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Home   >  Courses  >  Degrees in Videogames  >  Bachelor's degree in Video Game Design and Development
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General information

Introduction

Do you want to be a part of the growth of the professional video game industry?

Train to achieve the double profile of videogame designer and videogame programmer - jobs in great demand today, with great prospects.

Your best choice is to study at the Universitat Politècnica de Catalunya (UPC).

The bachelor's degrees in Video Game Design and Development is a response to the global market of which the international video game and interactive applications industry is a part. With content and teaching made 100% in English and taught in Barcelona.

  • Backed by 10 years of exceptional experience with the UPC master's degree in Design and Creation of Videogames, one of Europe's first educational programmes in the sector.
  • A benchmark in Spain, supported by over 30 Spanish and international companies in the field, such as King, Social Point and Ubisoft.
  • You will obtain an official qualification oriented towards the international market.
  • You will be able to do placements from the third year.
  • We will advise on your professional future and on job interviews, raising your profile among companies in the sector.

The objective of the bachelor's degrees in Video Game Design and Development is to train professionals able to conceptualise, design and program video games and content for digital entertainment and appropriate for dissemination on various platforms and mobile devices.

Join the big community of UPC alumni who are already working at many video game companies both in Spain and around the world.

This degree is available at the Tech Talent Center (c / Badajoz, 73-77, Barcelona). You can view the centre and its facilities in this 360º virtual tour.

Teaching goals

The aim of the bachelor's degree in Video Game Design and Development is to obtain the multidisciplinary skills required in the creation of video games and interactive materials, with a robust scientific foundation in the technology involved, programming with multiple platforms, artistic and graphic design, and 2D and 3D modelling and animation.

By the end of the degree course, you will have conceptualised and undertaken video game projects individually and as part of a group, as well as obtaining a broad-based knowledge of the industry and the keys to entrepreneurship, the financing and monetisation systems within the sector, with the active participation of the various companies involved.

General Details

The bachelor's degree in Video Game Design and Development is an official university degree, complying with the requirements of the European Higher Education Area (EHEA).

Applicants are given the option of making a voluntary €5 contribution when formalising their enrolment. As part of the UPC's 0.7% Campaign, this donation will go towards meeting charitable needs in developing countries.

Quality of the degree

In this section you will find all the information related to the Quality Assurance Internal System.

Academic information

In this section you will find the academic regulations and support plans that we apply to the degree.

Entrance requirements and registration

University pre-registration
Pre-registration for official programmes of study must be done via the Government of Catalonia's university pre-registration process.

Cut-off mark academic year 2021-2022: 8.014
Pre-registration code: 31083
University pre-registration

The studies providing access to this official qualification are:

1. Higher secondary education certificate of any type and university entrance tests.

To access our studies by this means, you must:

  1. Have completed higher secondary education studies of any type.
  2. Pass the university entrance test (PAU). You can check the weighting parameters of the subjects of the baccalaureate type that will be applied for access to the university. You can also consult the Table of weightings of the subjects in the degrees of the CITM.
  3. Apply for a place in the call for University Preregistration. Indicate Access Route 0 –University entrance examinations.

2. University entrance tests for candidates over 25 years old.

To access our studies by this means, you must:

  1. Pass the university entrance test for candidates over 25 years old.
  2. Apply for a place in the call for University Preregistration. Indicate Access Route - Over 25 years old.

3. Undergraduate training cycles.

Access to any bachelor's degree is possible from undergraduate training cycles, although the access grade (mean grade for the studies) or the weighted admission grade will be taken into account for admission to the studies depending on how the subjects in the specific University entrance tests are related to the knowledge area of the degree course for which access is sought. More information to the Universities Channel of the Generalitat of Catalonia. You can also consult the Table of weightings of the subjects in the degrees of the CITM.

The UPC provides official recognition for subjects and credits is some of the bachelor's degree courses for those who have completed specific undergraduate training cycles. Check which subjects in undergraduate training cycles this recognition of credits applies to on the Government of Catalonia website or by consulting the CITM Degree Validation Board.

To access our studies by this means, you must:

  1. Apply for a place in the call for University Preregistration. Indicate Access Route 4 – Higher level vocational training.

4. Change of university and/or official university studies (transfer of transcript).

To access our studies by this means, you must:

  1. Submit the Application for access due to change of university and/or university studies to the CITM Academic Secretary's Office (Application document). You can check the requirements for access by this means via this link.
  2. Apply for a place in the call for University Pre-registration procedure. Indicate Access Route 7 - University entrance examinations with degree course started or Access Route 8 - Advanced vocational training cycle with degree course started.

After you have been awarded a place at our centre, you will have to apply to your home university for an "academic record transfer".

5. Hold an official university qualification at Bachelor's degree level or an equivalent qualification.

To access our studies by this means, you must do the following:

6. Students with foreign studies.

These students can access the university by different routes depending on the country of origin, the existence of agreements and the situation of residence in Spain.

You will find the detailed information on the website of the Secretaría de Universidades e Investigación de la Generalitat de Cataluña.

7. Access for over 40 year students with accreditation of experience.

People over 40 years of age can access the university by accrediting work or professional experience related to a degree study, if they do not have an academic qualification that enables them to access the university by another access route.

Access to the university for over 40 years is convened once a year and can only be requested for a single study centre of Catalan universities.

The centre will reserve 1% of the places. +INFO

To access our studies by this means, you must do the following:

  1. To accredit work or professional experience in relation to university education of the degree for which access is requested (minimum 4 years).
  2. Do not possess any academic qualification that qualifies to access the university by other means of access.
  3. To overcome the evaluation phase of the accredited experience carried out by the centre itself. The results will be communicated to applicants on 31 May.
  4. Apply for a place in the University Pre-registration procedure. Indicate Access Route 10 - More than 40 years of age with work experience.

Syllabus

Bachelor's degree in Video Game Design and Development

Modular structure

ECTS credits
Basic Training 66
Mathematics 12
Physics 12
Graphic Expression 18
Computing 18
Business 6
Compulsory 138
Design & Entertainment 30
Development 36
Animation & Digital Arts 24
Management & Business 30
Projects *1 18
Elective Training 24
Elective Subjects 24
TFG Final Degree Project 12
Total 240

1st Course

Subjects Type Term ECTS credits
Game Industry
Compulsory 1st Semester 6
Mathematics
Basic 1st Semester 6
Physics
Basic 1st Semester 6
Programming I
Basic 1st Semester 6
Design Basics
Basic 1st Semester 6
Concept Art
Basic 2nd Semester 6
3D Modeling
Basic 2nd Semester 6
Architecture & Operating Systems
Basic 2nd Semester 6
Programming II
Basic 2nd Semester 6
Project I: Casual Games
Compulsory 2nd Semester 6
Total 60

2nd Course

Subjects Type Term ECTS credits
Game Design I
Compulsory 1st Semester 6
Interaction & Interface Design
Compulsory 1st Semester 6
Mathematics II
Basic 1st Semester 6
Physics II
Basic 1st Semester 6
Game Development
Compulsory 1st Semester 6
Audiovisual Narrative
Compulsory 2nd Semester 6
2D Animation
Compulsory 2nd Semester 6
3D Scenaries
Compulsory 2nd Semester 6
Business environment
Basic 2nd Semester 6
Project II: 2D Game
Compulsory 2nd Semester 6
Total 60

3rd Course

Subjects Type Term ECTS credits
Game Design II
Compulsory 1st Semester 6
3D Animation
Compulsory 1st Semester 6
Artificial Intelligence
Compulsory 1st Semester 6
Game Engines
Compulsory 1st Semester 6
MCTile Devices
Compulsory 1st Semester 6
Augmented Reality
Compulsory 2nd Semester 6
Gamification
Compulsory 1st Semester 6
Digital Audio
Compulsory 2nd Semester 6
Marketing and Digital Distribution
Compulsory 2nd Semester 6
Project III: 3D Game
Compulsory 2nd Semester 6
Total 60

4th Course

Subjects Type Term ECTS credits
Communication & Leadership
Compulsory 1st Semester 6
Networks & online games
Compulsory 1st Semester 6
Financiation and Business Models
Compulsory 1st Semester 6
Data Analysis
Compulsory 1st Semester 6
Elective Subjects *2
Elective 1st & 2nd Semester 24
TFG Final Degree Project
Compulsory 2nd Semester 12
Total 60
Elective Subjects Type Term ECTS credits
Community Management
Elective 1st & 2nd Semester 6
Entrepreneurship & IT Innovation
Elective 1st & 2nd Semester 6
Postproduction and Visual Effects
Elective 1st Semester 6
Modeling and Advanced 3D Animation
Elective 1st Semester 6
Advanced Graphics Programming
Elective 2nd Semester 6
LC - Creative Lab
Elective 2nd Semester 6
Level Design
Elective 2nd Semester 6
Applied Multimedia Technologies V
Elective 2nd Semester 6
Data Visualization
Elective 2nd Semester 6
Narratives for Real-Time
Elective 2nd Semester 6
Serious-Games Design
Elective 1st Semester 6
Fundamentals, Design and Sound Editing
Elective 2nd Semester 6
Animation and Stop Motion
Elective 2nd Semester 6
In Company Practice
Elective 1st or 2nd Semester 12

*1 By the end of the course, students will have learnt and will be able to prove their knowledge with the practical exercises for each of the course subjects; furthermore students will participate in a group project every year to strengthen and materialise their curriculum. The first year, students will develop casual games, the 2nd year a 2D Game, the 3rd Year a 3D Game and the fourth and final year students will prepare their Bachelor Thesis (TFG) individually.

*2 In the 4th year of the bachelor's degree in Video Game Development and Design, the 24 optional ECTS can be obtained by studying optional subjects in the syllabus or in two blocks: 12 ECTS of external internships and 12 ECTS of optional subjects.

Clarification notice:

The CITM recommends students to follow the normal itinerary of 60 credits per academic year. The curriculum for this degree programme includes the possibility of external practice work (companies, public organizations…) that is considered as an optional subject area for students. As well, it is possible to take these courses in other foreign universities.

Management & Faculty

Name E-mail Type of teaching staff member
Ana Gabriela Zuñiga Zarate gabriela.zuniga@citm.upc.edu Profesorado CITM-UPC
Ana Gabriela Zúñiga Zárate

Degree:

  • Doctor of Computer Science (UPC)
  • Postgraduate Degree in Internet Applications Development (UPC)

Projects and Professional Experience:

Researcher in collaborative web technologies.

Expert in fundamentals of computer science, Internet-oriented programming, interactive video, projects, web technology and database. Coordinator of the Cross-disciplinary Activities Area at the CITM.

Areas of training:

  • Foundations of Computing
  • Projects
  • Internet-focused Programming
  • Dynamic web programming and Databases
  • Programming II
  • TFG Final Degree Project
Anna Carreras Sales anna.carreras@citm.upc.edu Collaborating professor
Anna Solanas Santacana anna.solanas@citm.upc.edu Collaborating professor
Aranzazu del Castillo Figueruelo arantzazu.del.castillo@citm.upc.edu Collaborating professor
Aranzazu del Castillo Figueruelo

Degree:

  • Degree Holder in Psychology (University of La Laguna)
  • Master's Degree in General Health Psychology (University of Granada)

Projects and Professional Experience:

Works in the clinical field as a psychologist, and writes health content for online publications.

Has worked on research projects related to the application of technologies in the same field (e.g. using virtual reality to treat specific phobias, panic disorders and agoraphobia).

Currently focused on the study of human behaviour in interaction with video games and computer applications in general.

Beatriz Martínez Navarro beatriz.martinez@citm.upc.edu Profesorado CITM-UPC
Beatriz Martínez Navarro

Degree:

  • Graduate in Photography and Digital Creation (CITM/UPC)
  • Master’s Degree in Photonics (UPC)
  • Doctoral student in Image Quality

Projects and Professional Experience:

Researcher working on video image quality measurement systems.

External work placement and degree final project coordinator at the CITM. Image Quality Laboratory.

Areas of training:

  • Audiovisual Communication
  • Image Structure and Lighting
  • 3D Scenarios
  • TFG Final Degree Project
  • Lighting
Borja Meléndez Barrero borja.melendez@citm.upc.edu Collaborating professor
Carolina López Caballero carolina.lopez.caballero@citm.upc.edu Profesorado CITM-UPC
Carolina López Caballero

Projects and Professional Experience:

Presente:

Directora de Animac, Muestra Internacional de Cine de Animación de Cataluña.

Comisaria de la Sección Oficial Competitiva de Animación de FICG México (Festival Internacional de Cine de Guadalajara, México).

Comisaria invitada en Animario, Festival Internacional de Animación Contemporánea de Madrid.

Anterior:

Directora de Xcèntric, el cine del CCCB. 12 años de temporadas anuales de proyecciones, actividades pedagógicas y publicaciones.

Comisaria de ciclo audiovisual itinerante From Doodles to Pixels, Over 100 Years of Spanish Animation. (AC/E-CCCB). Proyección en el festival de Annecy, el MoMA de NY y 30 sedes internacionales más. Publicación con Cameo.

Comisaria de la exposición Metamorfosis, visiones fantásticas de Starewitch, Švankmajeels Hermanos Quay (CCCB y La Casa Encendida de Madrid).

Realizadora de publicidad en Tesauro SL (Madrid y Barcelona) y Group Films (Barcelona)

Guionista y realizadora independiente TV (TVE, Canal Plus)

Productora creativa y realizadora MTV Music Television en la sede de Miami (USA).

Co-creadora, programadora y coordinadora de la sección oficial Anima't. Sitges. Festival Internacional de Cine Fantástico de Cataluña. 10 años de programas, exposiciones y publicaciones.

Animadora y realizadora independiente

Areas of training:

  • 2D Animation
  • 3D Animation
  • Visual Culture
  • Projects
Cecilio Angulo Bahón cecilio.angulo@upc.edu UPC professor
Cecilio Angulo Bahón

Projects and Professional Experience:

Subdirector de Investigación. Departamento de Ingeniería de Sistemas.

Investigación centrada en el desarrollo de sistemas de aprendizaje y cognitivos que permitan ser aplicados en situaciones donde la información es poco estructurada, imprecisa o subjetiva.

Director del GREC Grupo de Investigación en Ingeniería del Conocimiento desde el 2014. Director del Máster en Automatic Control and Robotics de la UPC.

Areas of training:

  • Mathematics
Daniel Castaño Estrella daniel.castano.estrella@citm.upc.edu Collaborating professor
Daniel Castaño

Degree: Graduate Degree in Video Game Design and Development (University Camilo José Cela)

Projects and Professional Experience:

Game designer, level designer and programmer at Lince Works: Aragami, Aragami VR, Unnanounced project. (2018).

UI/UX designer and VR programmer at Gravient: projects for SEAT, Volkswagen, etc. (2016-2018).

Level designer BIG: Reservoir Dogs: Bloody Days. (2016)

Areas of training:

  • Projects
  • Video Game Design I
David de la Torre Sangrà david.de.la.torre.sangra@upc.edu UPC professor
David del Campo Sud david.del.campo@citm.upc.edu Collaborating professor
David Font Moragas david.font.moragas@citm.upc.edu Collaborating professor
David Font Moragas

Projects and Professional Experience:

Video game programmer, audio specialist. Development of sound systems for GameBoy Advance, Super Fighter Team. Composer and developer for Freak Frog: Yume and The Legend of the Dragon.

Founder of Synchrnzr A.M. & A.R. Sound systems: Digital Legends - One Sequel (International Mobile Gaming Award for best technology), Dance Fabulous, Kroll.

Effects and dialogue specialist at Kukoo Kitchen (ArtFutura award). Composer for MMA ProFighter and Millionaire City.

David Masana Lafuente david.masana@citm.upc.edu Collaborating professor
Elías Borrás Borrell elias.borras@citm.upc.edu Collaborating professor
Elías Xan Borrás Borrell

Projects and Professional Experience:

Digital creator, artist and 3D illustrator linked to the video games sector, advertising, multimedia art and developing user experiences in interactive applications.

An expert in drawing, 3D modelling, illustration, photography, post-production, video editing, multimedia application development, art direction for graphic projects and scripts.

Areas of training:

  • Projects
  • Concept Art
  • Foundations of Design
  • Illustration and Concept Art
  • Character Design
Elisabet Fonts Gonzalez elisabet.fonts@citm.upc.edu Collaborating professor
Elisabet Fonts González

Degree:

  • Degree Holder in Audiovisual Communication (UVIC)
  • Doctoral student PhD in the field of science and new technologies

Projects and Professional Experience:

Lecturer at ENTI-UB, UVIC, Teknós and UPC.

CEO at Applicamos

Designer of characters and application environments for: Nació Digital, Play Creatividad, Clipouneds, UVIC, Gotika group and Play Attitude.

3D animator for a short film directed by Anthony Wong for Pixar/Disney.

Areas of training:

  • 3D Animation
Eulalia Febrer Coll eulalia.febrer@citm.upc.edu Collaborating professor
Francisco Tarrés Ruiz francesc.tarres@upc.edu UPC professor
Francesc Tarrés Ruíz

Degree: Doctor of Telecommunications (UPC)

Projects and Professional Experience:

CEO of Ugiat Technologies.

Researcher: Distributed Multimedia Applications Group. Signal Theory and Communication Dept., UPC.

Expert in digital signal processing, digital image and audio processing and systems, computer vision.

Áreas de expertise:

Audio Digital

Areas of training:

  • Audio Systems
  • Video Systems
Gerard Escudero Bakx escudero@cs.upc.edu UPC professor
Iñaki Gonzalez Garcia inaki.gonzalez.garcia@citm.upc.edu Collaborating professor
Iñaki González

Degree: Diploma in Virtual Design (IED)

Projects and Professional Experience:

Creative director and founding partner of Leonard Blum.

An expert in advanced post-production techniques and visual effects, and the development of visual concepts, using cutting-edge technology and software, with more than 10 years of professional experience in the audiovisual industry.

Áreas de expertise:

Postproduction and Visual Effects

Jaume Nualart Vilaplana jaume.nualart.vilaplana@citm.upc.edu Collaborating professor
Javier Gutiérrez González javier.gutierrez.gonzalez@citm.upc.edu Collaborating professor
Jesús Alonso Alonso jalonso@lsi.upc.edu UPC professor
Jesús Alonso Alonso

Projects and Professional Experience:

Responsable del Área de Videojuegos, UPC. Director del Máster en Diseño y Creación de Videojuegos y del Máster en Mobile Business & Apps Design, UPC School.

Más de 20 años de experiencia como desarrollador de videojuegos y 12 años de experiencia docente universitaria en el área de videojuegos.

Áreas de expertise:

Industria y Desarrollo de Videojuegos. Computación Gráfica. Innovación Tecnológica y Emprendimiento.

Areas of training:

  • Games Industry
  • Projects I, II, and III
Jesús Díaz García jesus.diaz-garcia@citm.upc.edu Collaborating professor
Jesús Díaz García

Degree:

  • Graduate in Computer Engineering (UPC)
  • Master’s Degree in Computer Science (UPC)
  • Doctor of Computer Science (UPC)

Projects and Professional Experience:

He has worked at several companies as an interactive graphic applications developer. The projects he has been involved with include the development of graphic engines for modern gaming machines, casual games and other applications for the iPhone and iPod touch, and visual content editors for desktop platforms.

He has been part of the CRV team (Virtual Reality Center of Barcelona) where he has developed VR systems for a CAVE environment (including an automatic calibration application for the entire system, a 3D graphics engine distributed by clusters and some demo applications).

Areas of training:

  • Physics
  • Programming II
Jordi García Almiñana jordig@ac.upc.edu UPC professor
Jordi García Almiñana

Projects and Professional Experience:

Profesor en el Departamento de Arquitectura de Computadores y director académico del Centro de Cooperación para el Desarrollo, UPC.

Docente e Investigador en Sistemas operativos, Sistemas operativos internos.

Profesor Consultor en UOC. Colaborador en másters en sistemas operativos y programación de la red de la Universidad de Reading, Reino Unido.

Áreas de expertise:

Proyectos de sistemas operativos, Fundamentos de informática, Sostenibilidad tecnológica, y Tecnología para el desarrollo.

Areas of training:

  • Programming II
José Luis Eguia Gómez eguia@ege.upc.edu UPC professor
José Luis Eguia Gómez

Degree:

  • Degree Holder in Fine Arts (UB)
  • Doctor of Digital Interactive Communication (University of Valencia)

Projects and Professional Experience:

CEO at Digital Work Force.

Researcher in Video games and gamification of education. Project Engineering and Construction Dept., UPC. Member of the Digital Games Research Association (DIGRA). Member of the GIE-UPC Research Group.

He has published books on gamification and graphic design and articles in academic journals, and gives international lectures on new information and communication technologies.

Areas of training:

  • Foundations of Design
  • Graphic Design
Josep Torelló Oliver josep.torello@citm.upc.edu Profesorado CITM-UPC
Josep Torelló Oliver

Degree:

  • Graduate in Audiovisual Communication (UB)
  • Master's degree in Interdisciplinary Education of the Arts (UB)
  • Doctor of Audiovisual Communication

Projects and Professional Experience:

Postdoctoral Research at St. Petersburg State University (Russian Federation).

Member of the Interactive Media Laboratory consolidated inter-university Research Group recognised by the Government of Catalonia (2014 SGR 604).

Areas of training:

  • Projects
  • Audiovisual Communication
  • History of Art
  • Audiovisual Narrative
Juan Carlos García Pascual juan.carlos.garcia-pascual@upc.edu UPC professor
Juan Carlos García Pascual

Degree:

  • Degree Holder in Political Science and Sociology (UAB)
  • Doctor of Business Organisation (UPC)

Projects and Professional Experience:

A lecturer at the Computer Architecture Department of the UPC-BarcelonaTech since 2002.

He has worked with the most important digital post-production companies of Barcelona in distributed rendering projects and custom applications.

Areas of training:

  • Business
Juan José Costa Prats jcosta@ac.upc.edu UPC professor
Juan Jose Costa Prats

Degree:

  • Technical Systems Engineer (UPC)
  • Doctor of Computer Architecture (UPC)

Projects and Professional Experience:

Lecturer in the Computer Architecture Department.

Lecturer and Researcher on Operating Systems. His research focuses on distributed shared memories (DSM) using software and the optimisation of application performance in this environment. He has published several articles in JCR-indexed journals and at prestigious conferences.

Areas of training:

  • Architecture and operating systems
Juan José Pons López juan.jose.pons@citm.upc.edu Collaborating professor
Lasse Löpfe lasse.lopfe@citm.upc.edu Collaborating professor
Lasse Loepfe

Degree: Doctor in Environmental Sciences (UAB)

Projects and Professional Experience:

Professional career:

2010 - 2014: Post-Doc Research fellow UPC, UCIII, CREAF
2015 - 2016: CTO, GKT Studios
2017- 2018: CTO, DefyU Technologies
2014 - Present: Freelance game designer

Projects:

Danger Room: https://store.steampowered.com/app/852250/Danger_Room_VR/

Janken Cards: https://store.steampowered.com/app/527210/Janken_Cards/

DefyU: https://play.google.com/store/apps/details?id=com.DefyUTechnologies.DefyU

Areas of training:

  • Programming Virtual Environments
  • Game Design
  • Data Analysis
Liam Winston Patton Ripoll liam.winston.patton@citm.upc.edu Collaborating professor
Liam Winston Patton Ripoll

Degree:

  • Technical Engineer in Telecommunications, specialising in Electronic Equipment (UPC)
  • Postgraduate degree in ICT Telematics
  • Postgraduate degree in Management and Strategy

Projects and Professional Experience:

A specialist in financing and business models, entrepreneurship, video games and introduction to finance. Worked from 1996 to 2008 for multinationals including Ford (Germany), Nokia (Germany and Finland) and Nike, as Product Manager and Marketing Manager. Subsequently, in technological start-ups, founding the Apps to Win consultancy, the production company Big Imagination Games, and undertaking projects in sport, e-commerce and the IoT.

Areas of training:

  • Financiation and Business Models
Llogari Casas Torres llogari.casas.torres@citm.upc.edu Collaborating professor
Llogari Casas Torres

Degree:

  • Doctor of Fine Arts (UB)
  • Master’s Degree in Artistic Production

Projects and Professional Experience:

Director of the Pau Gargallo Higher School of Art and Design.

Co-founder and director of KALEIDOSCOPI Cartoons.

Co-author and author of several books and manuals on 2D and 3D Modelling and Animation.

Areas of training:

  • Character Design
  • 3D Modeling
Marc Boulesteix Servent marc.boulesteix@citm.upc.edu Collaborating professor
Marc Garrigó Invers marc.garrigo@citm.upc.edu Collaborating professor
Marc Ripoll Tarré marc.ripoll.tarre@citm.upc.edu Collaborating professor
Marc Ripoll Tarré

Degree:

  • Graduate in Multimedia Design and Animation
  • Master’s Degree in 3D Design (Media Arte Institute)
  • Graphic Design and Illustration (Escola Joso)

Projects and Professional Experience:

CEO and Lead Artist at The Game Forger.

Lecturer in 3D design and video games at BAU and ETSEIB and on the UPC School master's degree course in Video Game Design and Creation.

Coordinator of video game development courses at TEC in Monterrey, Mexico.

Áreas de expertise:

3D animation

Game design

Areas of training:

  • Programming Virtual Environments
Maria Oliver Montroig maria.oliver.montroi@citm.upc.edu Collaborating professor
Marta Fernández Ruiz marta.fernandez.ruiz@citm.upc.edu Profesorado CITM-UPC
Marta Fernández Ruiz

Projects and Professional Experience:

Investigadora en el área de los Game Studies con interés en la experiencia de usuario y la intersección entre las humanidades y la tecnología.

Ha sido docente en el ámbito universitario y en el de formación profesional en el área de videojuegos, medios interactivos y narrativa transmedia.

Ha trabajado en la creación y edición de contenidos multimedia, en la implementación de interfaces de usuario y en la gestión de proyectos orientados a la formación deportiva.

En 2014 co-fundó Labhipermedia, spin off de la Universidad Carlos III de Madrid.

Ha publicado en revistas nacionales e internacionales como Icono 14, Brumal, Teknokultura, Computers and Education y Education and Information Technologies.

Areas of training:

  • Audiovisual Narrative
  • Transmedia production
Miquel Sureda Anfres miquel.sureda@upc.edu UPC professor
Miquel Sureda Anfres

Degree:

  • Aeronautical Engineering (UPM)
  • Doctor of Mechanical Engineering, Fluids and Aeronautics (UPC)
  • Master of Science - MSc (Imperial College London)

Projects and Professional Experience:

Lecturer in Aerospace Engineering at the ESEIAAT (UPC).

Co-ordinator of the master's degree in Space and Aeronautical Engineering.

Research in space technology applied to low orbits.

Areas of training:

  • Physics
Neus Soler Labajos neus.soler@citm.upc.edu Collaborating professor
Núria Riba Roqué nuria.riba@citm.upc.edu Collaborating professor
Pablo Fernández Duran pau.fernandez@upc.edu UPC professor
Pau Fernández Duran

Degree: Telecommunications Engineer (UPC)

Projects and Professional Experience:

Creator of Minidosis.org.

Researcher in Artificial Intelligence.

Areas of training:

  • Programming Virtual Environments
  • Applied Multimedia Technologies
Pau Sánchez Penella pau.sanchez.penella@citm.upc.edu Collaborating professor
Pedro Omedas Morera pedro.omedas@citm.upc.edu Collaborating professor
Pere Torrents Poblador pere.torrents@citm.upc.edu Collaborating professor
Pere Torrents Poblador

Degree: Degree Holder in Economics (UB)

Projects and Professional Experience:

Extensive experience in the online and mobile video games industry.

Marketing executive in projects and innovative companies including Zonejeux, Gaelco Mobiles, PlayerX and Softonic.

Currently heads Gamebcn, a project by Incubio, the Government of Catalonia and Caixa Capital Risc.

Áreas de expertise:

Marketing

Project Finance

Business Development

Areas of training:

  • Business
Ramon Sangüesa Sole ramon.sanguesa.i@upc.edu UPC professor
Ramon Santamaria Pena ramon.santamaria@citm.upc.edu Collaborating professor
Ramón Santamaría Pena

Projects and Professional Experience:

Games Developer, desarrollador de videojuegos y de herramientas educativas para Programación.

Experiencia como Technical Designer, Plunge Interactive; Ingeniero de Software, Electronic Arts (EA) en títulos como FIFA, Harry Potter, Spore, Los Simpsons y Dante's Inferno, entre otros.

Áreas de expertise:

Programación de Videojuegos, Metodologías y Planificación de Proyectos, Tecnologías de Desarrollo (Engines)

Raúl Quijada Ferrero raul.quijada@citm.upc.edu Collaborating professor
Roger Montserrat Ribes roger.montserrat1@citm.upc.edu Collaborating professor
Roger Montserrat

Degree: Higher Diploma in Electronic Art and Digital Design (ESDI - Ramón Llull University)

Projects and Professional Experience:

Founder of Codiwans, an applications studio focusing on digital entertainment for mobiles.

Extensive experience as an interactive application designer, interface interaction designer and creative application programmer. He has worked in highly renowned agencies and consultancies including Barcelona Virtual, the Catalan Institute of Technology, PutPut Comunicacions and Doubleyou.

Areas of training:

  • Gamification
Romà Patricio Castillo roma.patricio@citm.upc.edu Collaborating professor
Samir Kanaan Izquierdo samir.kanaan@upc.edu UPC professor
Sergi Abadal Cavallé abadal@ac.upc.edu UPC professor
Silvia Rodríguez Donaire silvia.rodriguez-donaire@upc.edu UPC professor
Silvia Rodríguez Donaire

Degree: Doctor of Management (UPC)

Projects and Professional Experience:

Participates in various Spanish research and technology transfer projects and in European H2020 projects supporting the Business Models field, and supervising bachelor's degree and master's degree theses. Professional, teaching and research experience in the area of Business Models and Digital Marketing, among others, applied to teaching institutions, space sector companies and various private companies. Has published various books and articles in Spain and internationally.

Sofia Seinfeld Tarafa sofia.seinfeld@citm.upc.edu Profesorado CITM-UPC
Sofía Seinfeld Tarafa

Projects and Professional Experience:

Experta en aplicaciones de realidad virtual, interacción humano-ordenador, psicología y neurociencia.

Doctorada en el Institut d'Investigacions Biomèdiques August Pi i Sunyer (IDIBAPS) i Event Lab (UB), investiga el uso de la realidad virtual para disminuir actitudes racistas, mejorar la empatía en maltratadores y también para mejorar el tratamiento de fobias.

Durante sus estudios de doctorado, realiza una estancia pre-doctoral en la Universidad de Maastricht (Holanda) con el fin de utilizar técnicas de neuroimagen para comprender mejor el impacto de la realidad virtual en el cerebro. Posteriormente, lleva a cabo una estancia postdoctoral de casi 3 años en la Universidad de Bayreuth (Baviera, Alemania), donde se centra en aplicar conocimientos de las ciencias cognitivas para mejorar el diseño de interfaces como la realidad virtual o también para el desarrollo de nuevas interfaces basadas en levitación por ultrasonidos para crear contenidos digitales que se pueden ver, escuchar y tocar. Ha trabajado en diversos proyectos de investigación financiados por la Unión Europea como Levitate y VERE.

Ha publicado varios artículos científicos en revistas internacionales de alto impacto, centrados en la realidad virtual y en el campo de la interacción humano-ordenador. Ver resumen de estas publicaciones.

Áreas de expertise:

Desarrollo de aplicaciones interactivas, realidad virtual, interacción humano-ordenador y diseño de aplicaciones que utilizan la tecnología para mejorar la calidad de vida de las personas (salud y educación).

Areas of training:

  • Human-Computer Interaction
  • Virtual reality
Xavier Manzanares Gonzalez xavier.manzanares@citm.upc.edu Collaborating professor

Career opportunities

Upon completing the degree you will be able to develop different videogame projects individually and in a group, you will have learnt a large array of knowledge on the industry and you will know the keys to entrepreneurship, as well as the financial and monetisation systems in the industry, by actively participating in the companies participating.

After your training, you may decide to pursue a professional career as a:

  • Video game development expert.
  • Expert in programming interactive graphic applications in real time.
  • Apps programmer.
  • Video game designer.
  • Video game producer.
  • Technical artist.
  • 3D designer.
  • 2D and 3D video game and digital content animator.
  • Video game data analyst.
  • Quality control, testing and balance.
  • Gamification consultant.

Collaborators

Videos

Estudia el grado en Diseño y Desarrollo de Videojuegos en el CITM
ENTER at the UPC: Design and Multimedia Technology
Inaugural Lesson of CITM Studies (academic year 2020-2021): "The Future of Multimodal Human-Computer Interaction"
Jornada XR Education
Saló de l'Ensenyament 2019
Saló de l'Ensenyament 2018
Acto de Graduación del CITM 2018
Barcelona Games World 2017
Winter CITMFest 2017
Saló de l'Ensenyament 2017

Students' work

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Ri-Karts!
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Degree in Videogames
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Matte Painting
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Star Wars
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Legendary
Legendary
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Slave One
Slave One
Degree in Videogames
Power Chase
Power Chase
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Librería de Generación Procedural de Terrenos en Tiempo Real en C ++
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Puzzle Bobble
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Unthrone
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Batcave VR
Batcave VR
Degree in Videogames

Information Form

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