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General information

General Information

The bachelor's degree in Design Animation and Digital Art is an official university degree, complying with the requirements of the European Higher Education Area (EHEA).

  • Type of qualification: Official degree.
  • Language of instruction: Catalan, Spanish and English.
  • Taught at: Centre de la Imatge i la Tecnologia Multimèdia (c/ de la Igualtat, 33, 08222 Terrassa). Virtual tour
  • Schedule: afternoon/morning.
  • Number of new places available: 40 places.
  • Pre-registration code: 31093 - Bachelor's degree in Design, Animation and Digital Art
  • Duration and course load: 3 years, 180 ECTS credits. The duration of the studies is six semesters, including the final year project. Each semester consists of 18 teaching weeks.
  • Academic calendar: Download the academic calendar

  • Cut-off mark academic year 2019-2020: 9.422
  • Price: 106 €/ECTS (€6,360 for each academic year of 60 credits)*.

    Information about scholarships, loans and grants

    * The discounts indicated by the BOE on the public part of the price of the credit will be applied.

Applicants are given the option of making a voluntary €5 contribution when formalising their enrolment. As part of the UPC's 0.7% Campaign, this donation will go towards meeting charitable needs in developing countries.

Introduction

Do you want to be part of the animation and the digital art industry, make audiovisual productions and work in real projects in the field of design and image?

Train to achieve the profiles of animator, artistic producer and creative designer, putting into practice the new technologies of the image, the art and the animation to the most current supports of the context.

Your best choice is to study at the Universitat Politècnica de Catalunya (UPC).

  • With the backing of more than 15 years of experience in the field of multimedia technologies and video games and with the support of more than 30 companies in the sector, national and international, such as Kotoc, Wacom, Kerad Games and Social Point.
  • You will obtain an official qualification.
  • You will be able to do placements from the third year.
  • You will receive advice on your professional future and we will advise you on job interviews, raising your profile among companies in the sector.

This degree is available at the TR12 (c/ de la Igualtat, 33, Terrassa). You can view the centre and its facilities in this 360º virtual tour.

Teaching goals

The aim of the bachelor's degree in Design, Animation and Digital Art is to develop your artistic and creative side, by means of projects of digital design, animation and modeling of scenarios, characters, interactive objects and graphic interfaces, crossing the field of art, communication, advertising and other disciplines.

You will develop the necessary skills for creation and artistic expression, using different media and techniques of graphic and audiovisual production and dominating the tools for the elaboration of digital contents and images. All this, participating in individual projects and in multidisciplinary teams based around the professional market of design and digital art.

Academic information

Entrance requirements

University pre-registration
Pre-registration for official programmes of study must be done via the Government of Catalonia's university pre-registration process.

Cut-off mark academic year 2019-2020: 9.422
Pre-registration code: 31093
University pre-registration

The studies providing access to this official qualification are:

1. Higher secondary education certificate of any type and university entrance tests.

To access our studies by this means, you must:

  1. Have completed higher secondary education studies of any type.
  2. Pass the university entrance test (PAU). You can check the weighting parameters of the subjects of the baccalaureate type that will be applied for access to the university. You can also consult the Table of weightings of the subjects in the degrees of the CITM.
  3. Apply for a place in the call for University Preregistration. Indicate Access Route 0 –University entrance examinations.

2. University entrance tests for candidates over 25 years old.

To access our studies by this means, you must:

  1. Pass the university entrance test for candidates over 25 years old.
  2. Apply for a place in the call for University Preregistration. Indicate Access Route - Over 25 years old.

3. Undergraduate training cycles.

Access to any bachelor's degree is possible from undergraduate training cycles, although the access grade (mean grade for the studies) or the weighted admission grade will be taken into account for admission to the studies depending on how the subjects in the specific University entrance tests are related to the knowledge area of the degree course for which access is sought. More information to the Universities Channel of the Generalitat of Catalonia. You can also consult the Table of weightings of the subjects in the degrees of the CITM.

The UPC provides official recognition for subjects and credits is some of the bachelor's degree courses for those who have completed specific undergraduate training cycles. Check which subjects in undergraduate training cycles this recognition of credits applies to on the Government of Catalonia website or by consulting the CITM Degree Validation Board.

To access our studies by this means, you must:

  1. Apply for a place in the call for University Preregistration. Indicate Access Route 4 – Higher level vocational training.

4. Change of university and/or official university studies (transfer of transcript).

To access our studies by this means, you must:

  1. Apply for a place in the call for University Preregistration. Indicate Access Route 7 - University entrance examinations after starting the degree or Access Route 8 - Higher level vocational trainingafter starting the degree.
  2. After you have been awarded a place at our centre, request a "transfer of transcript" at the home university.

5. Hold an official university qualification at Bachelor's degree level or an equivalent qualification.

To access our studies by this means, you must do the following:

6. Students with foreign studies.

These students can access the university by different routes depending on the country of origin, the existence of agreements and the situation of residence in Spain.

You will find the detailed information on the website of the Secretaría de Universidades e Investigación de la Generalitat de Cataluña.

7. Access for over 40 year students with accreditation of experience.

People over 40 years of age can access the university by accrediting work or professional experience related to a degree study, if they do not have an academic qualification that enables them to access the university by another access route.

Access to the university for over 40 years is convened once a year and can only be requested for a single study centre of Catalan universities.

The centre will reserve 1% of the places. +INFO

To access our studies by this means, you must do the following:

  1. To accredit work or professional experience in relation to university education of the degree for which access is requested (minimum 4 years).
  2. Do not possess any academic qualification that qualifies to access the university by other means of access.
  3. To overcome the evaluation phase of the accredited experience carried out by the centre itself. The results will be communicated to applicants on 31 May.
  4. Apply for a place in the University Pre-registration procedure. Indicate Access Route 10 - More than 40 years of age with work experience.

Syllabus

Bachelor's degree in Design, Animation and Digital Art

Modular structure

ECTS credits
Basic Training 60
History 6
Artistic Expression 36
Communication 6
Psychology 6
Business 6
Compulsory Training 84
Image and Photography 12
3D Design 18
Animation 18
Interactivity 6
Management and Company 12
Projects 18
Elective Training *2 24
Elective Subjects 24
Bachelor's Thesis (TFG) 12
Total 180

1st Course

Subjects Type Term ECTS credits
History of Art
Compulsory 1st Semester 6
Digital Art Industry
Basic 1st Semester 6
Design Fundamentals
Basic 1st Semester 6
Illustration and Conceptual Art
Basic 1st Semester 6
3d Modeling
Compulsory 1st Semester 6
Graphic Design
Compulsory 2nd Semester 6
Character Design
Compulsory 2nd Semester 6
Lighting
Compulsory 2nd Semester 6
Audiovisual Narrative
Basic 2nd Semester 6
Project 1 *1
Compulsory 2nd Semester 6
Total 60

2nd Course

Subjects Type Term ECTS credits
Photography
Compulsory 1st Semester 6
Advertising
Compulsory 1st Semester 6
2D Animation
Basic 1st Semester 6
Scenaries 3D
Basic 1st Semester 6
User Experience
Compulsory 1st Semester 6
Digital Treatment
Compulsory 2nd Semester 6
Interfaces Design
Basic 2nd Semester 6
3D Animation
Basic 2nd Semester 6
Postproduction and Special Effects
Compulsory 2nd Semester 6
Project 2 *1
Compulsory 2nd Semester 6
Total 60

3rd Course

Subjects Type Term ECTS credits
Art Direction and Communication
Compulsory 1st Semester 6
Distribution and Business Models
Compulsory 1st Semester 6
Elective Subjects
Elective 1st & 2nd Semester 24
Project 3 *1
Compulsory 1st Semester 6
Interactive Applications
Compulsory 2nd Semester 6
Bachelor's Thesis (normative)
Compulsory 2nd Semester 12
Total 60
Elective Subjects Type Term ECTS credits
Digital Creativity
Elective 1st Semester 6
Cinematography
Elective 1st Semester 6
Advanced Animation
Elective 1st Semester 6
Game Design
Elective 1st Semester 6
LC - Creative Lab
Elective 2nd Semester 6
Transmedia Production
Elective 2nd Semester 6
Advanced Postproduction
Elective 2nd Semester 6
3D Video Games
Elective 2nd Semester 6
In Company Practice *2
Elective 1st or 2nd Semester 12

*1 By the end of the course, students will have learnt and will be able to prove their knowledge with the practical exercises for each of the course subjects; furthermore, students will participate in a group project every year to strengthen and materialize their curriculum.

*2 In the 3rd year of the bachelor's degree in Design, Animation and Digital Art, the 24 optional ECTS can be obtained by taking optional subjects in the curriculum or in two blocks: 12 ECTS of external internships and 12 ECTS of optional subjects.

Clarification notice:

The CITM recommends students to follow the normal itinerary of 60 credits per academic year. The curriculum for this degree programme includes the possibility of external practice work (companies, public organizations…) that is considered as an optional subject area for students. As well, it is possible to take these courses in other foreign universities.

Management & Faculty

Miquel Bigas Tañà
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Miquel Bigas Tañà
Miquel Bigas Tañà
Elías Xan Borrás Borrell
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Elías Xan Borrás Borrell
Elías Xan Borrás Borrell
Antoni Bover Tanyà
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Antoni Bover Tanyà
Antoni Bover Tanyà
Llogari Casas Torres
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Llogari Casas Torres
Llogari Casas Torres
Noemí de Trastamara - Fernández Grau
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Noemí de Trastamara - Fernández Grau
Noemí de Trastamara - Fernández Grau
Arantzazu del Castillo Figueruelo
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Arantzazu del Castillo Figueruelo
Arantzazu del Castillo Figueruelo
Iñaki Díaz Acedo
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Iñaki Díaz Acedo
Iñaki Díaz Acedo
José Luis Eguia Gómez
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José Luis Eguia Gómez
José Luis Eguia Gómez
Juan José Fábregas Ruesgas
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Juan José Fábregas Ruesgas
Juan José Fábregas Ruesgas
Elisabet Fonts González
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Elisabet Fonts González
Elisabet Fonts González
Victor Daniel García Mena
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Victor Daniel García Mena
Victor Daniel García Mena
María González Otero
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María González Otero
María González Otero
Beatriz Martínez Navarro
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Beatriz Martínez Navarro
Beatriz Martínez Navarro
Liam Winston Patton Ripoll
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Liam Winston Patton Ripoll
Liam Winston Patton Ripoll
Marc Ripoll Tarré
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Marc Ripoll Tarré
Marc Ripoll Tarré
Josep Torelló Oliver
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Josep Torelló Oliver
Josep Torelló Oliver
Marc Virgili
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Marc Virgili
Marc Virgili
Miquel Bigas Tañà
Miquel Bigas Tañà

Projects and Professional Experience:

  • Jefe de proyectos en La Farinera, Centro de Artes Visuales de Vic.
  • Más de 10 años de experiencia trabajando en postproducción de imagen y CGI.
  • Colaborador del Laboratorio CGI del Centro de la Imagen y la Tecnología Multimedia (CITM).

Areas of training:

  • Iluminación
  • Proyectos
Elías Xan Borrás Borrell
Elías Xan Borrás Borrell

Projects and Professional Experience:

Creador digital, dibujante, ilustrador 3D vinculado al sector de los videojuegos, la publicidad, el arte multimedia y el desarrollo de experiencias de usuario en aplicaciones interactivas.

Experto en dibujo, modelado 3D, ilustración, fotografía, postproducción, edición de vídeo, desarrollo de aplicaciones multimedia, dirección de arte para proyectos gráficos y guión.

Areas of training:

  • Proyectos
  • Arte conceptual
  • Fundamentos del Diseño
  • Ilustración y Arte Conceptual
  • Diseño de Personajes
Antoni Bover Tanyà
Antoni Bover Tanyà

Projects and Professional Experience:

DEA en Comunicació Visual en Arquitectura y Diseño-UPC. Licenciado en Historia del Arte -UB.

Director en La Farinera, centro de artes visuales de Vic.

Miembro del Consell assessor territorial de Catalunya Central de la Generalitat de Catalunya y Miembro del Comitè de Dirección de la Fundación Educación y Arte del Ayuntamiento de Vic. Experto en aplicaciones multimedia aplicadas al Patrimonio.

Colaborador del mNACTEC, SPIE: Photonics Europe (Bruselas) y otros. Coordinador CITM del Área de Garantía de la Calidad y PAT.

Areas of training:

  • Comunicación Audiovisual
  • Cultura Visual
  • Estructura de la Imagen e Iluminación
  • Escenarios 3D
  • Historia del Arte
Llogari Casas Torres
Llogari Casas Torres

Projects and Professional Experience:

Director de la EASD Pau Gargallo.
Cofundador y director de KALEIDOSCOPI Cartoons.
Coautor y autor de varios libros y manuales de Modelado y Animación 2D y 3D.

Areas of training:

  • Diseño de Personajes
  • Modelado 3D
Noemí de Trastamara - Fernández Grau
Noemí de Trastamara - Fernández Grau

Projects and Professional Experience:

Máster en Artes Visuales, y Licenciada en Comunicación Audiovisual UB. Máster en Diseño Multimedia New York University.


Fundadora de Coloresdelaire, empresa multidisciplinar de la imagen. Experta en Comunicación y Diseño Gráfico.

Areas of training:

  • Proyectos
  • Diseño Gráfico
Arantzazu del Castillo Figueruelo
Arantzazu del Castillo Figueruelo

Projects and Professional Experience:

  • Trabaja en el ámbito clínico como psicóloga y como redactora de contenidos de salud en publicaciones online. He colaborado en proyectos de investigación relacionados con la aplicación de las tecnologías en este mismo ámbito (p. ej. uso de realidad virtual para el tratamiento de fobias específicas, trastorno de pánico y agorafobia). Actualmente, focalizada en el estudio del comportamiento humano en interacción con los videojuegos y las aplicaciones informáticas, en general.

Iñaki Díaz Acedo
Iñaki Díaz Acedo

Projects and Professional Experience:

Más de 10 años de experiencia en el ámbito de diseño multimedia, trabajando para clientes como Oxfam, Editorial Planeta, FCBarcelona, Lacoste, Estrella Damm, PSC o la Diputación de Barcelona. Durante los últimos 5 años ha estado vinculado al mundo de mobile gaming, creando y desarrollando juegos propios al estudio indie Appnormals Team (PixelWorld games o Super Barista, entre otros) y como freelancer game artist/animator por otros developers y estudios como Jesse Freeman (Long Island, NY), CS54 (Brooklyn, NY) o iSquared Games (London, UK). Actualmente forma parte del programa de incubación/aceleración Game BCN, una selección de las 8 mejores startups de videogames de la ciudad.

Areas of training:

  • Animación 2D
  • Historia del Arte
  • Industria del Arte Digital
José Luis Eguia Gómez
José Luis Eguia Gómez

Projects and Professional Experience:

CEO Digital Work Force. Licenciado en Bellas Artes.

Investigador en Videojuegos y gamificación de la educación. Dept. Eng. de Proyectos y de la Construcción UPC. Miembro de la Asociación de Investigación de Juegos en soporte digital (DIGRA).Miembro del Grupo de Investigación GIE-UPC.

Ha publicado libros en Gamificación y Diseño Gráfico, artículos en revistas académicas y da conferencias internacionales sobre nuevas tecnologías de la información y la comunicación.

Areas of training:

  • Fundamentos del Diseño
  • Diseño Gráfico
Juan José Fábregas Ruesgas
Juan José Fábregas Ruesgas

Projects and Professional Experience:

Licenciado en Psicología. Se doctoró en el Programa de Doctorado en Ingeniería Multimedia, en el marco de la Ingeniería de la Usabilidad y del proceso de Diseño Centrado en el Usuario. También es investigador en Interacción Humano Computadora y coordina el Laboratorio de Interacción Humano-Computadora del CITM.

Director del Centro de la Imagen y la Tecnología Multimedia de la UPC (2002-2014). Líneas de Investigación: Psicologia de la Interacción Humano-Computador (HCI): Factor Humano en accessibilidad y usabilidad. Co-Coordinador CITM TFG y Coordinador Laboratorio HCI.

Areas of training:

  • Interacción Humano-Computadora
  • Proyectos
  • Empresa
  • Industria de los Videojuegos
  • Trabajo de fin de grado
Elisabet Fonts González
Elisabet Fonts González

Projects and Professional Experience:

  • Docente en ENTI-UB, UVIC, Teknós y UPC
  • CEO Applicamos
  • Diseñadora de personajes y entornos de aplicaciones para: Nació Digital, Play Creatividad, Clipouneds, UVIC, Gotika group y Play Attitude
  • Animadora 3D en un cortometraje dirigido por Athony Wong de Pixar/Disney.

Areas of training:

  • Animación 3D
Victor Daniel García Mena
Victor Daniel García Mena

Projects and Professional Experience:

Licenciado en Bellas Artes. Certificado por Human Factor International como HFI-Certified Usability Analyst.

Senior Art Director & UX designer - King-eClient

Areas of training:

  • Proyectos
  • Animación 2D
María González Otero
María González Otero

Projects and Professional Experience:

Directora de fotografía

Experta en publicidad y comunicación audiovisual

Areas of training:

  • Proyectos
  • Comunicación Audiovisual
Beatriz Martínez Navarro
Beatriz Martínez Navarro

Projects and Professional Experience:

Investigadora en sistemas de medición de la calidad de la imagen en vídeo. Coordinadora CITM de Áreas Prácticas Externas y TFG. Laboratorio de Calidad de la Imagen.

Areas of training:

  • Comunicación Audiovisual
  • Estructura de la Imagen e Iluminación
  • Escenarios 3D
  • Trabajo de fin de grado
  • Iluminación
Liam Winston Patton Ripoll
Liam Winston Patton Ripoll

Projects and Professional Experience:

Especialista en financiación y modelos de negocio, emprendimiento, videojuegos e introducción a las finanzas. Del 1996 al 2008 en multinacionales como Ford (Alemania), Nokia (Alemania y Finlandia) y Nike, como Product Manager y Jefe de Marketing. Posteriormente en startups tecnológicas, fundando la consultora Apps to Win, la productora Big Imagination Games y emprendiendo en proyectos de deporte, eCommerce, IoT.

Areas of training:

  • Historia del Arte
Marc Ripoll Tarré
Marc Ripoll Tarré

Projects and Professional Experience:

CEO and Lead Artist en The Game Forger.

Profesor de diseño 3D y videojuegos en BAU, ETSEIB y Máster de Diseño y Creación de Videojuegos UPC School.

Coordinador cursos de desarrollo de videojuegos en TEC de Monterrey, México.

Areas of training:

  • Programación de Entornos Virtuales
Josep Torelló Oliver
Josep Torelló Oliver

Projects and Professional Experience:

Licenciado en Comunicación Audiovisual (UB). Máster en Educació Interdisciplinària de les Arts (UB). Investigación Postdoctoral en la St Petersburg State University (Russian Federation).

Miembro del Grupo de Investigación consolidado e interuniversitario reconocido por la Generalitat de Catalunya (2014 SGR 604), Laboratorio de Medios Interactivos.

Areas of training:

  • Proyectos
  • Comunicación Audiovisual
  • Historia del Arte
  • Narrativa Audiovisual
Marc Virgili
Marc Virgili

Projects and Professional Experience:

  • Team Manager del área de Contenidos Digitales/ CGI a EGM Laboratorios Color
  • Especializado en Fotografía Industrial y Publicitaria
  • Piloto y Operador de Drone Habilidad para AESA

Areas of training:

  • Producción Fotográfica
  • Estructura de la Imagen e Iluminación

Career opportunities

You will work with different formats, languages and visual contents such as photography, lighting, cinematography, interactive applications or video games, acquiring the necessary technical bases for the digital creative treatment of each format. At the same time, you will approach the digital design industry, animation and gamification, also applying the necessary knowledge of management, entrepreneurship and marketing.

All this participating in individual projects and in multidisciplinary teams based around the professional market of design and digital art.

  • 2D Artist and 3D Animator.
  • Audiovisual Contents Producer.
  • Visual Effects Producer.
  • Director and technician of art, photography and digital lighting.
  • Graphic designer.
  • Character Developer.
  • Specialist in CGI and Image Processing.
  • Specialist in graphic digitization.
  • Creative Advertising.
  • Specialist in digital gamification.
  • Designer and manager of audiovisual content for marketing and communication.
  • Editor and producer of video on film and TV.

Collaborators

Videos

Saló de l'Ensenyament 2019
Saló de l'Ensenyament 2018
Acto de Graduación del CITM 2018
Barcelona Games World 2017
Winter CITMFest 2017
Jornada de videojuegos y animación 3HMA 2017
Saló de l'Ensenyament 2017

Students' work

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Legends. Morgana
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Love Wins
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A bad choice
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Demo Reel
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Legends. Morgana
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Tarot Cards
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