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Home   >  Courses  >  Degrees in Videogames  >  Bachelor's degree in Video Game Design and Development
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General information

General Details

The bachelor's degree in Video Game Design and Development is an official university degree, complying with the requirements of the European Higher Education Area (EHEA).

Applicants are given the option of making a voluntary €5 contribution when formalising their enrolment. As part of the UPC's 0.7% Campaign, this donation will go towards meeting charitable needs in developing countries.

Introduction

Do you want to be a part of the growth of the professional video game industry?

Train to achieve the double profile of videogame designer and videogame programmer - jobs in great demand today, with great prospects.

Your best choice is to study at the Universitat Politècnica de Catalunya (UPC).

The bachelor's degrees in Video Game Design and Development is a response to the global market of which the international video game and interactive applications industry is a part. With content and teaching made 100% in English and taught in Barcelona.

  • Backed by 10 years of exceptional experience with the UPC master's degree in Design and Creation of Videogames, one of Europe's first educational programmes in the sector.
  • A benchmark in Spain, supported by over 30 Spanish and international companies in the field, such as King, Social Point and Ubisoft.
  • You will obtain an official qualification oriented towards the international market.
  • You will be able to do placements from the third year.
  • We will advise on your professional future and on job interviews, raising your profile among companies in the sector.

The objective of the bachelor's degrees in Video Game Design and Development is to train professionals able to conceptualise, design and program video games and content for digital entertainment and appropriate for dissemination on various platforms and mobile devices.

Join the big community of UPC alumni who are already working at many video game companies both in Spain and around the world.

This degree is available at the Tech Talent Center (c / Badajoz, 73-77, Barcelona). You can view the centre and its facilities in this 360º virtual tour.

Teaching goals

The aim of the bachelor's degree in Video Game Design and Development is to obtain the multidisciplinary skills required in the creation of video games and interactive materials, with a robust scientific foundation in the technology involved, programming with multiple platforms, artistic and graphic design, and 2D and 3D modelling and animation.

By the end of the degree course, you will have conceptualised and undertaken video game projects individually and as part of a group, as well as obtaining a broad-based knowledge of the industry and the keys to entrepreneurship, the financing and monetisation systems within the sector, with the active participation of the various companies involved.

Quality of the degree

In this section you will find all the information related to the Quality Assurance Internal System.

Academic information

In this section you will find the academic regulations and support plans that we apply to the degree.

Entrance requirements

University pre-registration
Pre-registration for official programmes of study must be done via the Government of Catalonia's university pre-registration process.

Cut-off mark academic year 2020-2021: 8.000
Pre-registration code: 31083
University pre-registration

The studies providing access to this official qualification are:

1. Higher secondary education certificate of any type and university entrance tests.

To access our studies by this means, you must:

  1. Have completed higher secondary education studies of any type.
  2. Pass the university entrance test (PAU). You can check the weighting parameters of the subjects of the baccalaureate type that will be applied for access to the university. You can also consult the Table of weightings of the subjects in the degrees of the CITM.
  3. Apply for a place in the call for University Preregistration. Indicate Access Route 0 –University entrance examinations.

2. University entrance tests for candidates over 25 years old.

To access our studies by this means, you must:

  1. Pass the university entrance test for candidates over 25 years old.
  2. Apply for a place in the call for University Preregistration. Indicate Access Route - Over 25 years old.

3. Undergraduate training cycles.

Access to any bachelor's degree is possible from undergraduate training cycles, although the access grade (mean grade for the studies) or the weighted admission grade will be taken into account for admission to the studies depending on how the subjects in the specific University entrance tests are related to the knowledge area of the degree course for which access is sought. More information to the Universities Channel of the Generalitat of Catalonia. You can also consult the Table of weightings of the subjects in the degrees of the CITM.

The UPC provides official recognition for subjects and credits is some of the bachelor's degree courses for those who have completed specific undergraduate training cycles. Check which subjects in undergraduate training cycles this recognition of credits applies to on the Government of Catalonia website or by consulting the CITM Degree Validation Board.

To access our studies by this means, you must:

  1. Apply for a place in the call for University Preregistration. Indicate Access Route 4 – Higher level vocational training.

4. Change of university and/or official university studies (transfer of transcript).

To access our studies by this means, you must:

  1. Submit the Application for access due to change of university and/or university studies to the CITM Academic Secretary's Office (Application document). You can check the requirements for access by this means via this link.
  2. Apply for a place in the call for University Pre-registration procedure. Indicate Access Route 7 - University entrance examinations with degree course started or Access Route 8 - Advanced vocational training cycle with degree course started.

After you have been awarded a place at our centre, you will have to apply to your home university for an "academic record transfer".

5. Hold an official university qualification at Bachelor's degree level or an equivalent qualification.

To access our studies by this means, you must do the following:

6. Students with foreign studies.

These students can access the university by different routes depending on the country of origin, the existence of agreements and the situation of residence in Spain.

You will find the detailed information on the website of the Secretaría de Universidades e Investigación de la Generalitat de Cataluña.

7. Access for over 40 year students with accreditation of experience.

People over 40 years of age can access the university by accrediting work or professional experience related to a degree study, if they do not have an academic qualification that enables them to access the university by another access route.

Access to the university for over 40 years is convened once a year and can only be requested for a single study centre of Catalan universities.

The centre will reserve 1% of the places. +INFO

To access our studies by this means, you must do the following:

  1. To accredit work or professional experience in relation to university education of the degree for which access is requested (minimum 4 years).
  2. Do not possess any academic qualification that qualifies to access the university by other means of access.
  3. To overcome the evaluation phase of the accredited experience carried out by the centre itself. The results will be communicated to applicants on 31 May.
  4. Apply for a place in the University Pre-registration procedure. Indicate Access Route 10 - More than 40 years of age with work experience.

Syllabus

Bachelor's degree in Video Game Design and Development

Modular structure

ECTS credits
Basic Training 66
Mathematics 12
Physics 12
Graphic Expression 18
Computing 18
Business 6
Compulsory 138
Design & Entertainment 30
Development 36
Animation & Digital Arts 24
Management & Business 30
Projects *1 18
Elective Training 24
Elective Subjects 24
TFG Final Degree Project 12
Total 240

1st Course

Subjects Type Term ECTS credits
Game Industry
Compulsory 1st Semester 6
Mathematics
Basic 1st Semester 6
Physics
Basic 1st Semester 6
Programming I
Basic 1st Semester 6
Design Basics
Basic 1st Semester 6
Concept Art
Basic 2nd Semester 6
3D Modeling
Basic 2nd Semester 6
Architecture & Operating Systems
Basic 2nd Semester 6
Programming II
Basic 2nd Semester 6
Project I: Casual Games
Compulsory 2nd Semester 6
Total 60

2nd Course

Subjects Type Term ECTS credits
Game Design I
Compulsory 1st Semester 6
Interaction & Interface Design
Compulsory 1st Semester 6
Mathematics II
Basic 1st Semester 6
Physics II
Basic 1st Semester 6
Game Development
Compulsory 1st Semester 6
Audiovisual Narrative
Compulsory 2nd Semester 6
2D Animation
Compulsory 2nd Semester 6
3D Scenaries
Compulsory 2nd Semester 6
Business environment
Basic 2nd Semester 6
Project II: 2D Game
Compulsory 2nd Semester 6
Total 60

3rd Course

Subjects Type Term ECTS credits
Game Design II
Compulsory 1st Semester 6
3D Animation
Compulsory 1st Semester 6
Artificial Intelligence
Compulsory 1st Semester 6
Game Engines
Compulsory 1st Semester 6
MCTile Devices
Compulsory 1st Semester 6
Augmented Reality
Compulsory 2nd Semester 6
Gamification
Compulsory 1st Semester 6
Digital Audio
Compulsory 2nd Semester 6
Marketing and Digital Distribution
Compulsory 2nd Semester 6
Project III: 3D Game
Compulsory 2nd Semester 6
Total 60

4th Course

Subjects Type Term ECTS credits
Communication & Leadership
Compulsory 1st Semester 6
Networks & online games
Compulsory 1st Semester 6
Financiation and Business Models
Compulsory 1st Semester 6
Data Analysis
Compulsory 1st Semester 6
Elective Subjects *2
Elective 1st & 2nd Semester 24
TFG Final Degree Project
Compulsory 2nd Semester 12
Total 60
Elective Subjects Type Term ECTS credits
Community Management
Elective 1st & 2nd Semester 6
Entrepreneurship & IT Innovation
Elective 1st & 2nd Semester 6
Postproduction and Visual Effects
Elective 1st & 2nd Semester 6
Modeling and Advanced 3D Animation
Elective 1st & 2nd Semester 6
Transmedia Production
Elective 2nd Semester 6
Advanced Graphics Programming
Elective 1st & 2nd Semester 6
LC - Creative Lab
Elective 2nd Semester 6
Level Design
Elective 2nd Semester 6
In Company Practice
Elective 1st or 2nd Semester 12

*1 By the end of the course, students will have learnt and will be able to prove their knowledge with the practical exercises for each of the course subjects; furthermore students will participate in a group project every year to strengthen and materialise their curriculum. The first year, students will develop casual games, the 2nd year a 2D Game, the 3rd Year a 3D Game and the fourth and final year students will prepare their Bachelor Thesis (TFG) individually.

*2 In the 4th year of the bachelor's degree in Video Game Development and Design, the 24 optional ECTS can be obtained by studying optional subjects in the syllabus or in two blocks: 12 ECTS of external internships and 12 ECTS of optional subjects.

Clarification notice:

The CITM recommends students to follow the normal itinerary of 60 credits per academic year. The curriculum for this degree programme includes the possibility of external practice work (companies, public organizations…) that is considered as an optional subject area for students. As well, it is possible to take these courses in other foreign universities.

Management & Faculty

Pablo Belmonte Martínez
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Pablo Belmonte Martínez
Pablo Belmonte Martínez
Salvador Bolarin Molina
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Salvador Bolarin Molina
Salvador Bolarin Molina
Elías Xan Borrás Borrell
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Elías Xan Borrás Borrell
Elías Xan Borrás Borrell
Daniel Castaño
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Daniel Castaño
Daniel Castaño
Julen Cayero Becerra
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Julen Cayero Becerra
Julen Cayero Becerra
Aranzazu del Castillo Figueruelo
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Aranzazu del Castillo Figueruelo
Aranzazu del Castillo Figueruelo
Iñaki Díaz Acedo
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Iñaki Díaz Acedo
Iñaki Díaz Acedo
Jesús Díaz García
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Jesús Díaz García
Jesús Díaz García
Vanessa Estorach Cavaller
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Vanessa Estorach Cavaller
Vanessa Estorach Cavaller
David Font Moragas
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David Font Moragas
David Font Moragas
Juan Carlos García Pascual
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Juan Carlos García Pascual
Juan Carlos García Pascual
Iñaki González
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Iñaki González
Iñaki González
Miguel Ángel Gutiérrez Antuñano
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Miguel Ángel Gutiérrez Antuñano
Miguel Ángel Gutiérrez Antuñano
Lasse Loepfe
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Lasse Loepfe
Lasse Loepfe
Beatriz Martínez Navarro
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Beatriz Martínez Navarro
Beatriz Martínez Navarro
Roger Montserrat
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Roger Montserrat
Roger Montserrat
Liam Winston Patton Ripoll
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Liam Winston Patton Ripoll
Liam Winston Patton Ripoll
Joan Josep Pons López
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Joan Josep Pons López
Joan Josep Pons López
Arnau Raventós Mayoral
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Arnau Raventós Mayoral
Arnau Raventós Mayoral
Helem Sabina Sánchez Corrales
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Helem Sabina Sánchez Corrales
Helem Sabina Sánchez Corrales
Miquel Sureda Anfres
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Miquel Sureda Anfres
Miquel Sureda Anfres
Francesc Tarrés Ruíz
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Francesc Tarrés Ruíz
Francesc Tarrés Ruíz
Josep Torelló Oliver
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Josep Torelló Oliver
Josep Torelló Oliver
Pere Torrents Poblador
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Pere Torrents Poblador
Pere Torrents Poblador
Pablo Belmonte Martínez
Pablo Belmonte Martínez

Degree: Degree in Graphic Design (Valencia School of Design)

Projects and Professional Experience:

Art Director at Gameloft and co-founder of "hiPolygon".

Expert designer in modelling, sculpture and illustration.

Áreas de expertise:

3DMax, Zbrush, Premiere, Audition, Unity, Photoshop, Flash.

Contact us: Pablo Belmonte Martínez



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Salvador Bolarin Molina
Salvador Bolarin Molina

Projects and Professional Experience:

Director of Leonard Blum, a post-production studio specialising in advanced retouching, CGI and special effects.

Areas of training:

  • Postproduction and visual effects
Contact us: Salvador Bolarin Molina



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Elías Xan Borrás Borrell
Elías Xan Borrás Borrell

Projects and Professional Experience:

Digital creator, artist and 3D illustrator linked to the video games sector, advertising, multimedia art and developing user experiences in interactive applications.

An expert in drawing, 3D modelling, illustration, photography, post-production, video editing, multimedia application development, art direction for graphic projects and scripts.

Areas of training:

  • Projects
  • Concept Art
  • Foundations of Design
  • Illustration and Concept Art
  • Character Design
Contact us: Elías Xan Borrás Borrell



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Daniel Castaño
Daniel Castaño

Degree: Graduate Degree in Video Game Design and Development (University Camilo José Cela)

Projects and Professional Experience:

Game designer, level designer and programmer at Lince Works: Aragami, Aragami VR, Unnanounced project. (2018).

UI/UX designer and VR programmer at Gravient: projects for SEAT, Volkswagen, etc. (2016-2018).

Level designer BIG: Reservoir Dogs: Bloody Days. (2016)

Areas of training:

  • Projects
  • Video Game Design I
Contact us: Daniel Castaño



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Julen Cayero Becerra
Julen Cayero Becerra

Degree: Advanced Aeronautical Engineering (UPC)

Projects and Professional Experience:

Specialisation in aircraft design and automatic control in the aerospace sector.

Areas of training:

  • Mathematics
Contact us: Julen Cayero Becerra



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Aranzazu del Castillo Figueruelo
Aranzazu del Castillo Figueruelo

Degree:

  • Degree Holder in Psychology (University of La Laguna)
  • Master's Degree in General Health Psychology (University of Granada)

Projects and Professional Experience:

Works in the clinical field as a psychologist, and writes health content for online publications.

Has worked on research projects related to the application of technologies in the same field (e.g. using virtual reality to treat specific phobias, panic disorders and agoraphobia).

Currently focused on the study of human behaviour in interaction with video games and computer applications in general.

Contact us: Aranzazu del Castillo Figueruelo



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Iñaki Díaz Acedo
Iñaki Díaz Acedo

Degree:

  • Degree Holder in Advertising and Public Relations (UAB)
  • Graduate in Digital and Virtual Design (Istituto Europeo di Design)

Projects and Professional Experience:

More than 10 years of experience in the field of multimedia design, working for clients including Oxfam, Editorial Planeta, FC Barcelona, Lacoste, Estrella Damm, PSC and Barcelona Provincial Council.

For the past five years, he has been working in the world of mobile gaming, creating and developing games for the indie studio Appnormals Team (including PixelWorld games and Super Barista) and as a freelance game artist/animator for other developers and studios such as Jesse Freeman (Long Island, NY), CS54 (Brooklyn, NY) and iSquared Games (London, UK).

Currently involved in the Game BCN incubation/acceleration programme, a selection of the city's 8 best video game startups.

Areas of training:

  • 2D Animation
  • History of Art
  • Digital Art Industry
Contact us: Iñaki Díaz Acedo



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Jesús Díaz García
Jesús Díaz García

Degree:

  • Graduate in Computer Engineering (UPC)
  • Master’s Degree in Computer Science (UPC)
  • Doctor of Computer Science (UPC)

Projects and Professional Experience:

He has worked at several companies as an interactive graphic applications developer. The projects he has been involved with include the development of graphic engines for modern gaming machines, casual games and other applications for the iPhone and iPod touch, and visual content editors for desktop platforms.

He has been part of the CRV team (Virtual Reality Center of Barcelona) where he has developed VR systems for a CAVE environment (including an automatic calibration application for the entire system, a 3D graphics engine distributed by clusters and some demo applications).

Areas of training:

  • Physics
  • Programming II
Contact us: Jesús Díaz García



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Vanessa Estorach Cavaller
Vanessa Estorach Cavaller

Degree:

  • Business Administration & MBA (ESADE Business School)
  • Master in International Management (CEMS)
  • Master's Degree in Personal Development and Leadership (UB)

Projects and Professional Experience:

Director and Principal Consultant - vanessaestorach.com.

Co-founder of Women in Mobile.

International speaker at events in the sector.

In-company teacher and trainer.

Contact us: Vanessa Estorach Cavaller



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David Font Moragas
David Font Moragas

Projects and Professional Experience:

Video game programmer, audio specialist. Development of sound systems for GameBoy Advance, Super Fighter Team. Composer and developer for Freak Frog: Yume and The Legend of the Dragon.

Founder of Synchrnzr A.M. & A.R. Sound systems: Digital Legends - One Sequel (International Mobile Gaming Award for best technology), Dance Fabulous, Kroll.

Effects and dialogue specialist at Kukoo Kitchen (ArtFutura award). Composer for MMA ProFighter and Millionaire City.

Contact us: David Font Moragas



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Juan Carlos García Pascual
Juan Carlos García Pascual

Degree:

  • Degree Holder in Political Science and Sociology (UAB)
  • Doctor of Business Organisation (UPC)

Projects and Professional Experience:

A lecturer at the Computer Architecture Department of the UPC-BarcelonaTech since 2002.

He has worked with the most important digital post-production companies of Barcelona in distributed rendering projects and custom applications.

Areas of training:

  • Business
Contact us: Juan Carlos García Pascual



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Iñaki González
Iñaki González

Degree: Diploma in Virtual Design (IED)

Projects and Professional Experience:

Creative director and founding partner of Leonard Blum.

An expert in advanced post-production techniques and visual effects, and the development of visual concepts, using cutting-edge technology and software, with more than 10 years of professional experience in the audiovisual industry.

Áreas de expertise:

Postproduction and Visual Effects

Contact us: Iñaki González



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Miguel Ángel Gutiérrez Antuñano
Miguel Ángel Gutiérrez Antuñano

Degree:

  • Degree Holder in Physical Sciences (University of Cantabria)
  • Doctoral student (UPC)

Projects and Professional Experience:

Energy consultancy in the field of renewable energy at Acciona Energía and DEWI, analysing meteorological and wind production data and undertaking power curve studies.

An engineer in the NEPTUNE innovation project to develop a buoy to measure offshore wind resources.

Dissemination and teaching on Lidar technology and Wind Energy.

Areas of training:

  • Physics
  • Mathematics
Contact us: Miguel Ángel Gutiérrez Antuñano



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Lasse Loepfe
Lasse Loepfe

Degree: Doctor in Environmental Sciences (UAB)

Projects and Professional Experience:

Professional career:

2010 - 2014: Post-Doc Research fellow UPC, UCIII, CREAF
2015 - 2016: CTO, GKT Studios
2017- 2018: CTO, DefyU Technologies
2014 - Present: Freelance game designer

Projects:

Danger Room: https://store.steampowered.com/app/852250/Danger_Room_VR/

Janken Cards: https://store.steampowered.com/app/527210/Janken_Cards/

DefyU: https://play.google.com/store/apps/details?id=com.DefyUTechnologies.DefyU

Areas of training:

  • Programming Virtual Environments
  • Game Design
  • Data Analysis
Contact us: Lasse Loepfe



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Beatriz Martínez Navarro
Beatriz Martínez Navarro

Degree:

  • Graduate in Photography and Digital Creation (CITM/UPC)
  • Master’s Degree in Photonics (UPC)
  • Doctoral student in Image Quality

Projects and Professional Experience:

Researcher working on video image quality measurement systems.

External work placement and degree final project coordinator at the CITM. Image Quality Laboratory.

Areas of training:

  • Audiovisual Communication
  • Image Structure and Lighting
  • 3D Scenarios
  • TFG Final Degree Project
  • Lighting
Contact us: Beatriz Martínez Navarro



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Roger Montserrat
Roger Montserrat

Degree: Higher Diploma in Electronic Art and Digital Design (ESDI - Ramón Llull University)

Projects and Professional Experience:

Founder of Codiwans, an applications studio focusing on digital entertainment for mobiles.

Extensive experience as an interactive application designer, interface interaction designer and creative application programmer. He has worked in highly renowned agencies and consultancies including Barcelona Virtual, the Catalan Institute of Technology, PutPut Comunicacions and Doubleyou.

Areas of training:

  • Gamification
Contact us: Roger Montserrat



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Liam Winston Patton Ripoll
Liam Winston Patton Ripoll

Degree:

  • Technical Engineer in Telecommunications, specialising in Electronic Equipment (UPC)
  • Postgraduate degree in ICT Telematics
  • Postgraduate degree in Management and Strategy

Projects and Professional Experience:

A specialist in financing and business models, entrepreneurship, video games and introduction to finance. Worked from 1996 to 2008 for multinationals including Ford (Germany), Nokia (Germany and Finland) and Nike, as Product Manager and Marketing Manager. Subsequently, in technological start-ups, founding the Apps to Win consultancy, the production company Big Imagination Games, and undertaking projects in sport, e-commerce and the IoT.

Areas of training:

  • Financiation and Business Models
Contact us: Liam Winston Patton Ripoll



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Joan Josep Pons López
Joan Josep Pons López

Degree:

  • Graduate in History (UB)
  • Master’s Degree in Heritage Libraries and Collections
  • Doctoral student in Humanities and Communication
  • Studying Bachelor's Degree in Psychology

Projects and Professional Experience:

More training:

  • Video Game Design and Balance (Massachusetts Institute of Technology Media Lab 2018)
  • Gamification through case studies (UAB)
  • Game on Project: game, gamification and socio-educational action in prisons (Generalitat de Catalunya, dept. de Justícia)
  • Workshop on Entrepreneurship and Technological Innovation (UPC 2018)
  • SEO: natural positioning in search engines (UAB 2018)
  • Moodle Course Creator Certificate (2015)

 

Professional Dedication:

  • CRAI-ICE Universitat de Barcelona (2006-2019)
  • CITM (2017-Present)
  • ENTI (2019-Present)
  • Arhat Games (2017-2019)
  • 3peppers Games (2019-Present)
  • Flashfutura (2004-Present)
  • Member of LUDO (Board Game Creators Association)
  • Workshop de Playtesting (Speaker and Organizer in 2018)


Awards:

  • Playstation Talents 2003 (Inopia Videogame)
  • DAU Verkami Finalist 2018 (Dungeon Run Board Game)


My favourite videogame:

  • Eye of the Beholder / Skyrim&Fallout / Baldur's gate

Áreas de expertise:

  • Game design
  • Level design
  • Audiovisual narrative
  • User Experience
  • Unity & Unreal
  • Web/Full Stack, C#

Areas of training:

  • Game Design
Contact us: Joan Josep Pons López



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Arnau Raventós Mayoral
Arnau Raventós Mayoral

Degree: Telecommunications Engineer (UPC)

Projects and Professional Experience:

Chief Research Officer at Ugiat technologies. European Master of Science in Research on Information and Communication Technologies.

Specialist field: image and sound processing. Software developer. Expert in programming, artificial vision, signal processing, algorithms.

Areas of training:

  • Audio Systems
  • Video Systems
  • Latest Generation Web Applications
  • Colour management and printing systems
Contact us: Arnau Raventós Mayoral



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Helem Sabina Sánchez Corrales
Helem Sabina Sánchez Corrales

Projects and Professional Experience:

MEC/MCTI/CAPES/CNPQ/FAPS/BJT-400257/2014-9: New Evolutionary Multiobjective Optimization techniques for multidisciplinary optimization design for automotive and aeronautic applications.

The Spanish CICYT program under grant DPI2010-15230. COSEDAR: Sustainable Control an Operation of WWTP for simultaneous elimination of DQO, N and P: Application of Multiobjective Optimization algorithms and robust autotuning control approaches.

The Spanish Ministry of Economy and Competitiveness program under grant DPI2013-47825-C3-1-R. GLOBEDAR: Development of advanced control strategies for WWTP: global cost/quality criteria for nutrient removal and minimization of environmental impact.

Health-Aware and Resilient control of CRItical Infrastructures and Complex Systems (HARCRICS), DPI2014-58104-R sponsored by MINECO of Spanish Gouvernment with the suport of FEDER funds.

Safety and Control in Autonomous Vehicles (SCAV)

Areas of training:

  • Mathematics
Contact us: Helem Sabina Sánchez Corrales



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Miquel Sureda Anfres
Miquel Sureda Anfres

Degree:

  • Aeronautical Engineering (UPM)
  • Doctor of Mechanical Engineering, Fluids and Aeronautics (UPC)
  • Master of Science - MSc (Imperial College London)

Projects and Professional Experience:

Lecturer in Aerospace Engineering at the ESEIAAT (UPC).

Co-ordinator of the master's degree in Space and Aeronautical Engineering.

Research in space technology applied to low orbits.

Areas of training:

  • Physics
Contact us: Miquel Sureda Anfres



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Francesc Tarrés Ruíz
Francesc Tarrés Ruíz

Degree: Doctor of Telecommunications (UPC)

Projects and Professional Experience:

CEO of Ugiat Technologies.

Researcher: Distributed Multimedia Applications Group. Signal Theory and Communication Dept., UPC.

Expert in digital signal processing, digital image and audio processing and systems, computer vision.

Áreas de expertise:

Audio Digital

Areas of training:

  • Audio Systems
  • Video Systems
Contact us: Francesc Tarrés Ruíz



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Josep Torelló Oliver
Josep Torelló Oliver

Degree:

  • Graduate in Audiovisual Communication (UB)
  • Master's degree in Interdisciplinary Education of the Arts (UB)
  • Doctor of Audiovisual Communication

Projects and Professional Experience:

Postdoctoral Research at St. Petersburg State University (Russian Federation).

Member of the Interactive Media Laboratory consolidated inter-university Research Group recognised by the Government of Catalonia (2014 SGR 604).

Areas of training:

  • Projects
  • Audiovisual Communication
  • History of Art
  • Audiovisual Narrative
Contact us: Josep Torelló Oliver



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Pere Torrents Poblador
Pere Torrents Poblador

Degree: Degree Holder in Economics (UB)

Projects and Professional Experience:

Extensive experience in the online and mobile video games industry.

Marketing executive in projects and innovative companies including Zonejeux, Gaelco Mobiles, PlayerX and Softonic.

Currently heads Gamebcn, a project by Incubio, the Government of Catalonia and Caixa Capital Risc.

Áreas de expertise:

Marketing

Project Finance

Business Development

Areas of training:

  • Business
Contact us: Pere Torrents Poblador



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Career opportunities

Upon completing the degree you will be able to develop different videogame projects individually and in a group, you will have learnt a large array of knowledge on the industry and you will know the keys to entrepreneurship, as well as the financial and monetisation systems in the industry, by actively participating in the companies participating.

After your training, you may decide to pursue a professional career as a:

  • Video game development expert.
  • Expert in programming interactive graphic applications in real time.
  • Apps programmer.
  • Video game designer.
  • Video game producer.
  • Technical artist.
  • 3D designer.
  • 2D and 3D video game and digital content animator.
  • Video game data analyst.
  • Quality control, testing and balance.
  • Gamification consultant.

Collaborators

Videos

Saló de l'Ensenyament 2019
Saló de l'Ensenyament 2018
Acto de Graduación del CITM 2018
Barcelona Games World 2017
Winter CITMFest 2017
Jornada de videojuegos y animación 3HMA 2017
Saló de l'Ensenyament 2017

Students' work

Matte Painting
Matte Painting
Degree in Videogames
Unthrone
Unthrone
Degree in Videogames
Corbs
Corbs
Degree in Videogames
OutZone Tribute Struct Foo
OutZone Tribute Struct Foo
Degree in Videogames
Puzzle Bobble
Puzzle Bobble
Degree in Videogames
Warm Spirit
Warm Spirit
Degree in Videogames
Librería de Generación Procedural de Terrenos en Tiempo Real en C ++
Librería de Generación Proc...
Degree in Videogames
Unbreakable Warrior
Unbreakable Warrior
Degree in Videogames
Toad Exam
Toad Exam
Degree in Videogames
Arte Conceptual
Arte Conceptual
Degree in Videogames
Matte Painting
Matte Painting
Degree in Videogames
Soul of a Warrior
Soul of a Warrior
Degree in Videogames

Information Form

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