This website uses cookies

The website of the Universitat Politècnica de Catalunya uses its own and third-party cookies to improve the browsing experience and for statistical purposes. For more information about cookies you can consult the cookie policy.

Manage cookies
Allow all cookies

COVID-19 protocols for activities at the CITM

These protocols are subject to ongoing review. All teachers and students at the CITM must ensure compliance with them.

Open Days
Campus


Go
Campus in maintenance
User and / or password incorrect
You have no active environment
Your access has been restricted. Consultation with the department of administration
Due to technical problems, the virtual campus is inaccessible. We are working to solve it. Sorry for the inconvenience.
You are not authorized to make this call. You can consult webmaster.fpc@fpc.upc.edu
You have exceeded the maximum number of attempts. Your user is temporarily blocked. Check back in a little while.
Username is not an email
You have to perform the verification to verify that you are not a robot.
New Students
+ info

Video Game Design and Development

General information

Introduction

Do you want to be a part of the growth of the professional video game industry?

Train to achieve the double profile of videogame designer and videogame programmer - jobs in great demand today, with great prospects.

Your best choice is to study at the Universitat Politècnica de Catalunya (UPC).

The bachelor's degrees in Video Game Design and Development is a response to the global market of which the international video game and interactive applications industry is a part.

  • Backed by 10 years of exceptional experience with the UPC master's degree in Design and Creation of Videogames, one of Europe's first educational programmes in the sector.
  • A benchmark in Spain, supported by over 30 Spanish and international companies in the field, such as King, Social Point and Ubisoft.
  • You will obtain an official qualification oriented towards the international market.
  • You will be able to do placements from the third year.
  • We will advise on your professional future and on job interviews, raising your profile among companies in the sector.

The objective of the bachelor's degrees in Video Game Design and Development is to train professionals able to conceptualise, design and program video games and content for digital entertainment and appropriate for dissemination on various platforms and mobile devices.

Join the big community of UPC alumni who are already working at many video game companies both in Spain and around the world.

This degree is available at the TR12 (c/ de la Igualtat, 33, 08222 Terrassa).

Teaching goals

The aim of the bachelor's degree in Video Game Design and Development is to obtain the multidisciplinary skills required in the creation of video games and interactive materials, with a robust scientific foundation in the technology involved, programming with multiple platforms, artistic and graphic design, and 2D and 3D modelling and animation.

By the end of the degree course, you will have conceptualised and undertaken video game projects individually and as part of a group, as well as obtaining a broad-based knowledge of the industry and the keys to entrepreneurship, the financing and monetisation systems within the sector, with the active participation of the various companies involved.

General Details

The bachelor's degree in Video Game Design and Development is an official university degree, complying with the requirements of the European Higher Education Area (EHEA).

Applicants are given the option of making a voluntary €5 contribution when formalising their enrolment. As part of the UPC's 0.7% Campaign, this donation will go towards meeting charitable needs in developing countries.

Quality of the degree

In this section you will find all the information related to the Quality Assurance Internal System.

Academic information

In this section you will find the academic regulations and support plans that we apply to the degree.

Entrance requirements and registration

University pre-registration
Pre-registration for official programmes of study must be done via the Government of Catalonia's university pre-registration process.

Cut-off mark academic year 2025-2026: 5.000
Pre-registration code: 31074
University pre-registration

The studies permitting access to this official qualification are:

1. Higher secondary education certificate of any type and university entrance tests.

To access our studies by this means, you must:

  1. Have completed higher secondary education studies of any type.
  2. Pass the university entrance test (PAU). You can check the weighting parameters of the subjects of the baccalaureate type that will be applied for access to the university. You can also consult the Table of weightings of the subjects in the degrees of the CITM.
  3. Apply for a place in the call for University Preregistration. Indicate Access Route 0 - University entrance examinations.

2. Undergraduate training cycles.

Access to any bachelor's degree is possible from undergraduate training cycles, although the access grade (mean grade for the studies) or the weighted admission grade will be taken into account for admission to the studies depending on how the subjects in the specific University entrance tests are related to the knowledge area of the degree course for which access is sought. More information to the Universities Channel of the Generalitat of Catalonia. You can also consult the Table of weightings of the subjects in the degrees of the CITM.

The UPC provides official recognition for subjects and credits is some of the bachelor's degree courses for those who have completed specific undergraduate training cycles. Check which subjects in undergraduate training cycles this recognition of credits applies to on the Government of Catalonia website or by consulting the CITM Degree Validation Board.

To access our studies by this means, you must:

  1. Apply for a place in the call for University Preregistration. Indicate Access Route 4 - Higher level vocational training.

3. University access examinations for people aged over 25 and over 45 years old.

Over 25 years old

To access our studies in this manner, you must do the following:

  1. Pass the university access examination for people over 25 years old.
  2. Apply for a place in the University Pre-registration procedure. - Over 25 years old.

Candidates who meet the following requirements can take the university access examinations for people over 25 years old:

  • They must be 25 years old in the calendar year in which the examination is taken.
  • They must not have passed the university access examination (or equivalent).
  • They must not have a higher technical degree in vocational training, plastic arts and design or sports (or the equivalent).
  • They must not have any university degree.

Over 45 years old

To access our studies in this manner, you must do the following:

  1. Pass the university access examination for people over 45 years old.
  2. Conduct a personal interview.
  3. Apply for a place in the University Pre-registration procedure. - Over 45 years old.
  4. Candidates who meet the following requirements can take the university access examinations for people over 45 years old:

    • They must be 45 years old in the calendar year in which the examination is taken.
    • They must not have a degree or any other general access requirement that enables the holder to access university.

    Candidates who access the university by means of entrance examinations for people over 45 years old have 1% of the places reserved on each course.

    The decision on admission is only valid for studying at the CITM for the degree awarded and for the call for the next academic year.

4. Access for over 40 year students with accreditation of experience.

People over 40 years of age can access the university by accrediting work or professional experience related to a degree study, if they do not have an academic qualification that enables them to access the university by another access route.

Access to the university for over 40 years is convened once a year and can only be requested for a single study centre of Catalan universities.

The centre will reserve 1% of the places. +INFO

To access our studies by this means, you must do the following:

  1. To accredit work or professional experience in relation to university education of the degree for which access is requested (minimum 4 years).
  2. Do not possess any academic qualification that qualifies to access the university by other means of access.
  3. To overcome the evaluation phase of the accredited experience carried out by the centre itself. The results will be communicated to applicants on 31 May.
  4. Apply for a place in the University Pre-registration procedure. Indicate Access Route 10 - More than 40 years of age with work experience.

5. Hold an official university qualification at Bachelor's degree level or an equivalent qualification.

To access our studies by this means, you must do the following:

  1. Apply for a place in the University Pre-registration procedure. Indicate Access Route 2 - Qualified.

6. Change of university and/or official university studies (transfer of transcript).

To access our studies by this means, you must:

  1. Submit the Application for access due to change of university and/or university studies to the CITM Academic Secretary's Office (Application document). You can check the requirements for access by this means via this link.
  2. Apply for a place in the call for University Pre-registration procedure. Indicate Access Route 7 - University entrance examinations with degree course started or Access Route 8 - Advanced vocational training cycle with degree course started.

After you have been awarded a place at our centre, you will have to apply to your home university for an "academic record transfer".

7. Student from a foreign education system.

These students can access the university by different routes depending on the country of origin, the existence of agreements and the situation of residence in Spain.

You will find the detailed information on the website of the Secretaría de Universidades e Investigación de la Generalitat de Cataluña.

Syllabus

Video Game Design and Development

Modular structure

ECTS credits
Basic Training 66
Mathematics 12
Physics 12
Graphic Expression 18
Computing 18
Business 6
Compulsory 138
Design & Entertainment 36
Development 30
Animation & Digital Arts 24
Management & Business 30
Projects *1 18
Elective Training *2 24
Elective Subjects 24
TFG Final Degree Project 12
Total 240

1st Course

Subjects Type Term ECTS credits
Game Industry
Compulsory 1st Semester 6
Mathematics
Basic 1st Semester 6
Physics
Basic 1st Semester 6
Programming I
Basic 1st Semester 6
Design Basics
Basic 1st Semester 6
Audiovisual Narrative
Compulsory 2nd Semester 6
3D Modeling
Basic 2nd Semester 6
Architecture & Operating Systems
Basic 2nd Semester 6
Programming II
Basic 2nd Semester 6
Project I: Casual Games *1
Compulsory 2nd Semester 6
Total 60

2nd Course

Subjects Type Term ECTS credits
Game Design I
Compulsory 1st Semester 6
Game Design II
Compulsory 2nd Semester 6
Concept Art
Basic 1st Semester 6
Mathematics II
Basic 1st Semester 6
Physics II
Basic 1st Semester 6
Game Development
Compulsory 1st Semester 6
2D Animation
Compulsory 2nd Semester 6
3D Scenaries
Compulsory 2nd Semester 6
Business environment
Basic 2nd Semester 6
Project II: 2D Game *1
Compulsory 2nd Semester 6
Total 60

3rd Course

Subjects Type Term ECTS credits
Interaction & Interface Design
Compulsory 1st Semester 6
Level Design
Compulsory 1st Semester 6
Communication & Leadership
Compulsory 2nd Semester 6
3D Animation
Compulsory 1st Semester 6
Artificial Intelligence
Compulsory 1st Semester 6
Game Engines
Compulsory 1st Semester 6
Gamification
Compulsory 2nd Semester 6
Digital Audio
Compulsory 2nd Semester 6
Marketing and Digital Distribution
Compulsory 2nd Semester 6
Project III: 3D Game *1
Compulsory 2nd Semester 6
Total 60

4th Course

Subjects Type Term ECTS credits
Virtual and Augmented Reality
Compulsory 1st Semester 6
Networks & online games
Compulsory 1st Semester 6
Financiation and Business Models
Compulsory 1st Semester 6
Data Analysis
Compulsory 1st Semester 6
Elective Subjects *2
Elective 1st & 2nd Semester 24
TFG Final Degree Project (Regulations)
Compulsory 2nd Semester 12
Total 60
Elective Subjects *2 Type Term ECTS credits
3D Environments
Elective 2nd Semester 6
Advanced 3D Modeling and Animation
Elective 2nd Semester 6
Advanced Business Project
Elective 2nd Semester 6
Advanced Graphics Programming
Elective 2nd Semester 6
Advanced Sound Design
Elective 2nd Semester 6
Creative Lab
Elective 2nd Semester 6
Data Visualization
Elective 2nd Semester 6
Generative Art and Processing
Elective 2nd Semester 6
In Company Practice
Elective 1st or 2nd Semester 12
Level Design
Elective 2nd Semester 6
Mobile Game Development
Elective 2nd Semester 6
Narratives for Real-Time
Elective 2nd Semester 6
Photogrammetry
Elective 2nd Semester 6
Postproduction and Visual Effects
Elective 2nd Semester 6
Serious Games Design
Elective 2nd Semester 6
Stop Motion
Elective 2nd Semester 6
Transmedia Production
Elective 2nd Semester 6

*1 By the end of the course, students will have learnt and will be able to prove their knowledge with the practical exercises for each of the course subjects; furthermore students will participate in a group project every year to strengthen and materialise their curriculum. The first year, students will develop casual games, the 2nd year a 2D Game, the 3rd Year a 3D Game and the fourth and final year students will prepare their Bachelor Thesis (TFG) individually.

*2 In the 4th year of the bachelor's degree in Video Game Development and Design, the 24 optional ECTS can be obtained by studying optional subjects in the syllabus or in two blocks: 12 ECTS of external internships and 12 ECTS of optional subjects.

Clarification notice:

The CITM recommends students to follow the normal itinerary of 60 credits per academic year. The curriculum for this degree programme includes the possibility of external practice work (companies, public organizations…) that is considered as an optional subject area for students. As well, it is possible to take these courses in other foreign universities.

Management & Faculty

Name E-mail Type of teaching staff member
Anna Argudo Boter ana.argudo@citm.upc.edu Collaborating professor Mes info
Anna Argudo Boter

Degree:

  • Bachelor’s Degree in Physics (Universitat de Barcelona)
  • Master’s Degree in Astrophysics, Particle Physics, and Cosmology

Projects and Professional Experience:

Graduated in Physics from the University of Barcelona and holder of a Master's degree in Astrophysics, Particle Physics, and Cosmology.
She has taught in secondary schools and coordinated science outreach and science communication programs at the Institute of Cosmos Sciences of the University of Barcelona.

External links professional profile:

Beatriz Martínez Navarro beatriz.martinez@citm.upc.edu Profesorado CITM-UPC Mes info
Beatriz Martínez Navarro

Degree:

  • Graduate in Photography and Digital Creation (CITM/UPC) -2007
  • Master's Degree in Photonics (UPC) - 2014

Projects and Professional Experience:

Jefe de estudios, profesora e investigadora en procesos de digitalización 2D y 3D del patrimonio cultural.

Es profesora en el CITM desde el año 2012 y ha dirigido el Postgrado en Digitalización del Patrimonio Cultural, de la Fundación Politécnica de Cataluña.

Ha trabajado en varios proyectos profesionales de asesoramiento para la digitalización de fondos de archivos fotográficos e históricos. Algunos de estos proyectos destacados han sido la redacción de los protocolos de digitalización de la Generalitat de Catalunya y la Diputación de Girona.

En el ámbito académico, ha realizado publicaciones y comunicaciones en congresos, dentro del campo de la digitalización del patrimonio, la medida de la calidad de imagen y la gestión del color.

Actualmente, está realizando su tesis doctoral en el ámbito de la reproducción fiel del color en procesos de fotogrametría, dentro del programa de doctorado en computación gráfica de la UPC y formando parte del grupo de investigación ViRVIG.

Areas of training:

  • Image Structure and Lighting
  • Lighting
Carla Molins Pitarch carla.molins@citm.upc.edu Profesorado CITM-UPC Mes info
Carla Molins Pitarch

Degree:

  • Bachelor's Degree of Design (ELISAVA / UPF)
  • Bachelor of Arts (University of Southampton, UK)
  • Design & Technology MFA (Parsons, The New School, NY)
  • Doctor in Communication (Marie Skłodowska-Curie Fellow) at ChromDesign-ITN, ELISAVA and UPF)

Projects and Professional Experience:

Tecnóloga creativa, diseñadora de experiencias e investigadora en comunicación científica. Conceptualizando y desarrollando experiencias interactivas para acercar la complejidad científica a la sociedad.

Docente en ELISAVA, FH Joanneum, UTEC, The New School.

Estancias de investigación en el equipo de exposiciones de Science Gateway - CERN y en el equipo Tech de Domèstic Data Streamers.

Durante su estancia en Nueva York, fue docente en Parsons. Visualización de la información -del programa Strategic Design & Management BBA- y Metodologías de diseño -del Design & Technology MFA. Colaboró ​​con el Museo Nacional de Historia Natural (Washington DC, EE. UU.) y fue investigadora en Brooklyn Research, trabajando en el proyecto Blips and Blobs, que ofrece la posibilidad de visualizar diferentes patrones de crecimiento de Physarum polycephalum, decodificando señales capturadas desde satélites meteorológicos NOAA.

En 2017 colabora con John Sharp y Colleen Macklin en su libro Iterate: Ten Lessons in Design and Failure (2019) conceptualizando los diagramas del libro junto a Tuba Ozkan.

Anteriormente, fue directora de diseño digital en revistas RBA, además de directora de arte y diseñadora motion graphics por múltiples clientes (MTV, TV3, Acción, Ayuntamiento de Barcelona,...) . Sus proyectos se han presentado desde 2013 en Espaya, Finlandia, Suiza, EEUU, Bélgica, Alemania, Francia, Malta, y Austria, recibiendo múltiples premios y nominaciones durante su trayectoria (Laus, NYCML, Gaudí,...).

Áreas de expertise:

Diseño de experiencias

Tecnología Creativa

Electrónica y Fabricación Digital, Diseño Digital

Arte y ciencia, Comunicación científica

Areas of training:

  • TFG Final Degree Project
  • Interactive Design

External links professional profile:

Cecilio Angulo Bahón cecilio.angulo@upc.edu UPC professor Mes info
Cecilio Angulo Bahón

Projects and Professional Experience:

Subdirector de Investigación. Departamento de Ingeniería de Sistemas.
Investigación centrada en el desarrollo de sistemas de aprendizaje y cognitivos que permitan ser aplicados en situaciones donde la información es poco estructurada, imprecisa o subjetiva.
Director del GREC Grupo de Investigación en Ingeniería del Conocimiento desde el 2014. Director del Máster en Automatic Control and Robotics de la UPC.

External links professional profile:

Christian Martínez de la Rosa christian.martinez.de.la.rosa@citm.upc.edu Collaborating professor Mes info
CHRISTIAN MARTINEZ DE LA ROSA

Projects and Professional Experience:

Desarrollador de Unity especializado en la creación de soluciones para la visualización de simulaciones.
Anteriormente, ha trabajado como desarrollador de juegos móviles educativos con Unity.
Es el creador de Élite3D, un editor de mapas para tiles en 3D, y ha contribuido a varios proyectos open source y juegos con Unity y Godot.

External links professional profile:

Daniel Cuadrado González daniel.cuadrado.gonzalez@citm.upc.edu Profesorado CITM-UPC
Daniel Hurtado Torres daniel.hurtado.torres@citm.upc.edu Profesorado CITM-UPC Mes info
Daniel Hurtado Torres

Projects and Professional Experience:

Investigador en el área del diseño de juegos y serious games aplicados a las Ciencias Sociales, con participación en proyectos competitivos de investigación y publicación de artículos científicos.

Docente universitario y formador de docentes en los ámbitos del diseño de juegos, la narrativa y el diseño de interfaces y experiencia de usuario (UI/UX).

Alterna la docencia con trabajos profesionales como Guionista y Narrative Designer de videojuegos.

Areas of training:

  • Video Game Design
  • Game Design
  • Gamification
  • Virtual reality
  • Digital Narratives

External links professional profile:

David Fernando Sarabia Jacome david.fernando.sarabia@citm.upc.edu Collaborating professor Mes info
DAVID FERNANDO SARABIA JACOME

Projects and Professional Experience:

Investigador en el grupo de Mobile Wireless Internet - Internet of Things (IoT) de la fundación i2CAT.
Ha trabajado en varios proyectos de investigación Horizonte 2020 relacionados con IoT.

Areas of training:

  • Video Systems

External links professional profile:

David Martínez Cugota david.martinez-cugota@citm.upc.edu Collaborating professor
Eric Batlle Clavero eric.batlle@citm.upc.edu Collaborating professor
Felipe Calvo Herrero felipe.calvo@citm.upc.edu Collaborating professor Mes info
Felipe Calvo Herrero

Degree:

  • Senior Telecommunications Engineer (UPC)
  • Master's degree in Management and Business Management (UPC)

Projects and Professional Experience:

Partner at SVI Consultors.

Certified as a Coach by the International Coach Federation (ICF).

NLP Licensed Practitioner.

Irene Ferrer Rosillo irene.ferrer.rosillo@citm.upc.edu Collaborating professor Mes info
Irene Ferrer Rosillo

Projects and Professional Experience:

Investigadora en el área de la animación 2D con foco en el rol narrativo que representa la arquitectura en el guion de animación.

Ha sido docente y tutora de proyecto final en el ámbito de la formación profesional en el área de la animación 2D. 

Ha trabajado como concept artist para la industria de la animación en estudios como BRB Internacional y Lotura Films y en la industria del videojuego en la empresa Mybo Games.

External links professional profile:

Isidre Palmada Geli isidre.palmada@citm.upc.edu Collaborating professor
Joan Arnedo Moreno joan.arnedo@citm.upc.edu Collaborating professor Mes info
Joan Arnedo Moreno

Projects and Professional Experience:

Profesor agregado del Departamento de Estudios de Informática, Multimedia y Telecomunicaciones de la Universitat Oberta de Catalunya desde el año 2004, donde ocupa el cargo de director académico del Msc. en Diseño y Programación de Videojuegos. Investigador visitante en el Fukuoka Institute of Technology (福岡工業大学) y miembro del grupo de investigación GAME, donde se centra en el estudio de los juegos y el juego en contextos no de entretenimiento para una mejor participación e implicación de los usuarios, principalmente en la educación.

Ha publicado más de 60 artículos científicos, varios en revistas de alto impacto indexadas en ISI y ha actuado como co-chair general de diversos eventos académicos internacionales, como las sucesivas ediciones del simposio GamiLearn, o la edición 2019 de la conferencia ACM CHI PLAY. Creador y coordinador del MOOC “Introducción a la gamificación a través de casos prácticos” en la plataforma MiriadaX. Jurado del concurso de emprendedores SpinUOC. Coleccionista de viejas consolas y de todos los videojuegos de la saga Zelda (sí, incluidos los de Phillips CD-i).

External links professional profile:

Joan Francesc Bañó Maldonado joan.francesc.bano@citm.upc.edu Collaborating professor Mes info
JOAN FRANCESC BAÑÓ MALDONADO

Degree:

  • Licenciatura en Derecho (UAB)
  • Estudios en Ciencias Políticas y de la Administración Pública (UAB)
  • Postgrado en Derecho (ICATER)
  • Executive MBA (EADA Business School)

Projects and Professional Experience:

Es director ejecutivo de GameBCN (con incubadoras y aceleradoras de videojuegos y gamificación en España, Middle East, Lituania y Japón)
Es consejero de negocio de PENINSULA INNOVATION CONSULTANTES.
Es profesor asociado como tutor de proyectos de EMBA (EADA).
Aparte de Open House Games, ha fundado Anomy Sup, Splendid Media y Bañó Zaragoza Abogados.
Ha sido profesor asociado de ENTI (UB).
Ha sido CEO de Cooncert.com.
Ha sido COO de Tiketblok.

External links professional profile:

Jordi Bach i Balcells jordi.bach.balcells@citm.upc.edu Collaborating professor
José Díaz Iriberri jose.diaz-iriberri@citm.upc.edu Collaborating professor Mes info
Jose Díaz Iriberri

Projects and Professional Experience:

Actualmente, se dedica a la investigación en el campo de la informática gráfica y es profesor agregado en la Universidad de Vic. También colabora como docente en varios posgrados de la UPC School.

Ha sido investigador postdoctoral del programa de becas Marie Curie de la Comisión Europea en el grupo de Visual Computing del CRS4 (Italia).

Su investigación se centra en la visualización de datos científicos, la computación paralela y la programación de GPUs, así como en el diseño de aplicaciones en entornos de realidad virtual y aumentada.

Áreas de expertise:

  • Programación
  • Realidad Aumentada

Areas of training:

  • Programming
José Luis Eguia Gómez eguia@ege.upc.edu Profesorado CITM-UPC Mes info
José Luis Eguia Gómez

Degree:

  • Degree Holder in Fine Arts (UB)
  • Doctor of Digital Interactive Communication (University of Valencia)

Projects and Professional Experience:

CEO at Digital Work Force.

Researcher in Video games and gamification of education. Project Engineering and Construction Dept., UPC. Member of the Digital Games Research Association (DIGRA). Member of the GIE-UPC Research Group.

He has published books on gamification and graphic design and articles in academic journals, and gives international lectures on new information and communication technologies.

Areas of training:

  • Foundations of Design
  • Graphic Design

External links professional profile:

José María Cabello Bàrzanas jose.maria.cabello@citm.upc.edu Collaborating professor Mes info
JOSE MARIA CABELLO BÀRZANAS

Degree:

  • Grado en Comunicación Audiovisual (Universidad de Málaga) (LEVEL 7 EQF)
  • Doctorando en Comunicación (Universitat Pompeu Fabra de Barcelona)

Projects and Professional Experience:

Profesor asociado en Comunicación Audiovisual de la Universidad de Barcelona desde 2013
Actualmente, trabaja en la investigación sobre las posibilidades creativas y artísticas que proporcionan los nuevos medios y tecnologías, el desarrollo del montaje en el terreno inmersivo, y los procesos creativos en la animación y la imagen sintética.
Desarrollando un proyecto Cinematic Virtual Reality (CVR).
Más de 15 años trabajando como freelancer en el sector audiovisual, especialmente en el ámbito de la animación.

External links professional profile:

Josep Serrano Recuero josep.serrano.recuero@citm.upc.edu Collaborating professor Mes info
JOSEP SERRANO RECUERO

Degree: Grado en Creación Artística de Videojuegos y Juegos Aplicados (Universitat de Barcelona, Enti)

Projects and Professional Experience:

Ha trabajado como Artista de entornos y escenarios 3D en Petoons Studio y Freelance.

External links professional profile:

Juan Carlos García Pascual juan.carlos.garcia-pascual@citm.upc.edu Collaborating professor Mes info
Juan Carlos García Pascual

Degree:

  • Degree Holder in Political Science and Sociology (UAB)
  • Doctor of Business Organisation (UPC)

Projects and Professional Experience:

A lecturer at the Computer Architecture Department of the UPC-BarcelonaTech since 2002.

He has worked with the most important digital post-production companies of Barcelona in distributed rendering projects and custom applications.

Areas of training:

  • Business
Juan José Costa Prats jcosta@ac.upc.edu UPC professor Mes info
Juan Jose Costa Prats

Degree:

  • Technical Systems Engineer (UPC)
  • Doctor of Computer Architecture (UPC)

Projects and Professional Experience:

Lecturer in the Computer Architecture Department.

Lecturer and Researcher on Operating Systems. His research focuses on distributed shared memories (DSM) using software and the optimisation of application performance in this environment. He has published several articles in JCR-indexed journals and at prestigious conferences.

Areas of training:

  • Architecture and operating systems
Lasse Löpfe lasse.lopfe@citm.upc.edu Profesorado CITM-UPC Mes info
Lasse Loepfe

Degree: Doctor in Environmental Sciences (UAB)

Projects and Professional Experience:

Professional career:

2010 - 2014: Post-Doc Research fellow UPC, UCIII, CREAF
2015 - 2016: CTO, GKT Studios
2017- 2018: CTO, DefyU Technologies
2014 - Present: Freelance game designer

Projects:

Danger Room: https://store.steampowered.com/app/852250/Danger_Room_VR/

Janken Cards: https://store.steampowered.com/app/527210/Janken_Cards/

DefyU: https://play.google.com/store/apps/details?id=com.DefyUTechnologies.DefyU

Areas of training:

  • Programming Virtual Environments
  • Game Design
  • Data Analysis
Laura Gotarra Sánchez laura.gotarra@citm.upc.edu Collaborating professor
Manish Thani Awtaney manish.thani@citm.upc.edu Collaborating professor
Manuel Rello Saltor manuel.rello@upc.edu UPC professor Mes info
MANUEL RELLO SALTOR

Projects and Professional Experience:

Docente y Emprendedor. Estuvo 13 años en la industria del videojuego, donde fue ingeniero jefe de proyectos AAA. En paralelo lleva 7 años en la docencia universitaria y ahora mismo está en proceso de montar su propio estudio.

Marc Ripoll Tarré marc.ripoll.tarre@citm.upc.edu Collaborating professor Mes info
Marc Ripoll Tarré

Degree:

  • Graduate in Multimedia Design and Animation
  • Master’s Degree in 3D Design (Media Arte Institute)
  • Graphic Design and Illustration (Escola Joso)

Projects and Professional Experience:

CEO and Lead Artist at The Game Forger.

Lecturer in 3D design and video games at BAU and ETSEIB and on the UPC School master's degree course in Video Game Design and Creation.

Coordinator of video game development courses at TEC in Monterrey, Mexico.

Áreas de expertise:

3D animation

Game design

Areas of training:

  • Programming Virtual Environments

External links professional profile:

Mariona Borrull Zapata mariona.borrull@citm.upc.edu Collaborating professor Mes info
MARIONA BORRULL ZAPATA

Degree: Grado en Comunicación Audiovisual (Universitat Pompeu Fabra)

Projects and Professional Experience:

Mariona Borrull (elle) es crítique de cine para Fotogramas y colabora regularmente con Gara, Cultural, Kinótico y Todo es Comedia de SER Catalunya. Presenta el videopodcast de 3Cat Replicants, y copresenta la agenda de Nervi (3Cat), con Andrea Gumes y Júlia Bertran. Como periodista, se ha centrado en la cobertura de festivales de clase A (Berlín, Cannes, Venecia), que compagina con la docencia universitaria (UPC, UOC) y la programación de L'Alternativa. Es miembro de Fipresci y del comité de los premios Feroz. Fue Berlinale Talentos 2022.

External links professional profile:

Marta Fernández Ruiz marta.fernandez.ruiz@citm.upc.edu Profesorado CITM-UPC Mes info
Marta Fernández Ruiz

Projects and Professional Experience:

Marta Fernández Ruiz es profesora y coordinadora del Grado en Diseño y Desarrollo de Videojuegos del Centro de la Imagen y la Tecnología Multimedia de la Universidad Politécnica de Cataluña, y responsable del área de Game Studies del Grupo de Investigación DiCode: Digital Culture and Creative Tecnologías.

Sus líneas de investigación se centran en los videojuegos y ecología de los medios; el impacto de los videojuegos en ámbitos más allá del entretenimiento; y las estéticas de juego vinculadas a las tecnologías emergentes.

Ha participado en proyectos relacionados con los videojuegos indie (siendo codirectora de contenidos de la primera edición del congreso Indie Games TRS) y con el aprendizaje mediado por el juego, los entornos virtuales y el storytelling (asumiendo el coliderazgo de iniciativas como Ciudad y Juego).

Con anterioridad ha sido profesora en La Salle Centro Universitario, la Universidad Carlos III de Madrid y el Istituto Europeo di Design. Asimismo, cofundó Labhipermedia, spin-off de la Universidad Carlos III centrada en el desarrollo de aplicaciones multimedia interactivas centradas en la formación deportiva.

Ha publicado en revistas como Computers & Education, Education and Information Technologies, Interaction Design & Architecture, Catalan Journal of Communication & Cultural Studies e Icono 14.

Miguel Miranda Gonzalez miguel.miranda.gonzalez@citm.upc.edu Collaborating professor Mes info
MiGUEL MIRANDA GONZALEZ

Degree:

  • Grado en Bellas Artes por la Universidad de Salamanca
  • Máster en Animación Digital 3D por la Universidad de Salamanca

Projects and Professional Experience:

Senior Character Artist con una experiencia de más de 15 años participando en proyectos de cine, animación y videojuegos, en empresas como 23lunas Animation Studio, Lightbox Animation, Studio Kimchi, Psyop, Digital Legends-Activision Blizzard, Ubisoft, Audi o Adidas. 
Embajador de marca de Wacom Co. Ltd.

External links professional profile:

Miquel Suau González miquel.suau@citm.upc.edu Collaborating professor Mes info
MIQUEL SUAU GONZÁLEZ

Projects and Professional Experience:

Actualmente, software developer en Zitro Games y ha trabajado como profesor de programación de grupos de jóvenes de distintas edades, de 7 a 18 años.

Ha realizado una estancia en el extranjero para compartir y ampliar sus conocimientos y metodologías de enseñanza en Glasgow Caledonian University (Escocia) durante su estancia en el CITM.

Fue seleccionado como code lead del proyecto The Mandalorian: Ashes of the Empire, donde se utilizó como base el motor que desarrollé individualmente.

Ha trabajado como programador full stack + Flutter developer en múltiples startups.

Areas of training:

  • Game engines

External links professional profile:

Miquel Sureda Anfres miquel.sureda@upc.edu UPC professor Mes info
Miquel Sureda Anfres

Degree:

  • Aeronautical Engineering (UPM)
  • Doctor of Mechanical Engineering, Fluids and Aeronautics (UPC)
  • Master of Science - MSc (Imperial College London)

Projects and Professional Experience:

Lecturer in Aerospace Engineering at the ESEIAAT (UPC).

Co-ordinator of the master's degree in Space and Aeronautical Engineering.

Research in space technology applied to low orbits.

Areas of training:

  • Physics
Mónica Martín Mínguez monica.martin.minguez@citm.upc.edu Profesorado CITM-UPC Mes info
Mónica Martín Mínguez

Degree:

  • Grado en Multimedia
  • Cursando actualmente el Master Advanced Programming AAA Videogames (UPC)

Projects and Professional Experience:

Empezó su experiencia como docente en 2009 haciendo un voluntariado de clases de informática durante tres años.

Mientras estudiaba en la universidad, realizó distintos Workshops de Blender en el Mercado de la Tecnología.

Desde 2017 ha sido docente de diseño y desarrollo de videojuegos con Unity en diferentes centros de Ciclo Formativo de Grado Superior y Medio.

En el ámbito personal siempre participa en las diferentes Game Jams que se celebran tanto en Barcelona como online.

External links professional profile:

Nea Esther Ehrlich nea.ehrlich@citm.upc.edu Profesorado CITM-UPC Mes info
NEA ESTHER EHRLICH

Degree:

  • B.A Ben-Gurion University of the Negev, Israel. Awarded grade of distinction.
  • M.A. University of Edinburgh, Scotland Awarded grade of distinction.
  • Ph.D. University of Edinburgh, Scotland.
  • Ph.D. in the Department of History of Art.

Projects and Professional Experience:

She is an Art Historian by training, although her research reflects a merging of visual disciplines and ranges across contemporary art, digital media, video games and animation (both in the sense of animated imagery but also artificial life, as in robotics and AI). She has written about animation as interface, animated documentaries, realism, documentary, AI and robotic artworks. She is interested in the ethics and epistemology of artificial images and evolving technologies. 

 

 

Neus Soler Labajos neus.soler@citm.upc.edu Collaborating professor Mes info
Neus Soler Labajos

Projects and Professional Experience:

Consultora especializada en marketing digital (2013-actualidad).

Miembro del grupo de investigación interdisciplinaria sobre las TIC, i2TIC, y autora de diversas publicaciones sobre marketing (2013-actualidad).

Formadora y docente universitaria y empresarial: UOC, IQS, CITM-UPC, ENTI-UB, CETT-UB (2006-actualidad).

Directora Comercial y de Marketing en Glame, SA, agencia comercial en España de varios fabricantes europeos de productos de moda íntima, complementos de vestir, ropa y prendas de bebé, y productos textiles para el hogar (1994-2013).

Responsable de Relaciones Internacionales en Camins Technologies, S.A., actualmente InterCath BioMedical Software & Technologies, centro de investigación e implementación de tecnologías y soluciones biomédicas (1991-1993).

Adjunta a la Dirección Técnica en la empresa de servicios de telemarketing Promofon, S.A. (1987-1991).

Áreas de expertise:

Emprendimiento

Marketing

Investigación de mercados

Comportamiento del consumidor

External links professional profile:

Noemí Blanch de la Cueva noemi.blanch@citm.upc.edu Profesorado CITM-UPC Mes info
Noemí Blanch de la Cueva

Projects and Professional Experience:

Consultoría de proyectos de gamificación y serious games en diferentes ámbitos: participación ciudadana, reciclaje, liderazgo, emprendimiento y educación, entre otros.

Doctoranda en estudios de género y juego.

Áreas de expertise:

El poder del juego

Gamificación

Serious games

Género y habilidades

External links professional profile:

Oriol de Dios Miranda oriol.de.dios@citm.upc.edu Collaborating professor
Oriol Sors Vidal oriol.sors@citm.upc.edu Collaborating professor
Pau Sánchez Penella pau.sanchez.penella@citm.upc.edu Collaborating professor Mes info
PAU SÁNCHEZ PENELLA

Projects and Professional Experience:

Exalumno del grado e hizo prácticas como docente en el centro en cursos de iniciación al 3D.

External links professional profile:

Pedro Omedas Morera pedro.omedas@citm.upc.edu Collaborating professor Mes info
PEDRO OMEDAS MORERA

Degree:

  • Grado en Ingeniería Informática (Universidad Simón Bolívar de Caracas)
  • Master en Comunicación y Producción Audiovisual Digital (La Salle - Ramon Llull)
  • Posgrado en Creación y Diseño de Videojuegos (Universitat Politècnica de Catalunya)

Projects and Professional Experience:

Desarrollador de software y consultor independiente a través de la empresa XR Consulting, con experiencia en tecnologías de realidad extendida (XR), aplicaciones interactivas y realidad virtual. Ha trabajado desarrollando proyectos con startups, universidades y empresas de distintos sectores, desarrollando soluciones innovadoras para salud, comercio, educación y entretenimiento. Experiencia como desarrollador en Unity3D, C#, C++ y tecnologías cloud. 

 

External links professional profile:

Pere Torrents Poblador pere.torrents@citm.upc.edu Collaborating professor Mes info
Pere Torrents Poblador

Degree: Degree Holder in Economics (UB)

Projects and Professional Experience:

Extensive experience in the online and mobile video games industry.

Marketing executive in projects and innovative companies including Zonejeux, Gaelco Mobiles, PlayerX and Softonic.

Currently heads Gamebcn, a project by Incubio, the Government of Catalonia and Caixa Capital Risc.

Áreas de expertise:

Marketing

Project Finance

Business Development

Areas of training:

  • Business

External links professional profile:

Ramon Mateo Navarro ramon.mateo@citm.upc.edu Profesorado CITM-UPC Mes info
RAMÓN MATEO NAVARRO

Degree: Graduado en Ingeniería informática por la FIB - UPC

Projects and Professional Experience:

Es doctorando en bioinformática en la UAB, donde su tesis se centra en el desarrollo de Federated Deep Learning Solutions for Medical Imaging: Radiomics, Clinical Data, and Transfer Learning in DataSHIELD, buscando nuevas soluciones para implementar federated deep learning en entornos médicos. Además, trabaja como asistente de investigación en ISGlobal, dentro del grupo de investigación BRGE (Bioinformatic Research Group in Epidemiology), y actualmente trabaja en el proyecto DATOS-CAT, que tiene como objetivo la normalización, integración y análisis de datos biomédicas basadas en la población en Cataluña.

External links professional profile:

Raúl Villalba Palacin raul.villalba.palacin@citm.upc.edu Collaborating professor
Salvador Bolarin Molina salvador.bolarin@citm.upc.edu Collaborating professor Mes info
Salvador Bolarin Molina

Projects and Professional Experience:

Director of The Velocity dot Art, a post-production studio specialising in advanced retouching, CGI and special effects.

Areas of training:

  • Postproduction and visual effects

External links professional profile:

Sergi Abadal Cavallé abadal@ac.upc.edu UPC professor Mes info
SERGI ABADAL CAVALLÉ

Projects and Professional Experience:

Toda la experiencia profesional está ligada a la investigación y docencia en torno a las telecomunicaciones, las redes y la arquitectura de computadores. Actualmente director del Nanonetworking Center in Catalunya, ha participado en 10+ proyectos de ámbito público y privado, tanto españoles como europeos y americanos; así como 50+ artículos en revista, 80+ artículos en conferencias, 10+ charlas invitadas, miembro de diferentes comités técnicos en conferencias y editor de múltiples revistas científicas como la IEEE Transactions on Mobile Computing o Nano Communication Networks (Elsevier).

External links professional profile:

Soraya Martinez Muñoz soraya.martinez.munoz@citm.upc.edu Collaborating professor Mes info
SORAYA MARTÍNEZ MUÑOZ

Projects and Professional Experience:

Emprendedora social y co-fundadora de Imaginat Cooperativa, realizando formación y orientación a colectivos vulnerables y en riesgo de exclusión social.
Consultora de Recursos Humanos en focus inside, trabajando en el diseño, la implementación y evaluación de programas formativos en soft skills como comunicación, liderazgo, gestión de conflictos, etc. en organizaciones reconocidas de múltiples sectores (bancario, académico, 3.er sector, etc.)

External links professional profile:

Tomás Grau de Pablos tomas.grau.de.pablos@citm.upc.edu Profesorado CITM-UPC Mes info
TOMÁS GRAU DE PABLOS

Projects and Professional Experience:

Investigador en el área de Estudios Japoneses y Game Studies, focalizado en la relación e influencia del videojuego japonés frente al resto de industrias a nivel global.
Actualmente, formo parte del Grupo de Investigación GREGAL: Circulación Cultural Japón-Corea-Cataluña/España, que tiene por objeto de estudio la circulación, reconfiguración y encaje de los flujos creativos, lingüísticos y representacionales entre Japón y Corea del Sur y las realidades sociales catalanas y españolas.
Ha trabajado con la formación de seminarios dedicados al impacto del videojuego en distintos ámbitos disciplinas, y me dedico a la divulgación y crítica profesional de videojuegos y cultura popular japonesa en medios especializados.

External links professional profile:

Vicente Villalba Palacin vicente.villalba.palacin@citm.upc.edu Collaborating professor Mes info
Vicente Villalba Palacin

Degree:

  • Degree in Marketing (Escola Universitària Mediterrani)
  • Master in Advertising Strategy and Creativity (Blanquerna - Universitat Ramon Llull)
  • Master in Self-Leadership and Group Leadership (Universitat de Barcelona)
  • PhD in Communication (Blanquerna - Universitat Ramon Llull)

Projects and Professional Experience:

Graduado en Marketing, con un Máster en Creatividad y Estrategia Publicitaria y un Máster en Autoliderazgo y Gestión de Grupos. Actualmente, es investigador pre doctoral en los ámbitos de la adicción a Internet, phubbing y redes sociales. Además, ejerce como profesor universitario y formador. Sus líneas de estudio incluyen la adicción a Internet, el malestar psicológico, la interacción social, las redes sociales, los fenómenos de desinformación, la inteligencia artificial y el papel de los influencers en la sociedad actual.

Áreas de expertise:

Social media

Communication, group management and leadership

Influencers

Content

P&R

External links professional profile:

Career opportunities

Upon completing the degree you will be able to develop different videogame projects individually and in a group, you will have learnt a large array of knowledge on the industry and you will know the keys to entrepreneurship, as well as the financial and monetisation systems in the industry, by actively participating in the companies participating.

After your training, you may decide to pursue a professional career as a:

  • Expert in the development of video games and interactive virtual environments.
  • Expert in programming narrative experiences in real time.
  • Apps programmer.
  • Video game designer.
  • Video game producer.
  • Technical artist.
  • 3D artist.
  • 2D and 3D video game and digital content animator.
  • Video game data analyst.
  • Quality control, testing and balance.
  • Gamification consultant.

Entities and Collaborating Companies

Testimonial & videos

News

Testimonial

At the Image Processing and Multimedia Technology Center, I gained knowledge in video game development based on a theoretical and practical approach. Programming, the major area covered on the degree course, has become my profession. I would highlight the experience of creating my own video game engine and using it to develop a game. A lecturer encouraged me to apply for the King Women in Games grant in the third year, and I was one of the people selected to attend the Game Developers Conference in San Francisco and to do an internship as a programmer at the King studio in Barcelona.
Sandra Álvarez García, graduate in Video Game Design and Development
Testimonial
During the bachelor's degree course I learned about game design, 2D and 3D animation and programming, which ended up becoming my passion. The project-based learning in combination with a great deal of working independently gave me the habits, attitudes and methodologies to become a better video game developer. In the fourth year of my bachelor's degree course, I did a placement at SEAT through the Image Processing and Multimedia Technology Center job exchange, and I subsequently found a job there. From there, I moved to Ubisoft Barcelona with an internship contract.
Marc Pagès Francesch, graduate in Video Game Design and Developmen
Testimonial

Videos

Estudia el grado en Diseño y Desarrollo de Videojuegos en el CITM

Students' work

Librería de Generación Procedural de Terrenos en Tiempo Real en C ++
Librería de Generación Proc...
Degree in Videogames
Power Chase
Power Chase
Degree in Videogames
Unthrone
Unthrone
Degree in Videogames
Antro
Antro
Degree in Videogames
BeEngine: 2D Game Engine
BeEngine: 2D Game Engine
Degree in Videogames
Soul of a Warrior
Soul of a Warrior
Degree in Videogames
Degree in Video Game Design and Development
Degree in Video Game Design...
Degree in Videogames
Arte Conceptual
Arte Conceptual
Degree in Videogames
Dynamic
Dynamic
Degree in Videogames
Toad Exam
Toad Exam
Degree in Videogames
Video Game Pixel Art 2D in Unity
Video Game Pixel Art 2D in ...
Degree in Videogames
Érebos
Érebos
Degree in Videogames

Information Form

Request received!
After we have registered your request, you will receive confirmation by email and we will be in touch.

Thank you for your interest in our training programmes.
Error
Due to an error in the connection to the database, your submission has not been processed. Please try again later, phone us on (34) 93 112 08 08, or send us an email at: webmaster.fpc@fpc.upc.edu
What studies are you interested in?


* Mandatory fields

 

Send