CITM research seminars
The DICODE research group at the Image Processing and Multimedia Technology Center organizes research seminars open to the academic community, where ongoing projects are presented and international researchers are invited to share their work with the group.
The goal of these sessions is to create a space for sharing knowledge and relevant experiences related to these doctoral and postdoctoral research projects, and to exchange them with the wider teaching and research community of the Centre.
These are the research seminars that have taken place:
HCI Research Seminar
03/2025
Presentations:
- Designing Feminist Technologies, Nadia Campo Woytuk (KTH Royal Institute of Technology, Stockholm, Sweden).
- Introduction to the SALSA Framework, Carlos Lopezosa (University of Barcelona).
Digital Theatre Research Seminar
07/2024
Presentations:
- Performance Radiorator, by artist Agustina Palazzo.
- Live Arts and Uncertain Technologies, Xesca Salvà and Marc Villanueva, Institut del Teatre.
- The Assimilation of Technology (and the Representation of Nature) through Dance: The Case of the IDN Festival (Image, Dance and New Media), Bàrbara Raubert, Institut del Teatre.
AI and Visual Arts Research Seminar
02/2024
Presentations:
- Artist Talk: Var & Mar, Mar Canet & Varvara Guljajeva, digital art artists and researchers.
- The Poetics of Autopoiesis: Visual Arts, Autonomy and AI, Bruno Caldas, lecturer at CITM.
Game Studies Research Seminar
10/2023
Presentations:
- The CHEM Jam: Learning Engineering through Platform Game Design, Dr. Sílvia Fornós, PhD from the Center for Computer Games Research, IT University of Copenhagen.
- Inside the VR Factory: A Virtual Reality Videogame to Explain the Industrial Revolution in Secondary Education, Dani Hurtado, lecturer at CITM.
- Concentrations and Openings of Spanish-Speaking Game Studies, María Luján, MA in Communication and Cultural Creation from CAECE University (Argentina), Now Play This.
HCI Research Seminar
05/2023
Presentations:
- CITM-UCM. Developing a Methodology for User Experience Evaluation in Videogames (Gender Perspective · Accessibility), Dr. Eva Villegas, lecturer at CITM.
- Body-Centric Approaches to Designing for Health and Well-Being, Dr. Laia Turmo, Digital Futures Postdoctoral Researcher at KTH Royal Institute of Technology (Sweden) and alumni CITM.
Video Games and Well-Being Research Seminar
05/2022
Block: Video Games And Psychological Well-Being
- Cognitive Benefits and Risks of Video Games, by Pablo Barrecheguren.
- New Technologies as Adjuncts in the Treatment of Impulse Control Disorders, by Lucero Munguía.
Block: Video Games And Physical Well-Being
- Rehabilitation Gaming System: Using Video Game Technologies for the Development of a Clinical Neurorehabilitation Solution, by Pedro Omedas.
- Video Games and Digital Health in Breast Cancer Patients, by M. Ángeles Fuentes.
- Video Games and Citizen Science: New Frontiers of Scientific Research, by Luca Carrubba.
Block: Video Games And Social Well-Being
Video Games and Wellbeing: Social Benefits of Massively Multiplayer Online Role-Playing Games (MMORPGs), by Joan Pons.
Raising Good Gamers, by Arana Shapiro, Director of Games for Change and former Director of the Institute of Play (New York).
RV research Seminar
04/2022
Presentations:
- Color Fidelity in Photogrammetry Processes for Reproduction of 3D Objects, by Bea Martínez, doctoral student in the UPC's Doctoral Program in Computing, head of studies and professor at CITM.
- Representing the Body in Virtual Reality, with Sofía Seinfeld, coordinator of the bachelor's degree in Multimedia at the CITM.
HCI research Seminar
07/2021
Presentations:
- "Brain Hacking Apps: Continuous Time, Engagement and Application Design", by Clara Palomar, doctoral student at the Communication and Cultural Industries program at Polytechnic University of Valencia. Direction: Carles Sora.
- "Impact of Information Placement and User Representations in VR", with Sofía Seinfeld, coordinator of the bachelor's degree in Multimedia at the CITM.
Game Studies research Seminar
12/2020
Presentations:
- "Approaches to intergenerational video games from the perspective of game design", with Marta Fernández, lecturer and coordinator of the bachelor's degree course in Video Game Design and Development at the CITM.
- "User experience and procedural narrative: from analog role-playing to digital role-playing", with Joan Pons, doctoral student on the Humanities and Communication Doctorate doctoral programme at the UOC and lecturer on the bachelor's degree course in Video Game Design and Development at the CITM.
XR research Seminar
06/2020
Presentations:
- "Immersive narratives in theme parks", by Isabel Fuentes, doctoral student at the Department of Sciences and Technology of the UVic-UCC and lecturer on the bachelor's degree course in Design, Animation and Digital Art at the CITM. This project is led by Jaume Duran.
- The CITM's participation in a H2020 Project, with Josep Torelló, lecturer and coordinator of the bachelor's degree course in Design, Animation and Digital Art at the CITM.
- "The expressive possibilities of immersive cinema", by Jose M. Cabello, doctoral student at the Department of Communication at Pompeu Fabra University (UPF). This project is taking place under the supervision of Carles Sora, director of the CITM.