grupo de Investigación DiCode: Digital Culture and Creative Tecnologías.

Sus líneas de investigación se centran en los videojuegos y ecología de los medios; el impacto de los videojuegos en ámbitos más allá del entretenimiento; y las estéticas de juego vinculadas a las tecnologías emergentes.

Ha participado en proyectos relacionados con los videojuegos indie (siendo codirectora de contenidos de la primera edición del congreso Indie Games TRS) y con el aprendizaje mediado por el juego, los entornos virtuales y el storytelling (asumiendo el coliderazgo de iniciativas como Ciudad y Juego).

Con anterioridad ha sido profesora en La Salle Centro Universitario, la Universidad Carlos III de Madrid y el Istituto Europeo di Design. Asimismo, cofundó Labhipermedia, spin-off de la Universidad Carlos III centrada en el desarrollo de aplicaciones multimedia interactivas centradas en la formación deportiva.

Ha publicado en revistas como Computers & Education, Education and Information Technologies, Interaction Design & Architecture, Catalan Journal of Communication & Cultural Studies e Icono 14.

Hurtado Torres, Daniel daniel.hurtado.torres@citm.upc.edu Profesorado CITM-UPC Mes info
Daniel Hurtado Torres

Projects and Professional Experience:

Investigador en el área del diseño de juegos y serious games aplicados a las Ciencias Sociales, con participación en proyectos competitivos de investigación y publicación de artículos científicos.

Docente universitario y formador de docentes en los ámbitos del diseño de juegos, la narrativa y el diseño de interfaces y experiencia de usuario (UI/UX).

Alterna la docencia con trabajos profesionales como Guionista y Narrative Designer de videojuegos.

Areas of training:

  • Video Game Design
  • Game Design
  • Gamification
  • Virtual reality
  • Digital Narratives

External links professional profile:

Omedas Morera, Pedro pedro.omedas@citm.upc.edu Collaborating professor Mes info
PEDRO OMEDAS MORERA

Degree:

  • Grado en Ingeniería Informática (Universidad Simón Bolívar de Caracas)
  • Master en Comunicación y Producción Audiovisual Digital (La Salle - Ramon Llull)
  • Posgrado en Creación y Diseño de Videojuegos (Universitat Politècnica de Catalunya)

Projects and Professional Experience:

Desarrollador de software y consultor independiente a través de la empresa XR Consulting, con experiencia en tecnologías de realidad extendida (XR), aplicaciones interactivas y realidad virtual. Ha trabajado desarrollando proyectos con startups, universidades y empresas de distintos sectores, desarrollando soluciones innovadoras para salud, comercio, educación y entretenimiento. Experiencia como desarrollador en Unity3D, C#, C++ y tecnologías cloud. 

 

External links professional profile: