COVID-19 protocols for activities at the CITM
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The aim of the bachelor's degree in Design, Animation and Digital Art is to develop your artistic and creative side, by means of projects of digital design, animation and modeling of scenarios, characters, interactive objects and graphic interfaces, crossing the field of art, communication, advertising and other disciplines.
You will develop the necessary skills for creation and artistic expression, using different media and techniques of graphic and audiovisual production and dominating the tools for the elaboration of digital contents and images. All this, participating in individual projects and in multidisciplinary teams based around the professional market of design and digital art.
The bachelor's degree in Design Animation and Digital Art is an official university degree, complying with the requirements of the European Higher Education Area (EHEA) being phased out.
In this section you will find all the information related to the Quality Assurance Internal System.
In this section you will find the academic regulations and support plans that we apply to the degree.
ECTS credits | |
---|---|
Basic Training | 60 |
History | 6 |
Artistic Expression | 36 |
Communication | 6 |
Psychology | 6 |
Business | 6 |
Compulsory Training | 84 |
Image and Photography | 12 |
3D Design | 18 |
Animation | 18 |
Interactivity | 6 |
Management and Company | 12 |
Projects | 18 |
Elective Training *2 | 24 |
Elective Subjects | 24 |
TFG Final Degree Project | 12 |
Total | 180 |
Subjects | Type | Period | ECTS credits |
---|---|---|---|
History of Art | Compulsory | 1st Semester | 6 |
Digital Art Industry | Basic | 1st Semester | 6 |
Design Fundamentals | Basic | 1st Semester | 6 |
Illustration and Conceptual Art | Basic | 1st Semester | 6 |
3d Modeling | Compulsory | 1st Semester | 6 |
Graphic Design | Compulsory | 2nd Semester | 6 |
Character Design | Compulsory | 2nd Semester | 6 |
Lighting | Compulsory | 2nd Semester | 6 |
Audiovisual Narrative | Basic | 2nd Semester | 6 |
Project 1 *1 | Compulsory | 2nd Semester | 6 |
Total | 60 |
Subjects | Type | Period | ECTS credits |
---|---|---|---|
Photography | Compulsory | 1st Semester | 6 |
Advertising | Compulsory | 1st Semester | 6 |
2D Animation | Basic | 1st Semester | 6 |
Scenaries 3D | Basic | 1st Semester | 6 |
User Experience | Compulsory | 1st Semester | 6 |
Digital Treatment | Compulsory | 2nd Semester | 6 |
Interfaces Design | Basic | 2nd Semester | 6 |
3D Animation | Basic | 2nd Semester | 6 |
Postproduction and Visual Effects | Compulsory | 2nd Semester | 6 |
Project 2 *1 | Compulsory | 2nd Semester | 6 |
Total | 60 |
Subjects | Type | Period | ECTS credits |
---|---|---|---|
Art Direction and Communication | Compulsory | 1st Semester | 6 |
Distribution and Business Models | Compulsory | 1st Semester | 6 |
Elective Subjects | Elective | 1st & 2nd Semester | 24 |
Project 3 *1 | Compulsory | 1st Semester | 6 |
Interactive Applications | Compulsory | 2nd Semester | 6 |
TFG Final Degree Project (Regulations) | Compulsory | 2nd Semester | 12 |
Total | 60 |
Elective Subjects | Type | Period | ECTS credits |
---|---|---|---|
Digital Creativity | Elective | 1st Semester | 6 |
Cinematography | Elective | 1st Semester | 6 |
Advanced Animation | Elective | 2nd Semester | 6 |
Advanced Postproduction | Elective | 2nd Semester | 6 |
Serious-Games Design | Elective | 1st Semester | 6 |
3D Video Games | Elective | 2nd Semester | 6 |
Narratives for Real-Time | Elective | 2nd Semester | 6 |
Fundamentals, Design and Sound Editing | Elective | 2nd Semester | 6 |
Animation and Stop Motion | Elective | 2nd Semester | 6 |
Digital Entertainment and Video Game Design | Elective | 2nd Semester | 6 |
Generative Art and Processing | Elective | 2nd Semester | 6 |
Creative Lab | Elective | 1st Semester | 6 |
Producción Transmedia | Elective | 1st Semester | 6 |
In Company Practice *2 | Elective | 1st or 2nd Semester | 12 |
Documentary Animation | Elective | 1st Semester | 6 |
*1 By the end of the course, students will have learnt and will be able to prove their knowledge with the practical exercises for each of the course subjects; furthermore, students will participate in a group project every year to strengthen and materialize their curriculum.
*2 In the 3rd year of the bachelor's degree in Design, Animation and Digital Art, the 24 optional ECTS can be obtained by taking optional subjects in the curriculum or in two blocks: 12 ECTS of external internships and 12 ECTS of optional subjects.
Clarification notice:
The CITM recommends students to follow the normal itinerary of 60 credits per academic year. The curriculum for this degree programme includes the possibility of external practice work (companies, public organizations…) that is considered as an optional subject area for students. As well, it is possible to take these courses in other foreign universities.
Name | Type of teaching staff member | ||
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Adrián Dorado Garrido | adrian.dorado@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Projects and Professional Experience: Diseñador de producto y co-fundador de Qualud y Laia Health. Ha participado en proyectos de innovación tecnológica en startups, pymes y multinacionales. Con Expertice en User experience, User interface, serious games y humanización de procesos. Ha sido docente en el ámbito universitario en el área de videojuegos y multimedia. |
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Beatriz Martínez Navarro | beatriz.martinez@citm.upc.edu | Profesorado CITM-UPC | Mes info |
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Projects and Professional Experience: Jefe de estudios, profesora e investigadora en procesos de digitalización 2D y 3D del patrimonio cultural. Es profesora en el CITM desde el año 2012 y ha dirigido el Postgrado en Digitalización del Patrimonio Cultural, de la Fundación Politécnica de Cataluña. Ha trabajado en varios proyectos profesionales de asesoramiento para la digitalización de fondos de archivos fotográficos e históricos. Algunos de estos proyectos destacados han sido la redacción de los protocolos de digitalización de la Generalitat de Catalunya y la Diputación de Girona. En el ámbito académico, ha realizado publicaciones y comunicaciones en congresos, dentro del campo de la digitalización del patrimonio, la medida de la calidad de imagen y la gestión del color. Actualmente, está realizando su tesis doctoral en el ámbito de la reproducción fiel del color en procesos de fotogrametría, dentro del programa de doctorado en computación gráfica de la UPC y formando parte del grupo de investigación ViRVIG. Areas of training:
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Daniel Hurtado Torres | daniel.hurtado.torres@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Projects and Professional Experience: Investigador en el área del diseño de juegos y serious games aplicados a las Ciencias Sociales, con participación en proyectos competitivos de investigación y publicación de artículos científicos. Docente universitario y formador de docentes en los ámbitos del diseño de juegos, la narrativa y el diseño de interfaces y experiencia de usuario (UI/UX). Alterna la docencia con trabajos profesionales como Guionista y Narrative Designer de videojuegos. Areas of training:
External links professional profile: |
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Elisabet Fonts Gonzalez | elisabet.fonts@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Projects and Professional Experience: Doctora en Ciencias y Nuevas Tecnologías y licenciada en Comunicación Audiovisual, es directora académica del postgrado en Technical Artist y docente en la Universitat Politècnica de Catalunya (CITM). Coordinadora de proyectos de fin de grado e investigadora en el grupo DiCode - Digital Culture and Creative Technologies, su labor docente se centra en la animación 3D, 2D y el arte digital en diversas áreas. Ha colaborado en la Universitat de Barcelona, la Universitat de Vic y la ESCAC. Además, presta servicios audiovisuales para The Walt Disney Company en ESPN, el canal deportivo de Estados Unidos. Areas of training:
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Marc Virgili Torrent | marc.virgili.torrent@citm.upc.edu | Collaborating professor | Mes info |
![]() Degree:
Projects and Professional Experience: Team Manager in the Digital Content /CGI area at EGM Laboratorios Color S.A. A specialist in Photography for Industry and Advertising. Drone Skills Pilot and Operator for AESA. Areas of training:
External links professional profile: |
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Marta Fernández Ruiz | marta.fernandez.ruiz@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Projects and Professional Experience: Marta Fernández Ruiz es profesora y coordinadora del Grado en Diseño y Desarrollo de Videojuegos del Centro de la Imagen y la Tecnología Multimedia de la Universidad Politécnica de Cataluña, y responsable del área de Game Studies del Grupo de Investigación DiCode: Digital Culture and Creative Tecnologías. Sus líneas de investigación se centran en los videojuegos y ecología de los medios; el impacto de los videojuegos en ámbitos más allá del entretenimiento; y las estéticas de juego vinculadas a las tecnologías emergentes. Ha participado en proyectos relacionados con los videojuegos indie (siendo codirectora de contenidos de la primera edición del congreso Indie Games TRS) y con el aprendizaje mediado por el juego, los entornos virtuales y el storytelling (asumiendo el coliderazgo de iniciativas como Ciudad y Juego). Con anterioridad ha sido profesora en La Salle Centro Universitario, la Universidad Carlos III de Madrid y el Istituto Europeo di Design. Asimismo, cofundó Labhipermedia, spin-off de la Universidad Carlos III centrada en el desarrollo de aplicaciones multimedia interactivas centradas en la formación deportiva. Ha publicado en revistas como Computers & Education, Education and Information Technologies, Interaction Design & Architecture, Catalan Journal of Communication & Cultural Studies e Icono 14. |
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Miquel Bigas Tañá | miquel.bigas@citm.upc.edu | Collaborating professor | Mes info |
![]() Degree:
Projects and Professional Experience: Projects manager at La Farinera Visual Arts Centre in Vic. More than 10 years of experience working in image post-production and CGI. Works with the CGI Laboratory at the Image Processing and Multimedia Technology Center (CITM). Areas of training:
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