COVID-19 protocols for activities at the CITM
These protocols are subject to ongoing review. All teachers and students at the CITM must ensure compliance with them.
Do you want to be a part of the growth of the professional video game industry?
Train to achieve the double profile of videogame designer and videogame programmer - jobs in great demand today, with great prospects.
Your best choice is to study at the Universitat Politècnica de Catalunya (UPC).
The bachelor's degrees in Video Game Design and Development is a response to the global market of which the international video game and interactive applications industry is a part.
The objective of the bachelor's degrees in Video Game Design and Development is to train professionals able to conceptualise, design and program video games and content for digital entertainment and appropriate for dissemination on various platforms and mobile devices.
Join the big community of UPC alumni who are already working at many video game companies both in Spain and around the world.
This degree is available at the TR12 (c/ de la Igualtat, 33, 08222 Terrassa).
The aim of the bachelor's degree in Video Game Design and Development is to obtain the multidisciplinary skills required in the creation of video games and interactive materials, with a robust scientific foundation in the technology involved, programming with multiple platforms, artistic and graphic design, and 2D and 3D modelling and animation.
By the end of the degree course, you will have conceptualised and undertaken video game projects individually and as part of a group, as well as obtaining a broad-based knowledge of the industry and the keys to entrepreneurship, the financing and monetisation systems within the sector, with the active participation of the various companies involved.
The bachelor's degree in Video Game Design and Development is an official university degree, complying with the requirements of the European Higher Education Area (EHEA).
Price: 106 €/ECTS (€6,360 per academic year of 60 credits)*.
Methods of payment and deductions
Information about scholarships, loans and grants
* The discounts indicated by the DOGC on the public part of the price of the credit will be applied.
Applicants are given the option of making a voluntary €5 contribution when formalising their enrolment. As part of the UPC's 0.7% Campaign, this donation will go towards meeting charitable needs in developing countries.
In this section you will find all the information related to the Quality Assurance Internal System.
In this section you will find the academic regulations and support plans that we apply to the degree.
The studies permitting access to this official qualification are:
To access our studies by this means, you must:
Access to any bachelor's degree is possible from undergraduate training cycles, although the access grade (mean grade for the studies) or the weighted admission grade will be taken into account for admission to the studies depending on how the subjects in the specific University entrance tests are related to the knowledge area of the degree course for which access is sought. More information to the Universities Channel of the Generalitat of Catalonia. You can also consult the Table of weightings of the subjects in the degrees of the CITM.
The UPC provides official recognition for subjects and credits is some of the bachelor's degree courses for those who have completed specific undergraduate training cycles. Check which subjects in undergraduate training cycles this recognition of credits applies to on the Government of Catalonia website or by consulting the CITM Degree Validation Board.
To access our studies by this means, you must:
Over 25 years old
To access our studies in this manner, you must do the following:
Candidates who meet the following requirements can take the university access examinations for people over 25 years old:
Over 45 years old
To access our studies in this manner, you must do the following:
Candidates who meet the following requirements can take the university access examinations for people over 45 years old:
Candidates who access the university by means of entrance examinations for people over 45 years old have 1% of the places reserved on each course.
The decision on admission is only valid for studying at the CITM for the degree awarded and for the call for the next academic year.
People over 40 years of age can access the university by accrediting work or professional experience related to a degree study, if they do not have an academic qualification that enables them to access the university by another access route.
Access to the university for over 40 years is convened once a year and can only be requested for a single study centre of Catalan universities.
The centre will reserve 1% of the places. +INFO
To access our studies by this means, you must do the following:
To access our studies by this means, you must do the following:
To access our studies by this means, you must:
After you have been awarded a place at our centre, you will have to apply to your home university for an "academic record transfer".
These students can access the university by different routes depending on the country of origin, the existence of agreements and the situation of residence in Spain.
You will find the detailed information on the website of the Secretaría de Universidades e Investigación de la Generalitat de Cataluña.
ECTS credits | |
---|---|
Basic Training | 66 |
Mathematics | 12 |
Physics | 12 |
Graphic Expression | 18 |
Computing | 18 |
Business | 6 |
Compulsory | 138 |
Design & Entertainment | 36 |
Development | 30 |
Animation & Digital Arts | 24 |
Management & Business | 30 |
Projects *1 | 18 |
Elective Training *2 | 24 |
Elective Subjects | 24 |
TFG Final Degree Project | 12 |
Total | 240 |
Subjects | Type | Term | ECTS credits |
---|---|---|---|
Game Industry | Compulsory | 1st Semester | 6 |
Mathematics | Basic | 1st Semester | 6 |
Physics | Basic | 1st Semester | 6 |
Programming I | Basic | 1st Semester | 6 |
Design Basics | Basic | 1st Semester | 6 |
Audiovisual Narrative | Compulsory | 2nd Semester | 6 |
3D Modeling | Basic | 2nd Semester | 6 |
Architecture & Operating Systems | Basic | 2nd Semester | 6 |
Programming II | Basic | 2nd Semester | 6 |
Project I: Casual Games *1 | Compulsory | 2nd Semester | 6 |
Total | 60 |
Subjects | Type | Term | ECTS credits |
---|---|---|---|
Game Design I | Compulsory | 1st Semester | 6 |
Game Design II | Compulsory | 2nd Semester | 6 |
Concept Art | Basic | 1st Semester | 6 |
Mathematics II | Basic | 1st Semester | 6 |
Physics II | Basic | 1st Semester | 6 |
Game Development | Compulsory | 1st Semester | 6 |
2D Animation | Compulsory | 2nd Semester | 6 |
3D Scenaries | Compulsory | 2nd Semester | 6 |
Business environment | Basic | 2nd Semester | 6 |
Project II: 2D Game *1 | Compulsory | 2nd Semester | 6 |
Total | 60 |
Subjects | Type | Term | ECTS credits |
---|---|---|---|
Interaction & Interface Design | Compulsory | 1st Semester | 6 |
Level Design | Compulsory | 1st Semester | 6 |
Communication & Leadership | Compulsory | 2nd Semester | 6 |
3D Animation | Compulsory | 1st Semester | 6 |
Artificial Intelligence | Compulsory | 1st Semester | 6 |
Game Engines | Compulsory | 1st Semester | 6 |
Gamification | Compulsory | 2nd Semester | 6 |
Digital Audio | Compulsory | 2nd Semester | 6 |
Marketing and Digital Distribution | Compulsory | 2nd Semester | 6 |
Project III: 3D Game *1 | Compulsory | 2nd Semester | 6 |
Total | 60 |
Subjects | Type | Term | ECTS credits |
---|---|---|---|
Virtual and Augmented Reality | Compulsory | 1st Semester | 6 |
Networks & online games | Compulsory | 1st Semester | 6 |
Financiation and Business Models | Compulsory | 1st Semester | 6 |
Data Analysis | Compulsory | 1st Semester | 6 |
Elective Subjects *2 | Elective | 1st & 2nd Semester | 24 |
TFG Final Degree Project (Regulations) | Compulsory | 2nd Semester | 12 |
Total | 60 |
Elective Subjects *2 | Type | Term | ECTS credits |
---|---|---|---|
3D Environments | Elective | 2nd Semester | 6 |
Advanced 3D Modeling and Animation | Elective | 2nd Semester | 6 |
Advanced Business Project | Elective | 2nd Semester | 6 |
Advanced Graphics Programming | Elective | 2nd Semester | 6 |
Advanced Sound Design | Elective | 2nd Semester | 6 |
Creative Lab | Elective | 2nd Semester | 6 |
Data Visualization | Elective | 2nd Semester | 6 |
Generative Art and Processing | Elective | 2nd Semester | 6 |
In Company Practice | Elective | 1st or 2nd Semester | 12 |
Level Design | Elective | 2nd Semester | 6 |
Mobile Game Development | Elective | 2nd Semester | 6 |
Narratives for Real-Time | Elective | 2nd Semester | 6 |
Photogrammetry | Elective | 2nd Semester | 6 |
Postproduction and Visual Effects | Elective | 2nd Semester | 6 |
Serious Games Design | Elective | 2nd Semester | 6 |
Stop Motion | Elective | 2nd Semester | 6 |
Transmedia Production | Elective | 2nd Semester | 6 |
*1 By the end of the course, students will have learnt and will be able to prove their knowledge with the practical exercises for each of the course subjects; furthermore students will participate in a group project every year to strengthen and materialise their curriculum. The first year, students will develop casual games, the 2nd year a 2D Game, the 3rd Year a 3D Game and the fourth and final year students will prepare their Bachelor Thesis (TFG) individually.
*2 In the 4th year of the bachelor's degree in Video Game Development and Design, the 24 optional ECTS can be obtained by studying optional subjects in the syllabus or in two blocks: 12 ECTS of external internships and 12 ECTS of optional subjects.
Clarification notice:
The CITM recommends students to follow the normal itinerary of 60 credits per academic year. The curriculum for this degree programme includes the possibility of external practice work (companies, public organizations…) that is considered as an optional subject area for students. As well, it is possible to take these courses in other foreign universities.
Name | Type of teaching staff member | ||
---|---|---|---|
Anna Argudo Boter | ana.argudo@citm.upc.edu | Collaborating professor | Mes info |
![]() Degree:
Projects and Professional Experience: Graduated in Physics from the University of Barcelona and holder of a Master's degree in Astrophysics, Particle Physics, and Cosmology. External links professional profile: |
|||
Beatriz Martínez Navarro | beatriz.martinez@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Degree:
Projects and Professional Experience: Jefe de estudios, profesora e investigadora en procesos de digitalización 2D y 3D del patrimonio cultural. Es profesora en el CITM desde el año 2012 y ha dirigido el Postgrado en Digitalización del Patrimonio Cultural, de la Fundación Politécnica de Cataluña. Ha trabajado en varios proyectos profesionales de asesoramiento para la digitalización de fondos de archivos fotográficos e históricos. Algunos de estos proyectos destacados han sido la redacción de los protocolos de digitalización de la Generalitat de Catalunya y la Diputación de Girona. En el ámbito académico, ha realizado publicaciones y comunicaciones en congresos, dentro del campo de la digitalización del patrimonio, la medida de la calidad de imagen y la gestión del color. Actualmente, está realizando su tesis doctoral en el ámbito de la reproducción fiel del color en procesos de fotogrametría, dentro del programa de doctorado en computación gráfica de la UPC y formando parte del grupo de investigación ViRVIG. Areas of training:
|
|||
Carla Molins Pitarch | carla.molins@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Degree:
Projects and Professional Experience: Tecnóloga creativa, diseñadora de experiencias e investigadora en comunicación científica. Conceptualizando y desarrollando experiencias interactivas para acercar la complejidad científica a la sociedad. Docente en ELISAVA, FH Joanneum, UTEC, The New School. Estancias de investigación en el equipo de exposiciones de Science Gateway - CERN y en el equipo Tech de Domèstic Data Streamers. Durante su estancia en Nueva York, fue docente en Parsons. Visualización de la información -del programa Strategic Design & Management BBA- y Metodologías de diseño -del Design & Technology MFA. Colaboró con el Museo Nacional de Historia Natural (Washington DC, EE. UU.) y fue investigadora en Brooklyn Research, trabajando en el proyecto Blips and Blobs, que ofrece la posibilidad de visualizar diferentes patrones de crecimiento de Physarum polycephalum, decodificando señales capturadas desde satélites meteorológicos NOAA. En 2017 colabora con John Sharp y Colleen Macklin en su libro Iterate: Ten Lessons in Design and Failure (2019) conceptualizando los diagramas del libro junto a Tuba Ozkan. Anteriormente, fue directora de diseño digital en revistas RBA, además de directora de arte y diseñadora motion graphics por múltiples clientes (MTV, TV3, Acción, Ayuntamiento de Barcelona,...) . Sus proyectos se han presentado desde 2013 en Espaya, Finlandia, Suiza, EEUU, Bélgica, Alemania, Francia, Malta, y Austria, recibiendo múltiples premios y nominaciones durante su trayectoria (Laus, NYCML, Gaudí,...). Áreas de expertise: Diseño de experiencias Tecnología Creativa Electrónica y Fabricación Digital, Diseño Digital Arte y ciencia, Comunicación científica Areas of training:
External links professional profile: |
|||
Cecilio Angulo Bahón | cecilio.angulo@upc.edu | UPC professor | Mes info |
![]() Projects and Professional Experience: Subdirector de Investigación. Departamento de Ingeniería de Sistemas. External links professional profile: |
|||
Christian Martínez de la Rosa | christian.martinez.de.la.rosa@citm.upc.edu | Collaborating professor | Mes info |
![]() Projects and Professional Experience: Desarrollador de Unity especializado en la creación de soluciones para la visualización de simulaciones. External links professional profile: |
|||
Daniel Cuadrado González | daniel.cuadrado.gonzalez@citm.upc.edu | Profesorado CITM-UPC | |
Daniel Hurtado Torres | daniel.hurtado.torres@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Projects and Professional Experience: Investigador en el área del diseño de juegos y serious games aplicados a las Ciencias Sociales, con participación en proyectos competitivos de investigación y publicación de artículos científicos. Docente universitario y formador de docentes en los ámbitos del diseño de juegos, la narrativa y el diseño de interfaces y experiencia de usuario (UI/UX). Alterna la docencia con trabajos profesionales como Guionista y Narrative Designer de videojuegos. Areas of training:
External links professional profile: |
|||
David Fernando Sarabia Jacome | david.fernando.sarabia@citm.upc.edu | Collaborating professor | Mes info |
![]() Projects and Professional Experience: Investigador en el grupo de Mobile Wireless Internet - Internet of Things (IoT) de la fundación i2CAT. Areas of training:
External links professional profile: |
|||
David Martínez Cugota | david.martinez-cugota@citm.upc.edu | Collaborating professor | |
Eric Batlle Clavero | eric.batlle@citm.upc.edu | Collaborating professor | |
Felipe Calvo Herrero | felipe.calvo@citm.upc.edu | Collaborating professor | Mes info |
![]() Degree:
Projects and Professional Experience: Partner at SVI Consultors. Certified as a Coach by the International Coach Federation (ICF). NLP Licensed Practitioner. |
|||
Irene Ferrer Rosillo | irene.ferrer.rosillo@citm.upc.edu | Collaborating professor | Mes info |
![]() Projects and Professional Experience: Investigadora en el área de la animación 2D con foco en el rol narrativo que representa la arquitectura en el guion de animación. Ha sido docente y tutora de proyecto final en el ámbito de la formación profesional en el área de la animación 2D. Ha trabajado como concept artist para la industria de la animación en estudios como BRB Internacional y Lotura Films y en la industria del videojuego en la empresa Mybo Games. External links professional profile: |
|||
Isidre Palmada Geli | isidre.palmada@citm.upc.edu | Collaborating professor | |
Joan Arnedo Moreno | joan.arnedo@citm.upc.edu | Collaborating professor | Mes info |
![]() Projects and Professional Experience: Profesor agregado del Departamento de Estudios de Informática, Multimedia y Telecomunicaciones de la Universitat Oberta de Catalunya desde el año 2004, donde ocupa el cargo de director académico del Msc. en Diseño y Programación de Videojuegos. Investigador visitante en el Fukuoka Institute of Technology (福岡工業大学) y miembro del grupo de investigación GAME, donde se centra en el estudio de los juegos y el juego en contextos no de entretenimiento para una mejor participación e implicación de los usuarios, principalmente en la educación. Ha publicado más de 60 artículos científicos, varios en revistas de alto impacto indexadas en ISI y ha actuado como co-chair general de diversos eventos académicos internacionales, como las sucesivas ediciones del simposio GamiLearn, o la edición 2019 de la conferencia ACM CHI PLAY. Creador y coordinador del MOOC “Introducción a la gamificación a través de casos prácticos” en la plataforma MiriadaX. Jurado del concurso de emprendedores SpinUOC. Coleccionista de viejas consolas y de todos los videojuegos de la saga Zelda (sí, incluidos los de Phillips CD-i). External links professional profile: |
|||
Joan Francesc Bañó Maldonado | joan.francesc.bano@citm.upc.edu | Collaborating professor | Mes info |
![]() Degree:
Projects and Professional Experience: Es director ejecutivo de GameBCN (con incubadoras y aceleradoras de videojuegos y gamificación en España, Middle East, Lituania y Japón) External links professional profile: |
|||
Jordi Bach i Balcells | jordi.bach.balcells@citm.upc.edu | Collaborating professor | |
José Díaz Iriberri | jose.diaz-iriberri@citm.upc.edu | Collaborating professor | Mes info |
![]() Projects and Professional Experience: Actualmente, se dedica a la investigación en el campo de la informática gráfica y es profesor agregado en la Universidad de Vic. También colabora como docente en varios posgrados de la UPC School. Ha sido investigador postdoctoral del programa de becas Marie Curie de la Comisión Europea en el grupo de Visual Computing del CRS4 (Italia). Su investigación se centra en la visualización de datos científicos, la computación paralela y la programación de GPUs, así como en el diseño de aplicaciones en entornos de realidad virtual y aumentada. Áreas de expertise:
Areas of training:
|
|||
José Luis Eguia Gómez | eguia@ege.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Degree:
Projects and Professional Experience: CEO at Digital Work Force. Researcher in Video games and gamification of education. Project Engineering and Construction Dept., UPC. Member of the Digital Games Research Association (DIGRA). Member of the GIE-UPC Research Group. He has published books on gamification and graphic design and articles in academic journals, and gives international lectures on new information and communication technologies. Areas of training:
External links professional profile: |
|||
José María Cabello Bàrzanas | jose.maria.cabello@citm.upc.edu | Collaborating professor | Mes info |
![]() Degree:
Projects and Professional Experience: Profesor asociado en Comunicación Audiovisual de la Universidad de Barcelona desde 2013 External links professional profile: |
|||
Josep Serrano Recuero | josep.serrano.recuero@citm.upc.edu | Collaborating professor | Mes info |
![]()
Degree:
Grado en Creación Artística de Videojuegos y Juegos Aplicados (Universitat de Barcelona, Enti) Projects and Professional Experience: Ha trabajado como Artista de entornos y escenarios 3D en Petoons Studio y Freelance. External links professional profile: |
|||
Juan Carlos García Pascual | juan.carlos.garcia-pascual@citm.upc.edu | Collaborating professor | Mes info |
![]() Degree:
Projects and Professional Experience: A lecturer at the Computer Architecture Department of the UPC-BarcelonaTech since 2002. He has worked with the most important digital post-production companies of Barcelona in distributed rendering projects and custom applications. Areas of training:
|
|||
Juan José Costa Prats | jcosta@ac.upc.edu | UPC professor | Mes info |
![]() Degree:
Projects and Professional Experience: Lecturer in the Computer Architecture Department. Lecturer and Researcher on Operating Systems. His research focuses on distributed shared memories (DSM) using software and the optimisation of application performance in this environment. He has published several articles in JCR-indexed journals and at prestigious conferences. Areas of training:
|
|||
Lasse Löpfe | lasse.lopfe@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]()
Degree:
Doctor in Environmental Sciences (UAB) Projects and Professional Experience: Professional career: 2010 - 2014: Post-Doc Research fellow UPC, UCIII, CREAF Projects: Danger Room: https://store.steampowered.com/app/852250/Danger_Room_VR/ Janken Cards: https://store.steampowered.com/app/527210/Janken_Cards/ DefyU: https://play.google.com/store/apps/details?id=com.DefyUTechnologies.DefyU Areas of training:
|
|||
Laura Gotarra Sánchez | laura.gotarra@citm.upc.edu | Collaborating professor | |
Manish Thani Awtaney | manish.thani@citm.upc.edu | Collaborating professor | |
Manuel Rello Saltor | manuel.rello@upc.edu | UPC professor | Mes info |
![]() Projects and Professional Experience: Docente y Emprendedor. Estuvo 13 años en la industria del videojuego, donde fue ingeniero jefe de proyectos AAA. En paralelo lleva 7 años en la docencia universitaria y ahora mismo está en proceso de montar su propio estudio. |
|||
Marc Ripoll Tarré | marc.ripoll.tarre@citm.upc.edu | Collaborating professor | Mes info |
![]() Degree:
Projects and Professional Experience: CEO and Lead Artist at The Game Forger. Lecturer in 3D design and video games at BAU and ETSEIB and on the UPC School master's degree course in Video Game Design and Creation. Coordinator of video game development courses at TEC in Monterrey, Mexico. Áreas de expertise: 3D animation Game design Areas of training:
External links professional profile: |
|||
Mariona Borrull Zapata | mariona.borrull@citm.upc.edu | Collaborating professor | Mes info |
![]()
Degree:
Grado en Comunicación Audiovisual (Universitat Pompeu Fabra) Projects and Professional Experience: Mariona Borrull (elle) es crítique de cine para Fotogramas y colabora regularmente con Gara, Cultural, Kinótico y Todo es Comedia de SER Catalunya. Presenta el videopodcast de 3Cat Replicants, y copresenta la agenda de Nervi (3Cat), con Andrea Gumes y Júlia Bertran. Como periodista, se ha centrado en la cobertura de festivales de clase A (Berlín, Cannes, Venecia), que compagina con la docencia universitaria (UPC, UOC) y la programación de L'Alternativa. Es miembro de Fipresci y del comité de los premios Feroz. Fue Berlinale Talentos 2022. External links professional profile: |
|||
Marta Fernández Ruiz | marta.fernandez.ruiz@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Projects and Professional Experience: Marta Fernández Ruiz es profesora y coordinadora del Grado en Diseño y Desarrollo de Videojuegos del Centro de la Imagen y la Tecnología Multimedia de la Universidad Politécnica de Cataluña, y responsable del área de Game Studies del Grupo de Investigación DiCode: Digital Culture and Creative Tecnologías. Sus líneas de investigación se centran en los videojuegos y ecología de los medios; el impacto de los videojuegos en ámbitos más allá del entretenimiento; y las estéticas de juego vinculadas a las tecnologías emergentes. Ha participado en proyectos relacionados con los videojuegos indie (siendo codirectora de contenidos de la primera edición del congreso Indie Games TRS) y con el aprendizaje mediado por el juego, los entornos virtuales y el storytelling (asumiendo el coliderazgo de iniciativas como Ciudad y Juego). Con anterioridad ha sido profesora en La Salle Centro Universitario, la Universidad Carlos III de Madrid y el Istituto Europeo di Design. Asimismo, cofundó Labhipermedia, spin-off de la Universidad Carlos III centrada en el desarrollo de aplicaciones multimedia interactivas centradas en la formación deportiva. Ha publicado en revistas como Computers & Education, Education and Information Technologies, Interaction Design & Architecture, Catalan Journal of Communication & Cultural Studies e Icono 14. |
|||
Miguel Miranda Gonzalez | miguel.miranda.gonzalez@citm.upc.edu | Collaborating professor | Mes info |
![]() Degree:
Projects and Professional Experience: Senior Character Artist con una experiencia de más de 15 años participando en proyectos de cine, animación y videojuegos, en empresas como 23lunas Animation Studio, Lightbox Animation, Studio Kimchi, Psyop, Digital Legends-Activision Blizzard, Ubisoft, Audi o Adidas. External links professional profile: |
|||
Miquel Suau González | miquel.suau@citm.upc.edu | Collaborating professor | Mes info |
![]() Projects and Professional Experience: Actualmente, software developer en Zitro Games y ha trabajado como profesor de programación de grupos de jóvenes de distintas edades, de 7 a 18 años. Ha realizado una estancia en el extranjero para compartir y ampliar sus conocimientos y metodologías de enseñanza en Glasgow Caledonian University (Escocia) durante su estancia en el CITM. Fue seleccionado como code lead del proyecto The Mandalorian: Ashes of the Empire, donde se utilizó como base el motor que desarrollé individualmente. Ha trabajado como programador full stack + Flutter developer en múltiples startups. Areas of training:
External links professional profile: |
|||
Miquel Sureda Anfres | miquel.sureda@upc.edu | UPC professor | Mes info |
![]() Degree:
Projects and Professional Experience: Lecturer in Aerospace Engineering at the ESEIAAT (UPC). Co-ordinator of the master's degree in Space and Aeronautical Engineering. Research in space technology applied to low orbits. Areas of training:
|
|||
Mónica Martín Mínguez | monica.martin.minguez@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Degree:
Projects and Professional Experience: Empezó su experiencia como docente en 2009 haciendo un voluntariado de clases de informática durante tres años. Mientras estudiaba en la universidad, realizó distintos Workshops de Blender en el Mercado de la Tecnología. Desde 2017 ha sido docente de diseño y desarrollo de videojuegos con Unity en diferentes centros de Ciclo Formativo de Grado Superior y Medio. En el ámbito personal siempre participa en las diferentes Game Jams que se celebran tanto en Barcelona como online. External links professional profile: |
|||
Nea Esther Ehrlich | nea.ehrlich@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Degree:
Projects and Professional Experience: She is an Art Historian by training, although her research reflects a merging of visual disciplines and ranges across contemporary art, digital media, video games and animation (both in the sense of animated imagery but also artificial life, as in robotics and AI). She has written about animation as interface, animated documentaries, realism, documentary, AI and robotic artworks. She is interested in the ethics and epistemology of artificial images and evolving technologies.
|
|||
Neus Soler Labajos | neus.soler@citm.upc.edu | Collaborating professor | Mes info |
![]() Projects and Professional Experience: Consultora especializada en marketing digital (2013-actualidad). Miembro del grupo de investigación interdisciplinaria sobre las TIC, i2TIC, y autora de diversas publicaciones sobre marketing (2013-actualidad). Formadora y docente universitaria y empresarial: UOC, IQS, CITM-UPC, ENTI-UB, CETT-UB (2006-actualidad). Directora Comercial y de Marketing en Glame, SA, agencia comercial en España de varios fabricantes europeos de productos de moda íntima, complementos de vestir, ropa y prendas de bebé, y productos textiles para el hogar (1994-2013). Responsable de Relaciones Internacionales en Camins Technologies, S.A., actualmente InterCath BioMedical Software & Technologies, centro de investigación e implementación de tecnologías y soluciones biomédicas (1991-1993). Adjunta a la Dirección Técnica en la empresa de servicios de telemarketing Promofon, S.A. (1987-1991). Áreas de expertise: Emprendimiento Marketing Investigación de mercados Comportamiento del consumidor External links professional profile: |
|||
Noemí Blanch de la Cueva | noemi.blanch@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Projects and Professional Experience: Consultoría de proyectos de gamificación y serious games en diferentes ámbitos: participación ciudadana, reciclaje, liderazgo, emprendimiento y educación, entre otros. Doctoranda en estudios de género y juego. Áreas de expertise: El poder del juego Gamificación Serious games Género y habilidades External links professional profile: |
|||
Oriol de Dios Miranda | oriol.de.dios@citm.upc.edu | Collaborating professor | |
Oriol Sors Vidal | oriol.sors@citm.upc.edu | Collaborating professor | |
Pau Sánchez Penella | pau.sanchez.penella@citm.upc.edu | Collaborating professor | Mes info |
![]() Projects and Professional Experience: Exalumno del grado e hizo prácticas como docente en el centro en cursos de iniciación al 3D. External links professional profile: |
|||
Pedro Omedas Morera | pedro.omedas@citm.upc.edu | Collaborating professor | Mes info |
![]() Degree:
Projects and Professional Experience: Desarrollador de software y consultor independiente a través de la empresa XR Consulting, con experiencia en tecnologías de realidad extendida (XR), aplicaciones interactivas y realidad virtual. Ha trabajado desarrollando proyectos con startups, universidades y empresas de distintos sectores, desarrollando soluciones innovadoras para salud, comercio, educación y entretenimiento. Experiencia como desarrollador en Unity3D, C#, C++ y tecnologías cloud.
External links professional profile: |
|||
Pere Torrents Poblador | pere.torrents@citm.upc.edu | Collaborating professor | Mes info |
![]()
Degree:
Degree Holder in Economics (UB) Projects and Professional Experience: Extensive experience in the online and mobile video games industry. Marketing executive in projects and innovative companies including Zonejeux, Gaelco Mobiles, PlayerX and Softonic. Currently heads Gamebcn, a project by Incubio, the Government of Catalonia and Caixa Capital Risc. Áreas de expertise: Marketing Project Finance Business Development Areas of training:
External links professional profile: |
|||
Ramon Mateo Navarro | ramon.mateo@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]()
Degree:
Graduado en Ingeniería informática por la FIB - UPC Projects and Professional Experience: Es doctorando en bioinformática en la UAB, donde su tesis se centra en el desarrollo de Federated Deep Learning Solutions for Medical Imaging: Radiomics, Clinical Data, and Transfer Learning in DataSHIELD, buscando nuevas soluciones para implementar federated deep learning en entornos médicos. Además, trabaja como asistente de investigación en ISGlobal, dentro del grupo de investigación BRGE (Bioinformatic Research Group in Epidemiology), y actualmente trabaja en el proyecto DATOS-CAT, que tiene como objetivo la normalización, integración y análisis de datos biomédicas basadas en la población en Cataluña. External links professional profile: |
|||
Raúl Villalba Palacin | raul.villalba.palacin@citm.upc.edu | Collaborating professor | |
Salvador Bolarin Molina | salvador.bolarin@citm.upc.edu | Collaborating professor | Mes info |
![]() Projects and Professional Experience: Director of The Velocity dot Art, a post-production studio specialising in advanced retouching, CGI and special effects. Areas of training:
External links professional profile: |
|||
Sergi Abadal Cavallé | abadal@ac.upc.edu | UPC professor | Mes info |
![]() Projects and Professional Experience: Toda la experiencia profesional está ligada a la investigación y docencia en torno a las telecomunicaciones, las redes y la arquitectura de computadores. Actualmente director del Nanonetworking Center in Catalunya, ha participado en 10+ proyectos de ámbito público y privado, tanto españoles como europeos y americanos; así como 50+ artículos en revista, 80+ artículos en conferencias, 10+ charlas invitadas, miembro de diferentes comités técnicos en conferencias y editor de múltiples revistas científicas como la IEEE Transactions on Mobile Computing o Nano Communication Networks (Elsevier). External links professional profile: |
|||
Soraya Martinez Muñoz | soraya.martinez.munoz@citm.upc.edu | Collaborating professor | Mes info |
![]() Projects and Professional Experience: Emprendedora social y co-fundadora de Imaginat Cooperativa, realizando formación y orientación a colectivos vulnerables y en riesgo de exclusión social. External links professional profile: |
|||
Tomás Grau de Pablos | tomas.grau.de.pablos@citm.upc.edu | Profesorado CITM-UPC | Mes info |
![]() Projects and Professional Experience: Investigador en el área de Estudios Japoneses y Game Studies, focalizado en la relación e influencia del videojuego japonés frente al resto de industrias a nivel global. External links professional profile: |
|||
Vicente Villalba Palacin | vicente.villalba.palacin@citm.upc.edu | Collaborating professor | Mes info |
![]() Degree:
Projects and Professional Experience: Graduado en Marketing, con un Máster en Creatividad y Estrategia Publicitaria y un Máster en Autoliderazgo y Gestión de Grupos. Actualmente, es investigador pre doctoral en los ámbitos de la adicción a Internet, phubbing y redes sociales. Además, ejerce como profesor universitario y formador. Sus líneas de estudio incluyen la adicción a Internet, el malestar psicológico, la interacción social, las redes sociales, los fenómenos de desinformación, la inteligencia artificial y el papel de los influencers en la sociedad actual. Áreas de expertise: Social media Communication, group management and leadership Influencers Content P&R External links professional profile: |
Upon completing the degree you will be able to develop different videogame projects individually and in a group, you will have learnt a large array of knowledge on the industry and you will know the keys to entrepreneurship, as well as the financial and monetisation systems in the industry, by actively participating in the companies participating.
After your training, you may decide to pursue a professional career as a: