The bachelor's degree in Design Animation and Digital Art is an official university degree, complying with the requirements of the European Higher Education Area (EHEA).
Price: 106 €/ECTS (€6,360 for each academic year of 60 credits)*.
Information about scholarships, loans and grants
* The discounts indicated by the BOE on the public part of the price of the credit will be applied.
Applicants are given the option of making a voluntary €5 contribution when formalising their enrolment. As part of the UPC's 0.7% Campaign, this donation will go towards meeting charitable needs in developing countries.
Do you want to be part of the animation and the digital art industry, make audiovisual productions and work in real projects in the field of design and image?
Train to achieve the profiles of animator, artistic producer and creative designer, putting into practice the new technologies of the image, the art and the animation to the most current supports of the context.
Your best choice is to study at the Universitat Politècnica de Catalunya (UPC).
This degree is available at the TR12 (c/ de la Igualtat, 33, Terrassa). You can view the centre and its facilities in this 360º virtual tour.
The aim of the bachelor's degree in Design, Animation and Digital Art is to develop your artistic and creative side, by means of projects of digital design, animation and modeling of scenarios, characters, interactive objects and graphic interfaces, crossing the field of art, communication, advertising and other disciplines.
You will develop the necessary skills for creation and artistic expression, using different media and techniques of graphic and audiovisual production and dominating the tools for the elaboration of digital contents and images. All this, participating in individual projects and in multidisciplinary teams based around the professional market of design and digital art.
The studies providing access to this official qualification are:
To access our studies by this means, you must:
To access our studies by this means, you must:
Access to any bachelor's degree is possible from undergraduate training cycles, although the access grade (mean grade for the studies) or the weighted admission grade will be taken into account for admission to the studies depending on how the subjects in the specific University entrance tests are related to the knowledge area of the degree course for which access is sought. More information to the Universities Channel of the Generalitat of Catalonia. You can also consult the Table of weightings of the subjects in the degrees of the CITM.
The UPC provides official recognition for subjects and credits is some of the bachelor's degree courses for those who have completed specific undergraduate training cycles. Check which subjects in undergraduate training cycles this recognition of credits applies to on the Government of Catalonia website or by consulting the CITM Degree Validation Board.
To access our studies by this means, you must:
To access our studies by this means, you must:
To access our studies by this means, you must do the following:
These students can access the university by different routes depending on the country of origin, the existence of agreements and the situation of residence in Spain.
You will find the detailed information on the website of the Secretaría de Universidades e Investigación de la Generalitat de Cataluña.
People over 40 years of age can access the university by accrediting work or professional experience related to a degree study, if they do not have an academic qualification that enables them to access the university by another access route.
Access to the university for over 40 years is convened once a year and can only be requested for a single study centre of Catalan universities.
The centre will reserve 1% of the places. +INFO
To access our studies by this means, you must do the following:
ECTS credits | |
---|---|
Basic Training | 60 |
History | 6 |
Artistic Expression | 36 |
Communication | 6 |
Psychology | 6 |
Business | 6 |
Compulsory Training | 84 |
Image and Photography | 12 |
3D Design | 18 |
Animation | 18 |
Interactivity | 6 |
Management and Company | 12 |
Projects | 18 |
Elective Training *2 | 24 |
Elective Subjects | 24 |
Bachelor's Thesis (TFG) | 12 |
Total | 180 |
Subjects | Type | Term | ECTS credits |
---|---|---|---|
History of Art | Compulsory | 1st Semester | 6 |
Digital Art Industry | Basic | 1st Semester | 6 |
Design Fundamentals | Basic | 1st Semester | 6 |
Illustration and Conceptual Art | Basic | 1st Semester | 6 |
3d Modeling | Compulsory | 1st Semester | 6 |
Graphic Design | Compulsory | 2nd Semester | 6 |
Character Design | Compulsory | 2nd Semester | 6 |
Lighting | Compulsory | 2nd Semester | 6 |
Audiovisual Narrative | Basic | 2nd Semester | 6 |
Project 1 *1 | Compulsory | 2nd Semester | 6 |
Total | 60 |
Subjects | Type | Term | ECTS credits |
---|---|---|---|
Photography | Compulsory | 1st Semester | 6 |
Advertising | Compulsory | 1st Semester | 6 |
2D Animation | Basic | 1st Semester | 6 |
Scenaries 3D | Basic | 1st Semester | 6 |
User Experience | Compulsory | 1st Semester | 6 |
Digital Treatment | Compulsory | 2nd Semester | 6 |
Interfaces Design | Basic | 2nd Semester | 6 |
3D Animation | Basic | 2nd Semester | 6 |
Postproduction and Special Effects | Compulsory | 2nd Semester | 6 |
Project 2 *1 | Compulsory | 2nd Semester | 6 |
Total | 60 |
Subjects | Type | Term | ECTS credits |
---|---|---|---|
Art Direction and Communication | Compulsory | 1st Semester | 6 |
Distribution and Business Models | Compulsory | 1st Semester | 6 |
Elective Subjects | Elective | 1st & 2nd Semester | 24 |
Project 3 *1 | Compulsory | 1st Semester | 6 |
Interactive Applications | Compulsory | 2nd Semester | 6 |
Bachelor's Thesis (normative) | Compulsory | 2nd Semester | 12 |
Total | 60 |
Elective Subjects | Type | Term | ECTS credits |
---|---|---|---|
Digital Creativity | Elective | 1st Semester | 6 |
Cinematography | Elective | 1st Semester | 6 |
Advanced Animation | Elective | 1st Semester | 6 |
Game Design | Elective | 1st Semester | 6 |
LC - Creative Lab | Elective | 2nd Semester | 6 |
Transmedia Production | Elective | 2nd Semester | 6 |
Advanced Postproduction | Elective | 2nd Semester | 6 |
3D Video Games | Elective | 2nd Semester | 6 |
In Company Practice *2 | Elective | 1st or 2nd Semester | 12 |
*1 By the end of the course, students will have learnt and will be able to prove their knowledge with the practical exercises for each of the course subjects; furthermore, students will participate in a group project every year to strengthen and materialize their curriculum.
*2 In the 3rd year of the bachelor's degree in Design, Animation and Digital Art, the 24 optional ECTS can be obtained by taking optional subjects in the curriculum or in two blocks: 12 ECTS of external internships and 12 ECTS of optional subjects.
Clarification notice:
The CITM recommends students to follow the normal itinerary of 60 credits per academic year. The curriculum for this degree programme includes the possibility of external practice work (companies, public organizations…) that is considered as an optional subject area for students. As well, it is possible to take these courses in other foreign universities.
Projects and Professional Experience:
Areas of training:
Projects and Professional Experience:
Creador digital, dibujante, ilustrador 3D vinculado al sector de los videojuegos, la publicidad, el arte multimedia y el desarrollo de experiencias de usuario en aplicaciones interactivas.
Experto en dibujo, modelado 3D, ilustración, fotografía, postproducción, edición de vídeo, desarrollo de aplicaciones multimedia, dirección de arte para proyectos gráficos y guión.
Areas of training:
Projects and Professional Experience:
DEA en Comunicació Visual en Arquitectura y Diseño-UPC. Licenciado en Historia del Arte -UB.
Director en La Farinera, centro de artes visuales de Vic.
Miembro del Consell assessor territorial de Catalunya Central de la Generalitat de Catalunya y Miembro del Comitè de Dirección de la Fundación Educación y Arte del Ayuntamiento de Vic. Experto en aplicaciones multimedia aplicadas al Patrimonio.
Colaborador del mNACTEC, SPIE: Photonics Europe (Bruselas) y otros. Coordinador CITM del Área de Garantía de la Calidad y PAT.
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Projects and Professional Experience:
Director de la EASD Pau Gargallo.
Cofundador y director de KALEIDOSCOPI Cartoons.
Coautor y autor de varios libros y manuales de Modelado y Animación 2D y 3D.
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Projects and Professional Experience:
Máster en Artes Visuales, y Licenciada en Comunicación Audiovisual UB. Máster en Diseño Multimedia New York University.
Fundadora de Coloresdelaire, empresa multidisciplinar de la imagen. Experta en Comunicación y Diseño Gráfico.
Areas of training:
Projects and Professional Experience:
Projects and Professional Experience:
Más de 10 años de experiencia en el ámbito de diseño multimedia, trabajando para clientes como Oxfam, Editorial Planeta, FCBarcelona, Lacoste, Estrella Damm, PSC o la Diputación de Barcelona. Durante los últimos 5 años ha estado vinculado al mundo de mobile gaming, creando y desarrollando juegos propios al estudio indie Appnormals Team (PixelWorld games o Super Barista, entre otros) y como freelancer game artist/animator por otros developers y estudios como Jesse Freeman (Long Island, NY), CS54 (Brooklyn, NY) o iSquared Games (London, UK). Actualmente forma parte del programa de incubación/aceleración Game BCN, una selección de las 8 mejores startups de videogames de la ciudad.
Areas of training:
Projects and Professional Experience:
CEO Digital Work Force. Licenciado en Bellas Artes.
Investigador en Videojuegos y gamificación de la educación. Dept. Eng. de Proyectos y de la Construcción UPC. Miembro de la Asociación de Investigación de Juegos en soporte digital (DIGRA).Miembro del Grupo de Investigación GIE-UPC.
Ha publicado libros en Gamificación y Diseño Gráfico, artículos en revistas académicas y da conferencias internacionales sobre nuevas tecnologías de la información y la comunicación.
Areas of training:
Projects and Professional Experience:
Licenciado en Psicología. Se doctoró en el Programa de Doctorado en Ingeniería Multimedia, en el marco de la Ingeniería de la Usabilidad y del proceso de Diseño Centrado en el Usuario. También es investigador en Interacción Humano Computadora y coordina el Laboratorio de Interacción Humano-Computadora del CITM.
Director del Centro de la Imagen y la Tecnología Multimedia de la UPC (2002-2014). Líneas de Investigación: Psicologia de la Interacción Humano-Computador (HCI): Factor Humano en accessibilidad y usabilidad. Co-Coordinador CITM TFG y Coordinador Laboratorio HCI.
Areas of training:
Projects and Professional Experience:
Areas of training:
Projects and Professional Experience:
Licenciado en Bellas Artes. Certificado por Human Factor International como HFI-Certified Usability Analyst.
Senior Art Director & UX designer - King-eClient
Areas of training:
Projects and Professional Experience:
Directora de fotografía
Experta en publicidad y comunicación audiovisual
Areas of training:
Projects and Professional Experience:
Investigadora en sistemas de medición de la calidad de la imagen en vídeo. Coordinadora CITM de Áreas Prácticas Externas y TFG. Laboratorio de Calidad de la Imagen.
Areas of training:
Projects and Professional Experience:
Especialista en financiación y modelos de negocio, emprendimiento, videojuegos e introducción a las finanzas. Del 1996 al 2008 en multinacionales como Ford (Alemania), Nokia (Alemania y Finlandia) y Nike, como Product Manager y Jefe de Marketing. Posteriormente en startups tecnológicas, fundando la consultora Apps to Win, la productora Big Imagination Games y emprendiendo en proyectos de deporte, eCommerce, IoT.
Areas of training:
Projects and Professional Experience:
CEO and Lead Artist en The Game Forger.
Profesor de diseño 3D y videojuegos en BAU, ETSEIB y Máster de Diseño y Creación de Videojuegos UPC School.
Coordinador cursos de desarrollo de videojuegos en TEC de Monterrey, México.
Areas of training:
Projects and Professional Experience:
Licenciado en Comunicación Audiovisual (UB). Máster en Educació Interdisciplinària de les Arts (UB). Investigación Postdoctoral en la St Petersburg State University (Russian Federation).
Miembro del Grupo de Investigación consolidado e interuniversitario reconocido por la Generalitat de Catalunya (2014 SGR 604), Laboratorio de Medios Interactivos.
Areas of training:
Projects and Professional Experience:
Areas of training:
You will work with different formats, languages and visual contents such as photography, lighting, cinematography, interactive applications or video games, acquiring the necessary technical bases for the digital creative treatment of each format. At the same time, you will approach the digital design industry, animation and gamification, also applying the necessary knowledge of management, entrepreneurship and marketing.
All this participating in individual projects and in multidisciplinary teams based around the professional market of design and digital art.