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Home   >  Courses  >  Degrees in Videogames  >  Bachelor's degree in Video Game Design and Development

Video Game Design and Development

General information


Do you want to be a part of the growth of the professional video game industry?

Train to achieve the double profile of videogame designer and videogame programmer - jobs in great demand today, with great prospects.

Your best choice is to study at the Universitat Politècnica de Catalunya (UPC).

The bachelor's degrees in Video Game Design and Development is a response to the global market of which the international video game and interactive applications industry is a part.

  • Backed by 10 years of exceptional experience with the UPC master's degree in Design and Creation of Videogames, one of Europe's first educational programmes in the sector.
  • A benchmark in Spain, supported by over 30 Spanish and international companies in the field, such as King, Social Point and Ubisoft.
  • You will obtain an official qualification oriented towards the international market.
  • You will be able to do placements from the third year.
  • We will advise on your professional future and on job interviews, raising your profile among companies in the sector.

The objective of the bachelor's degrees in Video Game Design and Development is to train professionals able to conceptualise, design and program video games and content for digital entertainment and appropriate for dissemination on various platforms and mobile devices.

Join the big community of UPC alumni who are already working at many video game companies both in Spain and around the world.

This degree is available at the TR12 (c/ de la Igualtat, 33, 08222 Terrassa). You can view the centre and its facilities in this 360º virtual tour.

Teaching goals

The aim of the bachelor's degree in Video Game Design and Development is to obtain the multidisciplinary skills required in the creation of video games and interactive materials, with a robust scientific foundation in the technology involved, programming with multiple platforms, artistic and graphic design, and 2D and 3D modelling and animation.

By the end of the degree course, you will have conceptualised and undertaken video game projects individually and as part of a group, as well as obtaining a broad-based knowledge of the industry and the keys to entrepreneurship, the financing and monetisation systems within the sector, with the active participation of the various companies involved.

General Details

The bachelor's degree in Video Game Design and Development is an official university degree, complying with the requirements of the European Higher Education Area (EHEA).

Applicants are given the option of making a voluntary €5 contribution when formalising their enrolment. As part of the UPC's 0.7% Campaign, this donation will go towards meeting charitable needs in developing countries.

Quality of the degree

In this section you will find all the information related to the Quality Assurance Internal System.

Academic information

In this section you will find the academic regulations and support plans that we apply to the degree.

Entrance requirements and registration

University pre-registration
Pre-registration for official programmes of study must be done via the Government of Catalonia's university pre-registration process.

Cut-off mark academic year 2023-2024: 5.382
Pre-registration code: 31074
University pre-registration

The studies permitting access to this official qualification are:

1. Higher secondary education certificate of any type and university entrance tests.

To access our studies by this means, you must:

  1. Have completed higher secondary education studies of any type.
  2. Pass the university entrance test (PAU). You can check the weighting parameters of the subjects of the baccalaureate type that will be applied for access to the university. You can also consult the Table of weightings of the subjects in the degrees of the CITM.
  3. Apply for a place in the call for University Preregistration. Indicate Access Route 0 - University entrance examinations.

2. Undergraduate training cycles.

Access to any bachelor's degree is possible from undergraduate training cycles, although the access grade (mean grade for the studies) or the weighted admission grade will be taken into account for admission to the studies depending on how the subjects in the specific University entrance tests are related to the knowledge area of the degree course for which access is sought. More information to the Universities Channel of the Generalitat of Catalonia. You can also consult the Table of weightings of the subjects in the degrees of the CITM.

The UPC provides official recognition for subjects and credits is some of the bachelor's degree courses for those who have completed specific undergraduate training cycles. Check which subjects in undergraduate training cycles this recognition of credits applies to on the Government of Catalonia website or by consulting the CITM Degree Validation Board.

To access our studies by this means, you must:

  1. Apply for a place in the call for University Preregistration. Indicate Access Route 4 – Higher level vocational training.

3. University access examinations for people aged over 25 and over 45 years old.

Over 25 years old

To access our studies in this manner, you must do the following:

  1. Pass the university access examination for people over 25 years old.
  2. Apply for a place in the University Pre-registration procedure. - Over 25 years old.

Candidates who meet the following requirements can take the university access examinations for people over 25 years old:

  • They must be 25 years old in the calendar year in which the examination is taken.
  • They must not have passed the university access examination (or equivalent).
  • They must not have a higher technical degree in vocational training, plastic arts and design or sports (or the equivalent).
  • They must not have any university degree.

Over 45 years old

To access our studies in this manner, you must do the following:

  1. Pass the university access examination for people over 45 years old.
  2. Conduct a personal interview.
  3. Apply for a place in the University Pre-registration procedure. - Over 45 years old.
  4. Candidates who meet the following requirements can take the university access examinations for people over 45 years old:

    • They must be 45 years old in the calendar year in which the examination is taken.
    • They must not have a degree or any other general access requirement that enables the holder to access university.

    Candidates who access the university by means of entrance examinations for people over 45 years old have 1% of the places reserved on each course.

    The decision on admission is only valid for studying at the CITM for the degree awarded and for the call for the next academic year.

4. Access for over 40 year students with accreditation of experience.

People over 40 years of age can access the university by accrediting work or professional experience related to a degree study, if they do not have an academic qualification that enables them to access the university by another access route.

Access to the university for over 40 years is convened once a year and can only be requested for a single study centre of Catalan universities.

The centre will reserve 1% of the places. +INFO

To access our studies by this means, you must do the following:

  1. To accredit work or professional experience in relation to university education of the degree for which access is requested (minimum 4 years).
  2. Do not possess any academic qualification that qualifies to access the university by other means of access.
  3. To overcome the evaluation phase of the accredited experience carried out by the centre itself. The results will be communicated to applicants on 31 May.
  4. Apply for a place in the University Pre-registration procedure. Indicate Access Route 10 - More than 40 years of age with work experience.

5. Hold an official university qualification at Bachelor's degree level or an equivalent qualification.

To access our studies by this means, you must do the following:

  1. Apply for a place in the University Pre-registration procedure. Indicate Access Route 2 - Qualified.

6. Change of university and/or official university studies (transfer of transcript).

To access our studies by this means, you must:

  1. Submit the Application for access due to change of university and/or university studies to the CITM Academic Secretary's Office (Application document). You can check the requirements for access by this means via this link.
  2. Apply for a place in the call for University Pre-registration procedure. Indicate Access Route 7 - University entrance examinations with degree course started or Access Route 8 - Advanced vocational training cycle with degree course started.

After you have been awarded a place at our centre, you will have to apply to your home university for an "academic record transfer".

7. Student from a foreign education system.

These students can access the university by different routes depending on the country of origin, the existence of agreements and the situation of residence in Spain.

You will find the detailed information on the website of the Secretaría de Universidades e Investigación de la Generalitat de Cataluña.


Video Game Design and Development

Modular structure

ECTS credits
Basic Training 66
Mathematics 12
Physics 12
Graphic Expression 18
Computing 18
Business 6
Compulsory 138
Design & Entertainment 30
Development 36
Animation & Digital Arts 24
Management & Business 30
Projects *1 18
Elective Training *2 24
Elective Subjects 24
TFG Final Degree Project 12
Total 240

1st Course

Subjects Type Term ECTS credits
Game Industry
Compulsory 1st Semester 6
Basic 1st Semester 6
Basic 1st Semester 6
Programming I
Basic 1st Semester 6
Design Basics
Basic 1st Semester 6
Concept Art
Basic 2nd Semester 6
3D Modeling
Basic 2nd Semester 6
Architecture & Operating Systems
Basic 2nd Semester 6
Programming II
Basic 2nd Semester 6
Project I: Casual Games *1
Compulsory 2nd Semester 6
Total 60

2nd Course

Subjects Type Term ECTS credits
Game Design I
Compulsory 1st Semester 6
Interaction & Interface Design
Compulsory 1st Semester 6
Mathematics II
Basic 1st Semester 6
Physics II
Basic 1st Semester 6
Game Development
Compulsory 1st Semester 6
Audiovisual Narrative
Compulsory 2nd Semester 6
2D Animation
Compulsory 2nd Semester 6
3D Scenaries
Compulsory 2nd Semester 6
Business environment
Basic 2nd Semester 6
Project II: 2D Game *1
Compulsory 2nd Semester 6
Total 60

3rd Course

Subjects Type Term ECTS credits
Game Design II
Compulsory 1st Semester 6
3D Animation
Compulsory 1st Semester 6
Artificial Intelligence
Compulsory 1st Semester 6
Game Engines
Compulsory 1st Semester 6
MCTile Devices
Compulsory 1st Semester 6
Augmented Reality
Compulsory 2nd Semester 6
Compulsory 1st Semester 6
Digital Audio
Compulsory 2nd Semester 6
Marketing and Digital Distribution
Compulsory 2nd Semester 6
Project III: 3D Game *1
Compulsory 2nd Semester 6
Total 60

4th Course

Subjects Type Term ECTS credits
Communication & Leadership
Compulsory 1st Semester 6
Networks & online games
Compulsory 1st Semester 6
Financiation and Business Models
Compulsory 1st Semester 6
Data Analysis
Compulsory 1st Semester 6
Elective Subjects *2
Elective 1st & 2nd Semester 24
TFG Final Degree Project (Regulations)
Compulsory 2nd Semester 12
Total 60
Elective Subjects *2 Type Term ECTS credits
Postproduction and Visual Effects
Elective 1st Semester 6
Serious-Games Design
Elective 1st Semester 6
Advanced 3D Modeling and Animation
Elective 1st Semester 6
Advanced Graphics Programming
Elective 2nd Semester 6
Level Design
Elective 2nd Semester 6
Data Visualization
Elective 2nd Semester 6
Narratives for Real-Time
Elective 2nd Semester 6
Fundamentals, Design and Sound Editing
Elective 2nd Semester 6
Animation and Stop Motion
Elective 2nd Semester 6
Generative Art and Processing
Elective 2nd Semester 6
Creative Lab
Elective 2nd Semester 6
Producción Transmedia
Elective 1st Semester 6
In Company Practice
Elective 1st or 2nd Semester 12

*1 By the end of the course, students will have learnt and will be able to prove their knowledge with the practical exercises for each of the course subjects; furthermore students will participate in a group project every year to strengthen and materialise their curriculum. The first year, students will develop casual games, the 2nd year a 2D Game, the 3rd Year a 3D Game and the fourth and final year students will prepare their Bachelor Thesis (TFG) individually.

*2 In the 4th year of the bachelor's degree in Video Game Development and Design, the 24 optional ECTS can be obtained by studying optional subjects in the syllabus or in two blocks: 12 ECTS of external internships and 12 ECTS of optional subjects.

Clarification notice:

The CITM recommends students to follow the normal itinerary of 60 credits per academic year. The curriculum for this degree programme includes the possibility of external practice work (companies, public organizations…) that is considered as an optional subject area for students. As well, it is possible to take these courses in other foreign universities.

Management & Faculty

Name E-mail Type of teaching staff member
Adrián Dorado Garrido Profesorado CITM-UPC
Anna Inetskaya Inetskiy UPC professor
Anna Solanas Santacana Collaborating professor
Beatriz Martínez Navarro Profesorado CITM-UPC Mes info
Beatriz Martínez Navarro


  • Graduate in Photography and Digital Creation (CITM/UPC)
  • Master’s Degree in Photonics (UPC)
  • Doctoral student in Image Quality

Projects and Professional Experience:

Researcher working on video image quality measurement systems.

External work placement and degree final project coordinator at the CITM. Image Quality Laboratory.

Areas of training:

  • Audiovisual Communication
  • Image Structure and Lighting
  • 3D Scenarios
  • TFG Final Degree Project
  • Lighting
Carla Molins Pitarch Profesorado CITM-UPC
Carles Sora Domenjó Profesorado CITM-UPC Mes info
Carles Sora Domenjó

Projects and Professional Experience:

Director del Centro de la Imagen y la Tecnología Multimedia de la Universitat Politècnica de Catalunya.

Investigador colaborador del Grupo de investigación DIGIDOC de la UPF.

Ha sido profesor del Departamento de Comunicación de la UPF hasta 2019 y también ha impartido docencia en la UB, ELISAVA y BAU. Fue, de 2017 a 2019, Fulbright Postdoctoral Fellow en el Massachusetts Institute of Technology (MIT) de Estados Unidos de América.

Ha participado en 9 proyectos competitivos de investigación. Publicó su tesis doctoral en UOC Press Comunicación (Temporalidades Digitales, 2016). Ha publicado artículos en revistas indexadas y ha sido revisor de varias revistas académicas nacionales e internacionales, así como de agencias de evaluación de investigación europeas.

Ha presentado su trabajo académico y artístico en diversos foros internacionales como Ciudad de Quebec, París, Buenos Aires (VE), México DF, Bristol (i-Docs), Lisbone, Lugano (ECREA), Boston (MIT) o CCCB (Barcelona).

Ha trabajado en más de 25 proyectos profesionales de artes visuales, teatro y difusión científica. Fue miembro fundador del estudio de proyectos expositivos Touché (2009-2012) y director del programa de posgrado Escena Digital (2010). Fue fundador del programa de incubación Starting Lab y coordinador del Grado en Comunicación Audiovisual de la UPF. Su actividad académica la ha llevado a hacer más de 40 conferencias en varias universidades, congresos y centros culturales, destacando Emerson College (Boston), MIT (Boston) y UPV (Valencia).

Areas of training:

  • Visual Culture
  • Digital Culture
  • Interactive Design
  • Digital Art
  • Digital Narratives
Carlos Monte Salvador Collaborating professor
Carlos Pizarro Bondia UPC professor
Carolina López Caballero Collaborating professor Mes info
Carolina López Caballero

Projects and Professional Experience:


Directora de Animac, Muestra Internacional de Cine de Animación de Cataluña.

Comisaria de la Sección Oficial Competitiva de Animación de FICG México (Festival Internacional de Cine de Guadalajara, México).

Comisaria invitada en Animario, Festival Internacional de Animación Contemporánea de Madrid.


Directora de Xcèntric, el cine del CCCB. 12 años de temporadas anuales de proyecciones, actividades pedagógicas y publicaciones.

Comisaria de ciclo audiovisual itinerante From Doodles to Pixels, Over 100 Years of Spanish Animation. (AC/E-CCCB). Proyección en el festival de Annecy, el MoMA de NY y 30 sedes internacionales más. Publicación con Cameo.

Comisaria de la exposición Metamorfosis, visiones fantásticas de Starewitch, Švankmajeels Hermanos Quay (CCCB y La Casa Encendida de Madrid).

Realizadora de publicidad en Tesauro SL (Madrid y Barcelona) y Group Films (Barcelona)

Guionista y realizadora independiente TV (TVE, Canal Plus)

Productora creativa y realizadora MTV Music Television en la sede de Miami (USA).

Co-creadora, programadora y coordinadora de la sección oficial Anima't. Sitges. Festival Internacional de Cine Fantástico de Cataluña. 10 años de programas, exposiciones y publicaciones.

Animadora y realizadora independiente

Areas of training:

  • 2D Animation
  • 3D Animation
  • Visual Culture
  • Projects
Cecilio Angulo Bahón UPC professor Mes info
Cecilio Angulo Bahón

Projects and Professional Experience:

Subdirector de Investigación. Departamento de Ingeniería de Sistemas.

Investigación centrada en el desarrollo de sistemas de aprendizaje y cognitivos que permitan ser aplicados en situaciones donde la información es poco estructurada, imprecisa o subjetiva.

Director del GREC Grupo de Investigación en Ingeniería del Conocimiento desde el 2014. Director del Máster en Automatic Control and Robotics de la UPC.

Areas of training:

  • Mathematics
Daniel Hurtado Torres Profesorado CITM-UPC
David del Campo Sud Profesorado CITM-UPC
David Fernando Sarabia Jacome Collaborating professor
David Font Moragas Collaborating professor Mes info
David Font Moragas

Projects and Professional Experience:

Video game programmer, audio specialist. Development of sound systems for GameBoy Advance, Super Fighter Team. Composer and developer for Freak Frog: Yume and The Legend of the Dragon.

Founder of Synchrnzr A.M. & A.R. Sound systems: Digital Legends - One Sequel (International Mobile Gaming Award for best technology), Dance Fabulous, Kroll.

Effects and dialogue specialist at Kukoo Kitchen (ArtFutura award). Composer for MMA ProFighter and Millionaire City.

David Sánchez Carreras Profesorado CITM-UPC Mes info
David Sánchez Carreras

Degree: Graduate in Multimedia (CITM/UPC)

Projects and Professional Experience:

Lecturer specialising in dynamic web programming, databases and web applications.

International Mobility Area Coordinator.

Areas of training:

  • Human-Computer Interaction
  • Projects
  • Dynamic web programming and Databases
  • Latest Generation Web Applications
  • TFG Final Degree Project
Elisabet Fonts Gonzalez Profesorado CITM-UPC Mes info
Elisabet Fonts González


  • Degree Holder in Audiovisual Communication (UVIC)
  • Doctoral student PhD in the field of science and new technologies

Projects and Professional Experience:

Lecturer at ENTI-UB, UVIC, Teknós and UPC.

CEO at Applicamos

Designer of characters and application environments for: Nació Digital, Play Creatividad, Clipouneds, UVIC, Gotika group and Play Attitude.

3D animator for a short film directed by Anthony Wong for Pixar/Disney.

Areas of training:

  • 3D Animation
Eulalia Febrer Coll Collaborating professor
Francesc Vilanova Rossell Collaborating professor
Francisco Javier Ruiz Carrasco Collaborating professor
Gerard Escudero Bakx UPC professor
Ina Irina Ghită Collaborating professor
Irene Sola Muñoz Collaborating professor
Jesús Alonso Alonso Profesorado CITM-UPC Mes info
Jesús Alonso Alonso

Projects and Professional Experience:

Responsable del Área de Videojuegos, UPC. Director del Máster en Diseño y Creación de Videojuegos y del Máster en Mobile Business & Apps Design, UPC School.

Más de 20 años de experiencia como desarrollador de videojuegos y 12 años de experiencia docente universitaria en el área de videojuegos.

Áreas de expertise:

Industria y Desarrollo de Videojuegos. Computación Gráfica. Innovación Tecnológica y Emprendimiento.

Areas of training:

  • Games Industry
  • Projects I, II, and III
Joan Arnedo Moreno Collaborating professor Mes info
Joan Arnedo Moreno

Projects and Professional Experience:

Profesor agregado del Departamento de Estudios de Informática, Multimedia y Telecomunicaciones de la Universitat Oberta de Catalunya desde el año 2004, donde ocupa el cargo de director académico del Msc. en Diseño y Programación de Videojuegos. Investigador visitante en el Fukuoka Institute of Technology (福岡工業大学) y miembro del grupo de investigación GAME, donde se centra en el estudio de los juegos y el juego en contextos no de entretenimiento para una mejor participación e implicación de los usuarios, principalmente en la educación.

Ha publicado más de 60 artículos científicos, varios en revistas de alto impacto indexadas en ISI y ha actuado como co-chair general de diversos eventos académicos internacionales, como las sucesivas ediciones del simposio GamiLearn, o la edición 2019 de la conferencia ACM CHI PLAY. Creador y coordinador del MOOC “Introducción a la gamificación a través de casos prácticos” en la plataforma MiriadaX. Jurado del concurso de emprendedores SpinUOC. Coleccionista de viejas consolas y de todos los videojuegos de la saga Zelda (sí, incluidos los de Phillips CD-i).

Areas of training:

  • Gamification
Jordi-Ysard Puigbò Llobet Collaborating professor
José Díaz Iriberri Collaborating professor Mes info
Jose Díaz Iriberri

Projects and Professional Experience:

Actualmente, se dedica a la investigación en el campo de la informática gráfica y es profesor agregado en la Universidad de Vic. También colabora como docente en varios posgrados de la UPC School.

Ha sido investigador postdoctoral del programa de becas Marie Curie de la Comisión Europea en el grupo de Visual Computing del CRS4 (Italia).

Su investigación se centra en la visualización de datos científicos, la computación paralela y la programación de GPUs, así como en el diseño de aplicaciones en entornos de realidad virtual y aumentada.

Áreas de expertise:

  • Programación
  • Realidad Aumentada

Areas of training:

  • Programming
José Luis Eguia Gómez Profesorado CITM-UPC Mes info
José Luis Eguia Gómez


  • Degree Holder in Fine Arts (UB)
  • Doctor of Digital Interactive Communication (University of Valencia)

Projects and Professional Experience:

CEO at Digital Work Force.

Researcher in Video games and gamification of education. Project Engineering and Construction Dept., UPC. Member of the Digital Games Research Association (DIGRA). Member of the GIE-UPC Research Group.

He has published books on gamification and graphic design and articles in academic journals, and gives international lectures on new information and communication technologies.

Areas of training:

  • Foundations of Design
  • Graphic Design
Josep Serrano Recuero Collaborating professor
Juan Carlos García Pascual UPC professor Mes info
Juan Carlos García Pascual


  • Degree Holder in Political Science and Sociology (UAB)
  • Doctor of Business Organisation (UPC)

Projects and Professional Experience:

A lecturer at the Computer Architecture Department of the UPC-BarcelonaTech since 2002.

He has worked with the most important digital post-production companies of Barcelona in distributed rendering projects and custom applications.

Areas of training:

  • Business
Juan José Costa Prats UPC professor Mes info
Juan Jose Costa Prats


  • Technical Systems Engineer (UPC)
  • Doctor of Computer Architecture (UPC)

Projects and Professional Experience:

Lecturer in the Computer Architecture Department.

Lecturer and Researcher on Operating Systems. His research focuses on distributed shared memories (DSM) using software and the optimisation of application performance in this environment. He has published several articles in JCR-indexed journals and at prestigious conferences.

Areas of training:

  • Architecture and operating systems
Julian Francisco Cayero Becerra UPC professor Mes info
Julen Cayero Becerra

Degree: Advanced Aeronautical Engineering (UPC)

Projects and Professional Experience:

Specialisation in aircraft design and automatic control in the aerospace sector.

Areas of training:

  • Mathematics
Lasse Löpfe Profesorado CITM-UPC Mes info
Lasse Loepfe

Degree: Doctor in Environmental Sciences (UAB)

Projects and Professional Experience:

Professional career:

2010 - 2014: Post-Doc Research fellow UPC, UCIII, CREAF
2015 - 2016: CTO, GKT Studios
2017- 2018: CTO, DefyU Technologies
2014 - Present: Freelance game designer


Danger Room:

Janken Cards:


Areas of training:

  • Programming Virtual Environments
  • Game Design
  • Data Analysis
Marc Ripoll Tarré Collaborating professor Mes info
Marc Ripoll Tarré


  • Graduate in Multimedia Design and Animation
  • Master’s Degree in 3D Design (Media Arte Institute)
  • Graphic Design and Illustration (Escola Joso)

Projects and Professional Experience:

CEO and Lead Artist at The Game Forger.

Lecturer in 3D design and video games at BAU and ETSEIB and on the UPC School master's degree course in Video Game Design and Creation.

Coordinator of video game development courses at TEC in Monterrey, Mexico.

Áreas de expertise:

3D animation

Game design

Areas of training:

  • Programming Virtual Environments
Marc Torres Jiménez Collaborating professor
Marta Fernández Ruiz Profesorado CITM-UPC Mes info
Marta Fernández Ruiz

Projects and Professional Experience:

Investigadora en el área de los Game Studies con interés en la experiencia de usuario y la intersección entre las humanidades y la tecnología.

Ha sido docente en el ámbito universitario y en el de formación profesional en el área de videojuegos, medios interactivos y narrativa transmedia.

Ha trabajado en la creación y edición de contenidos multimedia, en la implementación de interfaces de usuario y en la gestión de proyectos orientados a la formación deportiva.

En 2014 co-fundó Labhipermedia, spin off de la Universidad Carlos III de Madrid.

Ha publicado en revistas nacionales e internacionales como Icono 14, Brumal, Teknokultura, Computers and Education y Education and Information Technologies.

Areas of training:

  • Audiovisual Narrative
  • Transmedia production
Miquel Suau González Collaborating professor
Miquel Sureda Anfres UPC professor Mes info
Miquel Sureda Anfres


  • Aeronautical Engineering (UPM)
  • Doctor of Mechanical Engineering, Fluids and Aeronautics (UPC)
  • Master of Science - MSc (Imperial College London)

Projects and Professional Experience:

Lecturer in Aerospace Engineering at the ESEIAAT (UPC).

Co-ordinator of the master's degree in Space and Aeronautical Engineering.

Research in space technology applied to low orbits.

Areas of training:

  • Physics
Mónica Martín Mínguez Profesorado CITM-UPC
Neus Soler Labajos Collaborating professor Mes info
Neus Soler Labajos

Projects and Professional Experience:

Consultora especializada en marketing digital (2013-actualidad).

Miembro del grupo de investigación interdisciplinaria sobre las TIC, i2TIC, y autora de diversas publicaciones sobre marketing (2013-actualidad).

Formadora y docente universitaria y empresarial: UOC, IQS, CITM-UPC, ENTI-UB, CETT-UB (2006-actualidad).

Directora Comercial y de Marketing en Glame, SA, agencia comercial en España de varios fabricantes europeos de productos de moda íntima, complementos de vestir, ropa y prendas de bebé, y productos textiles para el hogar (1994-2013).

Responsable de Relaciones Internacionales en Camins Technologies, S.A., actualmente InterCath BioMedical Software & Technologies, centro de investigación e implementación de tecnologías y soluciones biomédicas (1991-1993).

Adjunta a la Dirección Técnica en la empresa de servicios de telemarketing Promofon, S.A. (1987-1991).

Áreas de expertise:



Investigación de mercados

Comportamiento del consumidor

Noemí Blanch de la Cueva Collaborating professor Mes info
Noemí Blanch de la Cueva

Projects and Professional Experience:

Consultoría de proyectos de gamificación y serious games en diferentes ámbitos: participación ciudadana, reciclaje, liderazgo, emprendimiento y educación, entre otros.

Áreas de expertise:

El poder del juego


Serious games

Género y habilidades

Areas of training:

  • Gamification
Núria Riba Roqué Collaborating professor
Pablo Fernández Duran UPC professor Mes info
Pau Fernández Duran

Degree: Telecommunications Engineer (UPC)

Projects and Professional Experience:

Creator of

Researcher in Artificial Intelligence.

Areas of training:

  • Programming Virtual Environments
  • Applied Multimedia Technologies
Pau Sánchez Penella Collaborating professor
Paula Martín López Collaborating professor
Pável Gustavo Jesús Seguil Collaborating professor
Pedro Omedas Morera Collaborating professor
Pere Torrents Poblador Collaborating professor Mes info
Pere Torrents Poblador

Degree: Degree Holder in Economics (UB)

Projects and Professional Experience:

Extensive experience in the online and mobile video games industry.

Marketing executive in projects and innovative companies including Zonejeux, Gaelco Mobiles, PlayerX and Softonic.

Currently heads Gamebcn, a project by Incubio, the Government of Catalonia and Caixa Capital Risc.

Áreas de expertise:


Project Finance

Business Development

Areas of training:

  • Business
Ramon Mateo Navarro Collaborating professor
Ramon Oliva Martínez Collaborating professor
Raul Villalba Palacin Collaborating professor
Romà Patricio Castillo Collaborating professor
Salvador Bolarin Molina Collaborating professor Mes info
Salvador Bolarin Molina

Projects and Professional Experience:

Director of The Velocity dot Art, a post-production studio specialising in advanced retouching, CGI and special effects.

Areas of training:

  • Postproduction and visual effects
Sergi Abadal Cavallé UPC professor
Tomás Grau de Pablos Collaborating professor
Vicente Villalba Palacin Collaborating professor Mes info
Vicente Villalba Palacin


  • Degree in Marketing (Escola Universitària Mediterrani)
  • Master in Advertising Strategy and Creativity (Blanquerna - Universitat Ramon Llull)
  • Master in Self-Leadership and Group Leadership (Universitat de Barcelona)
  • PhD in Communication (Blanquerna - Universitat Ramon Llull)

Projects and Professional Experience:

Advertising account manager, social media strategy manager, content manager, university lecturer and researcher at Blanquerna-URL.

Áreas de expertise:

Social media

Communication, group management and leadership




Areas of training:

  • Communication and leadership
Xavier Manzanares Gonzalez Collaborating professor

Career opportunities

Upon completing the degree you will be able to develop different videogame projects individually and in a group, you will have learnt a large array of knowledge on the industry and you will know the keys to entrepreneurship, as well as the financial and monetisation systems in the industry, by actively participating in the companies participating.

After your training, you may decide to pursue a professional career as a:

  • Expert in the development of video games and interactive virtual environments.
  • Expert in programming narrative experiences in real time.
  • Apps programmer.
  • Video game designer.
  • Video game producer.
  • Technical artist.
  • 3D artist.
  • 2D and 3D video game and digital content animator.
  • Video game data analyst.
  • Quality control, testing and balance.
  • Gamification consultant.

Entities and Collaborating Companies

Testimonial & videos



At the Image Processing and Multimedia Technology Center, I gained knowledge in video game development based on a theoretical and practical approach. Programming, the major area covered on the degree course, has become my profession. I would highlight the experience of creating my own video game engine and using it to develop a game. A lecturer encouraged me to apply for the King Women in Games grant in the third year, and I was one of the people selected to attend the Game Developers Conference in San Francisco and to do an internship as a programmer at the King studio in Barcelona.
Sandra Álvarez García, graduate in Video Game Design and Development
During the bachelor's degree course I learned about game design, 2D and 3D animation and programming, which ended up becoming my passion. The project-based learning in combination with a great deal of working independently gave me the habits, attitudes and methodologies to become a better video game developer. In the fourth year of my bachelor's degree course, I did a placement at SEAT through the Image Processing and Multimedia Technology Center job exchange, and I subsequently found a job there. From there, I moved to Ubisoft Barcelona with an internship contract.
Marc Pagès Francesch, graduate in Video Game Design and Developmen


Estudia el grado en Diseño y Desarrollo de Videojuegos en el CITM
ENTER at the UPC: Design and Multimedia Technology
Inaugural Lesson of CITM Studies (academic year 2020-2021): "The Future of Multimodal Human-Computer Interaction"
Jornada XR Education
Saló de l'Ensenyament 2019
Saló de l'Ensenyament 2018
Acto de Graduación del CITM 2018
Barcelona Games World 2017
Winter CITMFest 2017
Saló de l'Ensenyament 2017

Students' work

Post-Apocalyptic Barcelona
Post-Apocalyptic Barcelona
Degree in Videogames
Videogame Prototype
Videogame Prototype
Degree in Videogames
Batcave VR
Batcave VR
Degree in Videogames
Degree in Videogames
Degree in Videogames
Video Game Pixel Art 2D in Unity
Video Game Pixel Art 2D in ...
Degree in Videogames
Power Chase
Power Chase
Degree in Videogames
BeEngine: 2D Game Engine
BeEngine: 2D Game Engine
Degree in Videogames
Unbreakable Warrior
Unbreakable Warrior
Degree in Videogames
Librería de Generación Procedural de Terrenos en Tiempo Real en C ++
Librería de Generación Proc...
Degree in Videogames
Degree in Videogames
Degree in Video Game Design and Development
Degree in Video Game Design...
Degree in Videogames

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