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Home   >  Courses  >  Degrees in Videogames  >  Bachelor's degree in Video Game Design and Development
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General information

General Details

The bachelor's degree in Video Game Design and Development is an official university degree, complying with the requirements of the European Higher Education Area (EHEA).

Applicants are given the option of making a voluntary €5 contribution when formalising their enrolment. As part of the UPC's 0.7% Campaign, this donation will go towards meeting charitable needs in developing countries.

Introduction

Do you want to be a part of the growth of the professional video game industry?

Train to achieve the double profile of videogame designer and videogame programmer - jobs in great demand today, with great prospects.

Your best choice is to study at the Universitat Politècnica de Catalunya (UPC).

The bachelor's degrees in Video Game Design and Development is a response to the global market of which the international video game and interactive applications industry is a part. With content and teaching made 100% in English and taught in Barcelona.

  • Backed by 10 years of exceptional experience with the UPC master's degree in Design and Creation of Videogames, one of Europe's first educational programmes in the sector.
  • A benchmark in Spain, supported by over 30 Spanish and international companies in the field, such as King, Social Point and Ubisoft.
  • You will obtain an official qualification oriented towards the international market.
  • You will be able to do placements from the third year.
  • We will advise on your professional future and on job interviews, raising your profile among companies in the sector.

The objective of the bachelor's degrees in Video Game Design and Development is to train professionals able to conceptualise, design and program video games and content for digital entertainment and appropriate for dissemination on various platforms and mobile devices.

Join the big community of UPC alumni who are already working at many video game companies both in Spain and around the world.

This degree is available at the Tech Talent Center (c / Badajoz, 73-77, Barcelona). You can view the centre and its facilities in this 360º virtual tour.

Teaching goals

The aim of the bachelor's degree in Video Game Design and Development is to obtain the multidisciplinary skills required in the creation of video games and interactive materials, with a robust scientific foundation in the technology involved, programming with multiple platforms, artistic and graphic design, and 2D and 3D modelling and animation.

By the end of the degree course, you will have conceptualised and undertaken video game projects individually and as part of a group, as well as obtaining a broad-based knowledge of the industry and the keys to entrepreneurship, the financing and monetisation systems within the sector, with the active participation of the various companies involved.

Academic information

Entrance requirements

University pre-registration
Pre-registration for official programmes of study must be done via the Government of Catalonia's university pre-registration process.

Cut-off mark academic year 2019-2020: 7.647
Pre-registration code: 31083
University pre-registration

The studies providing access to this official qualification are:

1. Higher secondary education certificate of any type and university entrance tests.

To access our studies by this means, you must:

  1. Have completed higher secondary education studies of any type.
  2. Pass the university entrance test (PAU). You can check the weighting parameters of the subjects of the baccalaureate type that will be applied for access to the university. You can also consult the Table of weightings of the subjects in the degrees of the CITM.
  3. Apply for a place in the call for University Preregistration. Indicate Access Route 0 –University entrance examinations.

2. University entrance tests for candidates over 25 years old.

To access our studies by this means, you must:

  1. Pass the university entrance test for candidates over 25 years old.
  2. Apply for a place in the call for University Preregistration. Indicate Access Route - Over 25 years old.

3. Undergraduate training cycles.

Access to any bachelor's degree is possible from undergraduate training cycles, although the access grade (mean grade for the studies) or the weighted admission grade will be taken into account for admission to the studies depending on how the subjects in the specific University entrance tests are related to the knowledge area of the degree course for which access is sought. More information to the Universities Channel of the Generalitat of Catalonia. You can also consult the Table of weightings of the subjects in the degrees of the CITM.

The UPC provides official recognition for subjects and credits is some of the bachelor's degree courses for those who have completed specific undergraduate training cycles. Check which subjects in undergraduate training cycles this recognition of credits applies to on the Government of Catalonia website or by consulting the CITM Degree Validation Board.

To access our studies by this means, you must:

  1. Apply for a place in the call for University Preregistration. Indicate Access Route 4 – Higher level vocational training.

4. Change of university and/or official university studies (transfer of transcript).

To access our studies by this means, you must:

  1. Apply for a place in the call for University Preregistration. Indicate Access Route 7 - University entrance examinations after starting the degree or Access Route 8 - Higher level vocational trainingafter starting the degree.
  2. After you have been awarded a place at our centre, request a "transfer of transcript" at the home university.

5. Hold an official university qualification at Bachelor's degree level or an equivalent qualification.

To access our studies by this means, you must do the following:

6. Students with foreign studies.

These students can access the university by different routes depending on the country of origin, the existence of agreements and the situation of residence in Spain.

You will find the detailed information on the website of the Secretaría de Universidades e Investigación de la Generalitat de Cataluña.

7. Access for over 40 year students with accreditation of experience.

People over 40 years of age can access the university by accrediting work or professional experience related to a degree study, if they do not have an academic qualification that enables them to access the university by another access route.

Access to the university for over 40 years is convened once a year and can only be requested for a single study centre of Catalan universities.

The centre will reserve 1% of the places. +INFO

To access our studies by this means, you must do the following:

  1. To accredit work or professional experience in relation to university education of the degree for which access is requested (minimum 4 years).
  2. Do not possess any academic qualification that qualifies to access the university by other means of access.
  3. To overcome the evaluation phase of the accredited experience carried out by the centre itself. The results will be communicated to applicants on 31 May.
  4. Apply for a place in the University Pre-registration procedure. Indicate Access Route 10 - More than 40 years of age with work experience.

Syllabus

Bachelor's degree in Video Game Design and Development

Modular structure

ECTS credits
Basic Training 66
Mathematics 12
Physics 12
Graphic Expression 18
Computing 18
Business 6
Compulsory 138
Design & Entertainment 30
Development 36
Animation & Digital Arts 24
Management & Business 30
Projects *1 18
Elective Training 24
Elective Subjects 24
Bachelor's Thesis (TFG) 12
Total 240

1st Course

Subjects Type Term ECTS credits
Game Industry
Compulsory 1st Semester 6
Mathematics I
Basic 1st Semester 6
Physics I
Basic 1st Semester 6
Programming I
Basic 1st Semester 6
Design Basics
Basic 1st Semester 6
Concept Art
Basic 2nd Semester 6
3D Modeling
Basic 2nd Semester 6
Architecture & Operating Systems
Basic 2nd Semester 6
Programming II
Basic 2nd Semester 6
Project I: Casual Games
Compulsory 2nd Semester 6
Total 60

2nd Course

Subjects Type Term ECTS credits
Game Design I
Compulsory 1st Semester 6
Interaction & Interface Design
Compulsory 1st Semester 6
Mathematics II
Basic 1st Semester 6
Physics II
Basic 1st Semester 6
Game Development
Compulsory 1st Semester 6
Audiovisual Narrative
Compulsory 2nd Semester 6
2D Animation
Compulsory 2nd Semester 6
3D Scenaries
Compulsory 2nd Semester 6
Business environment
Basic 2nd Semester 6
Project II: 2D Game
Compulsory 2nd Semester 6
Total 60

3rd Course

Subjects Type Term ECTS credits
Game Design II
Compulsory 1st Semester 6
3D Animation
Compulsory 1st Semester 6
Artificial Intelligence
Compulsory 1st Semester 6
Game Engines
Compulsory 1st Semester 6
MCTile Devices
Compulsory 1st Semester 6
Augmented Reality
Compulsory 2nd Semester 6
Gamification
Compulsory 1st Semester 6
Digital Audio
Compulsory 2nd Semester 6
Marketing and Digital Distribution
Compulsory 2nd Semester 6
Project III: 3D Game
Compulsory 2nd Semester 6
Total 60

4th Course

Subjects Type Term ECTS credits
Communication & Leadership
Compulsory 1st Semester 6
Networks & online games
Compulsory 1st Semester 6
Financiation and Business Models
Compulsory 1st Semester 6
Data Analysis
Compulsory 1st Semester 6
Elective Subjects *2
Elective 1st & 2nd Semester 24
Bachelor's Thesis
Compulsory 2nd Semester 12
Total 60
Elective Subjects Type Term ECTS credits
Community Management
Elective 1st & 2nd Semester 6
Entrepreneurship & IT Innovation
Elective 1st & 2nd Semester 6
Post-production & Special Effects
Elective 1st & 2nd Semester 6
Modeling and Advanced 3D Animation
Elective 1st & 2nd Semester 6
Transmedia Production
Elective 2nd Semester 6
Advanced Graphics Programming
Elective 1st & 2nd Semester 6
LC - Creative Lab
Elective 2nd Semester 6
Level Design
Elective 2nd Semester 6
In Company Practice
Elective 1st or 2nd Semester 12

*1 By the end of the course, students will have learnt and will be able to prove their knowledge with the practical exercises for each of the course subjects; furthermore students will participate in a group project every year to strengthen and materialise their curriculum. The first year, students will develop casual games, the 2nd year a 2D Game, the 3rd Year a 3D Game and the fourth and final year students will prepare their Bachelor Thesis (TFG) individually.

*2 In the 4th year of the bachelor's degree in Video Game Development and Design, the 24 optional ECTS can be obtained by studying optional subjects in the syllabus or in two blocks: 12 ECTS of external internships and 12 ECTS of optional subjects.

Clarification notice:

The CITM recommends students to follow the normal itinerary of 60 credits per academic year. The curriculum for this degree programme includes the possibility of external practice work (companies, public organizations…) that is considered as an optional subject area for students. As well, it is possible to take these courses in other foreign universities.

Management & Faculty

Pablo Belmonte Martínez
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Pablo Belmonte Martínez
Pablo Belmonte Martínez
Salvador Bolarin Molina
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Salvador Bolarin Molina
Salvador Bolarin Molina
Elías Xan Borrás Borrell
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Elías Xan Borrás Borrell
Elías Xan Borrás Borrell
Daniel Castaño
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Daniel Castaño
Daniel Castaño
Julen Cayero Becerra
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Julen Cayero Becerra
Julen Cayero Becerra
Arantzazu del Castillo Figueruelo
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Arantzazu del Castillo Figueruelo
Arantzazu del Castillo Figueruelo
Iñaki Díaz Acedo
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Iñaki Díaz Acedo
Iñaki Díaz Acedo
Jesús Díaz García
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Jesús Díaz García
Jesús Díaz García
Vanessa Estorach Cavaller
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Vanessa Estorach Cavaller
Vanessa Estorach Cavaller
David Font Moragas
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David Font Moragas
David Font Moragas
Juan Carlos García Pascual
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Juan Carlos García Pascual
Juan Carlos García Pascual
Iñaki González
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Iñaki González
Iñaki González
Miguel Ángel Gutiérrez Antuñano
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Miguel Ángel Gutiérrez Antuñano
Miguel Ángel Gutiérrez Antuñano
Lasse Loepfe
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Lasse Loepfe
Lasse Loepfe
Beatriz Martínez Navarro
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Beatriz Martínez Navarro
Beatriz Martínez Navarro
Roger Montserrat
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Roger Montserrat
Roger Montserrat
Liam Winston Patton Ripoll
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Liam Winston Patton Ripoll
Liam Winston Patton Ripoll
Ricard Pillosu
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Ricard Pillosu
Ricard Pillosu
Juan José Pons López
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Juan José Pons López
Juan José Pons López
Arnau Raventós Mayoral
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Arnau Raventós Mayoral
Arnau Raventós Mayoral
Helem Sabina Sánchez Corrales
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Helem Sabina Sánchez Corrales
Helem Sabina Sánchez Corrales
Miquel Sureda Anfres
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Miquel Sureda Anfres
Miquel Sureda Anfres
Francesc Tarrés Ruíz
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Francesc Tarrés Ruíz
Francesc Tarrés Ruíz
Josep Torelló Oliver
info
Josep Torelló Oliver
Josep Torelló Oliver
Pere Torrents Poblador
info
Pere Torrents Poblador
Pere Torrents Poblador
Pablo Belmonte Martínez
Pablo Belmonte Martínez

Projects and Professional Experience:

Director de Arte en Gameloft y co-fundador de "hiPolygon". Diseñador experto, conocimientos en modelado, escultura, ilustración.

Áreas de expertise:

3DMax, Zbrush, Premiere, Audition, Unity, Photoshop, Flash.

Salvador Bolarin Molina
Salvador Bolarin Molina

Projects and Professional Experience:

Director de Leonard Blum, un estudio de postproducción especializado en retoque avanzado, CGI y efectos especiales.

Áreas de expertise:

Posproducción y Efectos Especiales

Elías Xan Borrás Borrell
Elías Xan Borrás Borrell

Projects and Professional Experience:

Creador digital, dibujante, ilustrador 3D vinculado al sector de los videojuegos, la publicidad, el arte multimedia y el desarrollo de experiencias de usuario en aplicaciones interactivas.

Experto en dibujo, modelado 3D, ilustración, fotografía, postproducción, edición de vídeo, desarrollo de aplicaciones multimedia, dirección de arte para proyectos gráficos y guión.

Areas of training:

  • Proyectos
  • Arte conceptual
  • Fundamentos del Diseño
  • Ilustración y Arte Conceptual
  • Diseño de Personajes
Daniel Castaño
Daniel Castaño

Projects and Professional Experience:

  • Game designer, level designer y programador en Lince Works: Aragami, Aragami VR, Unnanounced project. (2018-).
  • UI/UX designer y programador VR en Gravient: proyectos para SEAT, Volkswagen, etc. (2016-2018).
  • Level designer BIG: Reservoir Dogs: Bloody Days. (2016)

Areas of training:

  • Proyectos
  • Diseño de Videojuegos I
Julen Cayero Becerra
Julen Cayero Becerra

Projects and Professional Experience:

Especialidad en diseño de aeronaves. Control automático en el sector aeroespacial.

Areas of training:

  • Matemáticas
Arantzazu del Castillo Figueruelo
Arantzazu del Castillo Figueruelo

Projects and Professional Experience:

  • Trabaja en el ámbito clínico como psicóloga y como redactora de contenidos de salud en publicaciones online. He colaborado en proyectos de investigación relacionados con la aplicación de las tecnologías en este mismo ámbito (p. ej. uso de realidad virtual para el tratamiento de fobias específicas, trastorno de pánico y agorafobia). Actualmente, focalizada en el estudio del comportamiento humano en interacción con los videojuegos y las aplicaciones informáticas, en general.

Áreas de expertise:

Diseño de Investigación y Aplicaciones en Psicología y Salud.

Iñaki Díaz Acedo
Iñaki Díaz Acedo

Projects and Professional Experience:

Más de 10 años de experiencia en el ámbito de diseño multimedia, trabajando para clientes como Oxfam, Editorial Planeta, FCBarcelona, Lacoste, Estrella Damm, PSC o la Diputación de Barcelona. Durante los últimos 5 años ha estado vinculado al mundo de mobile gaming, creando y desarrollando juegos propios al estudio indie Appnormals Team (PixelWorld games o Super Barista, entre otros) y como freelancer game artist/animator por otros developers y estudios como Jesse Freeman (Long Island, NY), CS54 (Brooklyn, NY) o iSquared Games (London, UK). Actualmente forma parte del programa de incubación/aceleración Game BCN, una selección de las 8 mejores startups de videogames de la ciudad.

Areas of training:

  • Animación 2D
  • Historia del Arte
  • Industria del Arte Digital
Jesús Díaz García
Jesús Díaz García

Projects and Professional Experience:

Ha trabajado en varias empresas como desarrollador de aplicaciones gráficas interactivas. Algunos de los trabajos en los que ha estado involucrado incluyen el desarrollo de motores gráficos para máquinas de juego modernas, juegos casuales y otras aplicaciones para iPhone e iPod touch, y editores de contenido visual para plataformas de escritorio.

Ha formado parte del equiopo de CRV (Centro de Realidad Virtual de Barcelona) donde ha desarrollado sistemas VR para un entorno CAVE (incluyendo una aplicación de calibración automática para todo el sistema, un motor de gráficos 3D distribuido por clústeres y algunas aplicaciones de demostración).

Areas of training:

  • Física
  • Programación II
Vanessa Estorach Cavaller
Vanessa Estorach Cavaller

Projects and Professional Experience:

  • Directora y Consultora Principal - vanessaestorach.com.
  • Co-fundadora - Women in Mobile.
  • Conferenciante internacional en eventos del sector.
  • Profesora y formadora in-company

David Font Moragas
David Font Moragas

Projects and Professional Experience:

  • Programador de videojuegos, especialista en audio. Desarrollo de sistemas de sonido para GameBoy Advance, Super Fighter Team. Compositor y desarrollador para Freak Frog: Yume y La Leyenda del Dragón.
  • Fundador de Synchrnzr A.M. & A.R. Sistemas de sonido: Digital Legends - One Sequel (IMGA mejor tecnología), Dance Fabulous, Kroll.
  • Más de 30 títulos de móvil y PC. Técnico de efectos y diálogos en Kukoo Kitchen (premio ArtFutura). Compositor para MMA ProFighter y Millionaire City.

Áreas de expertise:

Diseño y programación de sistemas de audio de alto rendimiento, producción de efectos y música. Mezclas de audio, composición musical y múltiples instrumentos.

Juan Carlos García Pascual
Juan Carlos García Pascual

Projects and Professional Experience:

Profesor del departamento de Arquitectura de Computadores de la UPC-BarcelonaTech desde 2002.

Ha colaborado con las más importantes empresas de Postproducción Digital de Barcelona en proyectos de render distribuido y aplicaciones a medida.

Areas of training:

  • Empresa
Iñaki González
Iñaki González

Projects and Professional Experience:

  • Director Creativo y socio fundador de Leonard Blum.
  • Experto en técnicas avanzadas de posproducción y efectos visuales, y desarrollo de conceptos visuales, utilizando tecnología y software de última generación, con mas de 10 años de experiencia profesional en la industria audiovisual.

Áreas de expertise:

Posproducción y Efectos Especiales

Miguel Ángel Gutiérrez Antuñano
Miguel Ángel Gutiérrez Antuñano

Projects and Professional Experience:

Consultoría energética en el ámbito de la energía renovable en Acciona Energía y DEWI, realizando análisis de datos meteorológicos y de producción eólica y estudios de curva de potencia.

Ingeniero en el proyecto de innovación NEPTUNE para el desarrollo de una boya para medir el recurso eólico marino. Divulgación y docencia sobre la tecnología Lidar y la Energía Eólica.

Areas of training:

  • Física
  • Matemáticas
Lasse Loepfe
Lasse Loepfe

Projects and Professional Experience:

Trayectoria profesional:

2010 - 2014: Post-Doc Research fellow UPC, UCIII, CREAF
2015 - 2016: CTO, GKT Studios
2017- 2018: CTO, DefyU Technologies
2014 - actualidad: Freelance game designer

Proyectos en los que ha participado:

Danger Room: https://store.steampowered.com/app/852250/Danger_Room_VR/

Janken Cards: https://store.steampowered.com/app/527210/Janken_Cards/

DefyU: https://play.google.com/store/apps/details?id=com.DefyUTechnologies.DefyU

 

Areas of training:

  • Programación de Entornos Virtuales
  • Game Design
  • Data Analysis
Beatriz Martínez Navarro
Beatriz Martínez Navarro

Projects and Professional Experience:

Investigadora en sistemas de medición de la calidad de la imagen en vídeo. Coordinadora CITM de Áreas Prácticas Externas y TFG. Laboratorio de Calidad de la Imagen.

Areas of training:

  • Comunicación Audiovisual
  • Estructura de la Imagen e Iluminación
  • Escenarios 3D
  • Trabajo de fin de grado
  • Iluminación
Roger Montserrat
Roger Montserrat

Projects and Professional Experience:

Fundador de Codiwans, estudio de aplicaciones orientadas al entretenimiento digital para móviles.

Amplia experiencia como diseñador de aplicaciones interactivas, diseñador de interacción de interfaces y programador de aplicaciones creativas. Ha trabajado en agencias y consultorías de gran reconocimiento como Barcelona Virtual, el Instituto Catalán de Tecnología, PutPut Comunicacions y Doubleyou.

Áreas de expertise:

Gamificación

Liam Winston Patton Ripoll
Liam Winston Patton Ripoll

Projects and Professional Experience:

Especialista en financiación y modelos de negocio, emprendimiento, videojuegos e introducción a las finanzas. Del 1996 al 2008 en multinacionales como Ford (Alemania), Nokia (Alemania y Finlandia) y Nike, como Product Manager y Jefe de Marketing. Posteriormente en startups tecnológicas, fundando la consultora Apps to Win, la productora Big Imagination Games y emprendiendo en proyectos de deporte, eCommerce, IoT.

Areas of training:

  • Historia del Arte
Ricard Pillosu
Ricard Pillosu

Projects and Professional Experience:

Gameplay Programmer en Pyro Studios y Arvirago. Más de 8 años de experiencia como Al Programmer, Lead Programer, Developer Management y Develepmet Director en Crytek. En la actualidad profesor del CITM del grado en Diseño y Desarrollo de Videojuegos y el grado en Multimedia.

Areas of training:

  • Industria de los Videojuegos
  • Proyectos I, II, y III
  • Programación II
Juan José Pons López
Juan José Pons López

Projects and Professional Experience:

12 años trabajando en la Universidad de Barcelona como project manager, desarrollador y formador en nuevas tecnologías, gamificación y cultura digital. Organizador del Cowrking de Playtesting de la UPC.

Areas of training:

  • Diseño de Videojuegos I
Arnau Raventós Mayoral
Arnau Raventós Mayoral

Projects and Professional Experience:

Ingeniero en Telecomunicaciones. Chief Research Officer en Ugiat technologies.European Master of Science in Research on Information and Communication Technologies.

Especialidad: Imagen y Procesamiento del Sonido. Desarrollador de Software. Experto en Programación, Visión Artificial, Procesamiento de señales, Algoritmos.

Areas of training:

  • Sistemas de Audio
  • Sistemas de Vídeo
  • Aplicaciones Web de Última Generación
  • Gestión del Color y Sistemas de Impresión
Helem Sabina Sánchez Corrales
Helem Sabina Sánchez Corrales

Projects and Professional Experience:

Investigadora postdoctoral en el Centro Específico de Investigación (CER) en Supervisión, Seguridad y Control Automático (CS2AC-UPC).

Proyectos específicos:

MEC/MCTI/CAPES/CNPQ/FAPS/BJT-400257/2014-9: New Evolutionary Multiobjective Optimization techniques for multidisciplinary optimization design for automotive and aeronautic applications.

The Spanish CICYT program under grant DPI2010-15230. COSEDAR: Sustainable Control an Operation of WWTP for simultaneous elimination of DQO, N and P: Application of Multiobjective Optimization algorithms and robust autotuning control approaches.

The Spanish Ministry of Economy and Competitiveness program under grant DPI2013-47825-C3-1-R. GLOBEDAR: Development of advanced control strategies for WWTP: global cost/quality criteria for nutrient removal and minimization of environmental impact.

Health-Aware and Resilient control of CRItical Infrastructures and Complex Systems (HARCRICS), DPI2014-58104-R sponsored by MINECO of Spanish Gouvernment with the suport of FEDER funds.

Safety and Control in Autonomous Vehicles (SCAV)

Areas of training:

  • Matemáticas
Miquel Sureda Anfres
Miquel Sureda Anfres

Projects and Professional Experience:

  • Profesor de Ingeniería Aeroespacial en la ESEIAAT (UPC)
  • Coordinador del master's degree in Space and Aeronautical Engineering.
  • Investigación en tecnología espacial aplicada a órbitas bajas.

Areas of training:

  • Física
Francesc Tarrés Ruíz
Francesc Tarrés Ruíz

Projects and Professional Experience:

  • CEO en Ugiat Technologies.
  • Investigador: Grupo de Aplicaciones Multimedia Distribuidas. Dept. Teoria Señal y Comunicación UPC.
  • Experto en Procesado digital de señal, Procesado y sistemas digitales de imagen y de audio, Visión por computador.

Áreas de expertise:

Audio Digital

Areas of training:

  • Sistemas de Audio
  • Sistemas de Vídeo
Josep Torelló Oliver
Josep Torelló Oliver

Projects and Professional Experience:

Licenciado en Comunicación Audiovisual (UB). Máster en Educació Interdisciplinària de les Arts (UB). Investigación Postdoctoral en la St Petersburg State University (Russian Federation).

Miembro del Grupo de Investigación consolidado e interuniversitario reconocido por la Generalitat de Catalunya (2014 SGR 604), Laboratorio de Medios Interactivos.

Áreas de expertise:

Narrativa Audiovisual

Areas of training:

  • Proyectos
  • Comunicación Audiovisual
  • Historia del Arte
  • Narrativa Audiovisual
Pere Torrents Poblador
Pere Torrents Poblador

Projects and Professional Experience:

Amplia experiencia en la industria de los videojuegos on-line y móvil.

Ejecutivo de marketing en proyectos y empresas innovadoras tales como Zonejeux, Gaelco Móviles, PlayerX y Softonic, entre otras.

Actualmente dirige Gamebcn, proyecto de Incubio, Generalitat de Catalunya y Caixa Capital Risc.

Áreas de expertise:

Marketing, Financiación de Proyectos, Desarrollo de Negocio.

Areas of training:

  • Empresa

Career opportunities

Upon completing the degree you will be able to develop different videogame projects individually and in a group, you will have learnt a large array of knowledge on the industry and you will know the keys to entrepreneurship, as well as the financial and monetisation systems in the industry, by actively participating in the companies participating.

After your training, you may decide to pursue a professional career as a:

  • Video game development expert.
  • Expert in programming interactive graphic applications in real time.
  • Apps programmer.
  • Video game designer.
  • Video game producer.
  • Technical artist.
  • 3D designer.
  • 2D and 3D video game and digital content animator.
  • Video game data analyst.
  • Quality control, testing and balance.
  • Gamification consultant.

Collaborators

Videos

Saló de l'Ensenyament 2019
Saló de l'Ensenyament 2018
Acto de Graduación del CITM 2018
Barcelona Games World 2017
Winter CITMFest 2017
Jornada de videojuegos y animación 3HMA 2017
Saló de l'Ensenyament 2017

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Degree in Videogames

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